index 75c3e2ee5e505cc63edb64cbb0622740f13fcf1d..3a64ad534e7236e1eefcc9524d7ea8f1586e9591 100644 (file)
{$IFDEF ENABLE_MENU}
g_gui, g_menu,
{$ENDIF}
+ {$IFDEF ENABLE_GFX}
+ g_gfx, r_gfx,
+ {$ENDIF}
SysUtils, Classes, Math,
g_base, g_basic, r_graphics,
- g_system, g_touch,
+ g_system,
MAPDEF, xprofiler, utils, wadreader, CONFIG,
e_input, e_sound,
g_language, g_console, g_triggers, g_player, g_options, g_monsters, g_map, g_panel,
- g_items, g_weapons, g_gfx, g_phys, g_net, g_netmaster,
- g_game, r_console, r_gfx, r_items, r_map, r_monsters, r_weapons, r_netmaster, r_player, r_textures,
+ g_items, g_weapons, g_phys, g_net, g_netmaster,
+ g_game, r_console, r_items, r_map, r_monsters, r_weapons, r_netmaster, r_player, r_textures,
r_playermodel
;
drawOther('weapons', @r_Weapon_Draw);
drawOther('shells', @r_Player_DrawShells);
drawOther('drawall', @r_Player_DrawAll);
- drawOther('gibs', @r_PlayerModel_DrawGibs);
+ {$IFDEF ENABLE_GIBS}
+ drawOther('gibs', @r_PlayerModel_DrawGibs);
+ {$ENDIF}
drawOther('corpses', @r_Player_DrawCorpses);
drawPanelType('*wall', PANEL_WALL, g_rlayer_wall);
drawOther('monsters', @r_Monsters_Draw);
drawOther('itemdrop', @r_Items_DrawDrop);
drawPanelType('*door', PANEL_CLOSEDOOR, g_rlayer_door);
- drawOther('gfx', @r_GFX_Draw);
+ {$IFDEF ENABLE_GFX}
+ drawOther('gfx', @r_GFX_Draw);
+ {$ENDIF}
drawOther('flags', @r_Map_DrawFlags);
drawPanelType('*acid1', PANEL_ACID1, g_rlayer_acid1);
drawPanelType('*acid2', PANEL_ACID2, g_rlayer_acid2);
e_SetRendertarget(False);
e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
e_BlitFramebuffer(gWinSizeX, gWinSizeY);
-
- // draw the overlay stuff on top of it
-
- g_Touch_Draw;
end;
end.