DEADSOFTWARE

always try to load FBO extensions in case user enables r_fbo later
[d2df-sdl.git] / src / game / sdl2 / g_system.pas
index 29a81b01e0a38102289a515cf5500aa2156530ef..e4bd07046a8576bbecdc7763b13cbe282295e062 100644 (file)
@@ -158,9 +158,9 @@ implementation
         begin
           {$IFDEF NOGL_INIT}
           nogl_Init;
-          if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
+          if (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) and glRenderToFBO then
           {$ELSE}
-          if glRenderToFBO and (not Load_GL_ARB_framebuffer_object()) then
+          if (not Load_GL_ARB_framebuffer_object()) and glRenderToFBO then
           {$ENDIF}
           begin
             e_LogWriteln('SDL: no framebuffer object support detected');