DEADSOFTWARE

always try to load FBO extensions in case user enables r_fbo later
[d2df-sdl.git] / src / game / sdl / g_system.pas
index bba2caea3efb5b0c8fba366594002bec6f6057ed..a4cbe649a3f7b4fcb39f7d908365e366776c9903 100644 (file)
@@ -127,9 +127,9 @@ implementation
       begin
         {$IFDEF NOGL_INIT}
         nogl_Init;
-        if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
+        if (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) and glRenderToFBO then
         {$ELSE}
-        if glRenderToFBO and (not Load_GL_ARB_framebuffer_object()) then
+        if (not Load_GL_ARB_framebuffer_object()) and glRenderToFBO then
         {$ENDIF}
         begin
           e_LogWriteln('SDL: no framebuffer object support detected');