DEADSOFTWARE

"dbg_scale" debug variable
[d2df-sdl.git] / src / game / g_panel.pas
2017-09-01 Ketmar Dark"dbg_scale" debug variable
2017-09-01 Ketmar Darkfaster particles awakening
2017-09-01 Ketmar Darksaving/loading moving panels
2017-09-01 Ketmar Darkmoving platforms experiment (DO NOT USE YET!)
2017-09-01 Ketmar Darkmade some class' properties published for Holmes
2017-09-01 Ketmar Darkno more old-styled map structured; sadly, most triggers...
2017-08-31 Ketmar Darkadded "dbg_scale_half" experimental deBUG mode
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-23 Ketmar Darkdon't skip drawing disabled panels
2017-08-23 Ketmar Darkmore grid code uglification -- should be a little faste...
2017-08-19 Ketmar Darkintermediate commit (faster render and coldet; this...
2017-08-18 Ketmar Darktree can render things (buggy)
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-16 Ketmar Darkgrid
2017-08-16 Ketmar Darkshitlight experiment
2016-10-13 binarymasterMerge FGSFDS branch, fix build
2016-06-29 FGSFDSFGSadded some more script functions
2016-04-25 Ketmar Darkadded license info
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-16 Ketmar Darkmore fixes
2016-04-16 Ketmar Darkadded sanity check for some map parameters
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 FGSFDSFGSinitial commit: