DEADSOFTWARE

render: completely remove opengl calls form game code
[d2df-sdl.git] / src / engine / e_texture.pas
2021-06-29 DeaDDooMERrender: completely remove opengl calls form game code
2019-10-13 DeaDDooMERfix building with USE_SYSSTUB + USE_SDLMIXER
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-11 Ketmar Darkadded `glFlush()` and `glFinish()` to texture uploader...
2017-09-03 Ketmar Darkcosmetix
2017-08-18 Ketmar Darkchanged mode from DELPHI to OBJFPC (with heavy customiz...