DEADSOFTWARE

render: remove flag animation from player model state
[d2df-sdl.git] / src / game / g_playermodel.pas
2022-01-16 DeaDDooMERrender: remove flag animation from player model state
2022-01-16 DeaDDooMERrender: move player model texture loading into render
2021-06-29 DeaDDooMERrender: move textures loaders to render
2021-06-29 DeaDDooMERcleanup: remove g_main.pas
2021-06-29 DeaDDooMERrender: remove from render some common types
2021-06-29 DeaDDooMERrender: e_graphics -> r_graphics
2021-06-29 DeaDDooMERcleanup: remove unneeded graphics dependencies
2021-06-29 DeaDDooMERrender: separate player model logic and drawing
2019-10-20 Ketmar Darkgame: better (somewhat) scanning for player models
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2018-09-30 DeaDDooMERAdded new blood types for player's models
2018-09-27 DeaDDooMERAdded blood color to player's model description
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-06-22 DeaDDooMERCalculation gibs size no more depends on opengl
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-24 Ketmar Darkmempool is optional now
2017-09-22 Ketmar Darkrenamed `SArray` type to `SSArray`, and moved it to...
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-11 Ketmar Darksimple allocation counter for classes
2017-09-01 Ketmar Darkmade some class' properties published for Holmes
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-29 Ketmar Darkless log spam in model loader (hack!)
2017-08-27 fgsfdsload extended model animations if present
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-09 binarymasterAdd flamethrower weapon, item and ammo
2017-08-09 binarymasterRefactor: Constants for first and last weapon
2017-03-06 binarymasterPlayer model: Add new die level 5 for corpse slop
2016-04-25 Ketmar Darkadded license info
2016-04-22 Ketmar Darkno more path splitting in wad reading, it's useless
2016-04-22 Ketmar Darkadded Vampyre Imaging Library; now textures can be...
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-07 Ketmar Darkno more d2d:f built-in dfwad reader, it now using sfs...
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 Ketmar Darkwarnings for -O3
2016-04-05 FGSFDSFGSinitial commit: