DEADSOFTWARE

center player when the game is scaled (lighting is not working correctly yet, tho)
[d2df-sdl.git] / src / game / g_holmes.pas
2017-09-07 Ketmar Darkcenter player when the game is scaled (lighting is...
2017-09-05 Ketmar Darkcosmetix
2017-09-04 Ketmar Dark`traceBox()` API bugfix; squashing now works (i hope)
2017-09-04 Ketmar Darksome new code for moving platforms: only for players yet
2017-09-03 Ketmar Darkgibs and corpses now affected by mplats
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
2017-09-03 Ketmar DarkHolmes: option to highlight panel cells in grid
2017-09-03 Ketmar Dark"hlm_ui_scale" convar; "--holmes_ui_scale" cli arg...
2017-09-02 Ketmar Darknew code for blood particles (other particles are turne...
2017-09-02 Ketmar Darkhacked in on/off triggers for lifts
2017-09-02 Ketmar Darkmigrating from PanelIDs to panel GUIDs; part one
2017-09-01 Ketmar Dark"dbg_scale" debug variable
2017-09-01 Ketmar Darkmade some class' properties published for Holmes
2017-09-01 Ketmar Darktrigger loading now works; map loading code cleanup
2017-09-01 Ketmar DarkHolmes can draw triggers now
2017-08-31 Ketmar DarkHolmes, please, there are no criminals in dedicated...
2017-08-31 Ketmar Darkadded "dbg_scale_half" experimental deBUG mode
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-28 Ketmar Darkcompletely rebindable keyboard and mouse in Holmes
2017-08-28 Ketmar DarkHolmes UI window title fix
2017-08-28 Ketmar Darkcosmetix
2017-08-28 Ketmar DarkHolmes UI: events now can be compared with strings
2017-08-28 Ketmar DarkF1 in Holmes now shows simple help
2017-08-28 Ketmar Darksome changes in internal logic of Holmes UI
2017-08-28 Ketmar DarkHolmes UI fixes
2017-08-27 Ketmar Darkslightly faster outline rendering (draw hline as GL_LIN...
2017-08-27 Ketmar DarkHolmes' outline fixes; outlines are colored now
2017-08-27 Ketmar DarkHolmes cosmetix
2017-08-27 Ketmar Darkslightly better outlining in Holmes
2017-08-27 Ketmar Darkpanel outlines in Holmes
2017-08-27 Ketmar DarkHolmes should eat player keys now
2017-08-27 Ketmar DarkHolmes UI is more important than console! ;-)
2017-08-27 Ketmar Darksimple UI subsystem for Holmes (yay, now we have two!)
2017-08-27 Ketmar Darkdarken title/game instead of lighten
2017-08-24 Ketmar Darkoptimized horizontal grid traces
2017-08-24 Ketmar Dark`conwriteln()` and `conwritefln()` API
2017-08-24 Ketmar Darkadded `utils.formatstrf()`; added `e_LogWritefln()...
2017-08-24 Ketmar Darkparticle code uglyfying; more gitiks in holmes
2017-08-23 Ketmar Darkfixed grid updates; another station now working (kinda)
2017-08-23 Ketmar Darkfixed passing thru disabled walls
2017-08-23 Ketmar Darkholmes now can work without lasersight
2017-08-23 Ketmar Darkfixed bug in grid update; one more mode for Holmes
2017-08-23 Ketmar Darkfixed bug in grid raytracer: use `const`, Luke!
2017-08-23 Ketmar Darkfixed bug in grid updates for moving objects
2017-08-23 Ketmar Darkmore debug code in grid and holmes
2017-08-23 Ketmar Dark"dbg_holmes" console command; draw line to monster...
2017-08-23 Ketmar Darkmore holmes code
2017-08-23 Ketmar Darkmoved debug inspector to g_holmes.pas