DEADSOFTWARE

game: disable gibs for server
[d2df-sdl.git] / src / game / opengl / r_game.pas
index f838360e4156efb0634ff3d112cb150dcab9a5c7..3a64ad534e7236e1eefcc9524d7ea8f1586e9591 100644 (file)
@@ -1549,7 +1549,9 @@ begin
   drawOther('weapons', @r_Weapon_Draw);
   drawOther('shells', @r_Player_DrawShells);
   drawOther('drawall', @r_Player_DrawAll);
-  drawOther('gibs', @r_PlayerModel_DrawGibs);
+  {$IFDEF ENABLE_GIBS}
+    drawOther('gibs', @r_PlayerModel_DrawGibs);
+  {$ENDIF}
   drawOther('corpses', @r_Player_DrawCorpses);
   drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
   drawOther('monsters', @r_Monsters_Draw);