DEADSOFTWARE

Game: Use the animation flags in the map texture list only as a hint, not a prescription mob
authorDmitry D. Chernov <blackdoomer@yandex.ru>
Wed, 8 Nov 2023 05:34:53 +0000 (15:34 +1000)
committerDmitry D. Chernov <blackdoomer@yandex.ru>
Wed, 8 Nov 2023 06:50:14 +0000 (16:50 +1000)
commita0e1ce4f7986812acc44a4169d2daf8559c89973
tree12b3970f047d674f52373def5076ae8918a74ad4
parent493befdc432063207dc653ff49da645a567567ba
Game: Use the animation flags in the map texture list only as a hint, not a prescription
This allows to change the panel texture from static to animated without manually reassigning it in the map editor first.
The opposite case - changing from animated to static - was already implicitly supported, since such textures were simply loaded as single-frame animations.
src/game/g_map.pas