DEADSOFTWARE

more code for tracing and other shit; NOTHING IS WORKING YET
[d2df-sdl.git] / src / game / g_grid.pas
2017-08-23 Ketmar Darkmore code for tracing and other shit; NOTHING IS WORKIN...
2017-08-23 Ketmar Darkmore grid code uglification -- should be a little faste...
2017-08-22 Ketmar Darkmore fixes to grid; dunno, seems to work again
2017-08-21 Ketmar Darkgrid code uglification; particles are great again ...
2017-08-21 Ketmar Darkmap ray tracer now using grid instead of tree
2017-08-20 Ketmar Darksome tree code for monsters
2017-08-19 Ketmar Darkconverted grid and tree to generics (fuck you, FPC...
2017-08-19 Ketmar Darkrender code cleanup; collision code cleanup; reverted...
2017-08-19 Ketmar Darkslightly better memory locality
2017-08-19 Ketmar Darkintermediate commit (faster render and coldet; this...
2017-08-18 Ketmar Darkexperimental grid with buckets
2017-08-18 Ketmar Darkadded small speedup trick to gird (tree already has it)
2017-08-18 Ketmar DarkSweep-And-Prune broad phase implementation; not working yet
2017-08-17 Ketmar Darkbetter memory locality and access patterns for grid...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-16 Ketmar Darkgrid now works for any map bounding box; collisions...
2017-08-16 Ketmar Darksimplified grid code (removed alot of pasta); rendering...
2017-08-16 Ketmar Darkgrid: proxy pool (no more segfaults on reloading map...
2017-08-16 Ketmar Darkgrid