DEADSOFTWARE

Game: Use the animation flags in the map texture list only as a hint, not a prescription
[d2df-sdl.git] / src / nogl / noGLuses.inc
1 {$IF DEFINED(USE_GLES1) OR DEFINED(USE_GLSTUB)}
2 {$UNDEF NOGL_LISTS}
3 {$DEFINE NOGL_INIT}
4 noGL in '../nogl/noGL.pas',
5 {$ENDIF}
6 {$IFDEF USE_OPENGL}
7 {$DEFINE NOGL_LISTS}
8 GL, GLExt,
9 {$ENDIF}