DEADSOFTWARE

restored fmod sound driver
[d2df-sdl.git] / src / game / g_main.pas
1 unit g_main;
3 interface
5 procedure Main();
6 procedure Init();
7 procedure Release();
8 procedure Update();
9 procedure Draw();
10 procedure KeyPress(K: Word);
11 procedure CharPress(C: Char);
13 var
14 GameDir: string;
15 DataDir: string;
16 MapsDir: string;
17 ModelsDir: string;
18 GameWAD: string;
20 implementation
22 uses
23 SDL2, GL, GLExt, WADEDITOR, e_log, g_window,
24 e_graphics, e_input, g_game, g_console, g_gui,
25 e_sound, g_options, g_sound, g_player,
26 g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
27 MAPSTRUCT, g_menu, g_language, g_net;
29 var
30 charbuff: Array [0..15] of Char;
32 procedure Main();
33 begin
34 GetDir(0, GameDir);
35 MapsDir := GameDir + '/maps/';
36 DataDir := GameDir + '/data/';
37 ModelsDir := DataDir + 'models/';
38 GameWAD := DataDir + 'Game.wad';
40 e_InitLog(GameDir + '/' + LOG_FILENAME, WM_NEWFILE);
42 e_WriteLog('Read config file', MSG_NOTIFY);
43 g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
45 //GetSystemDefaultLCID()
47 //e_WriteLog('Read language file', MSG_NOTIFY);
48 //g_Language_Load(DataDir + gLanguage + '.txt');
49 e_WriteLog(gLanguage, MSG_NOTIFY);
50 g_Language_Set(gLanguage);
52 {$IFDEF USE_SDLMIXER}
53 if SDL_Init({SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO or SDL_INIT_AUDIO}SDL_INIT_EVERYTHING) < 0 then
54 {$ELSE}
55 if SDL_Init(SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO) < 0 then
56 {$ENDIF}
57 raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
59 SDL_StartTextInput();
61 e_WriteLog('Entering SDLMain', MSG_NOTIFY);
63 {$WARNINGS OFF}
64 SDLMain();
65 {$WARNINGS ON}
67 SDL_StopTextInput();
69 e_WriteLog('Releasing SDL', MSG_NOTIFY);
70 SDL_Quit();
71 end;
73 procedure Init();
74 var
75 a: Integer;
76 begin
77 Randomize;
79 e_WriteLog('Init Input', MSG_NOTIFY);
80 e_InitInput();
82 if (e_JoysticksAvailable > 0) then
83 e_WriteLog('Input: Joysticks available.', MSG_NOTIFY)
84 else
85 e_WriteLog('Input: No Joysticks.', MSG_NOTIFY);
87 if not gNoSound then
88 begin
89 e_WriteLog('Initializing sound system', MSG_NOTIFY);
90 e_InitSoundSystem();
91 end;
93 e_WriteLog('Init game', MSG_NOTIFY);
94 g_Game_Init();
96 for a := 0 to 15 do charbuff[a] := ' ';
97 end;
99 procedure Release();
100 begin
101 e_WriteLog('Releasing engine', MSG_NOTIFY);
102 e_ReleaseEngine();
104 e_WriteLog('Releasing Input', MSG_NOTIFY);
105 e_ReleaseInput();
107 if not gNoSound then
108 begin
109 e_WriteLog('Releasing FMOD', MSG_NOTIFY);
110 e_ReleaseSoundSystem();
111 end;
112 end;
114 procedure Update();
115 begin
116 g_Game_Update();
117 end;
119 procedure Draw();
120 begin
121 g_Game_Draw();
122 end;
124 function Translit(S: String): String;
125 var
126 i: Integer;
127 begin
128 Result := S;
129 for i := 1 to Length(Result) do
130 case Result[i] of
131 'É': Result[i] := 'Q';
132 'Ö': Result[i] := 'W';
133 'Ó': Result[i] := 'E';
134 'Ê': Result[i] := 'R';
135 'Å': Result[i] := 'T';
136 'Í': Result[i] := 'Y';
137 'Ã': Result[i] := 'U';
138 'Ø': Result[i] := 'I';
139 'Ù': Result[i] := 'O';
140 'Ç': Result[i] := 'P';
141 'Õ': Result[i] := Chr(219);
142 'Ú': Result[i] := Chr(221);
143 'Ô': Result[i] := 'A';
144 'Û': Result[i] := 'S';
145 'Â': Result[i] := 'D';
146 'À': Result[i] := 'F';
147 'Ï': Result[i] := 'G';
148 'Ð': Result[i] := 'H';
149 'Î': Result[i] := 'J';
150 'Ë': Result[i] := 'K';
151 'Ä': Result[i] := 'L';
152 'Æ': Result[i] := Chr(186);
153 'Ý': Result[i] := Chr(222);
154 'ß': Result[i] := 'Z';
155 '×': Result[i] := 'X';
156 'Ñ': Result[i] := 'C';
157 'Ì': Result[i] := 'V';
158 'È': Result[i] := 'B';
159 'Ò': Result[i] := 'N';
160 'Ü': Result[i] := 'M';
161 'Á': Result[i] := Chr(188);
162 'Þ': Result[i] := Chr(190);
163 end;
164 end;
166 procedure Cheat();
167 const
168 CHEAT_DAMAGE = 500;
169 label
170 Cheated;
171 var
172 s, s2, ls1, ls2: string;
173 c: Char16;
174 a: Integer;
175 begin
176 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
177 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
178 or g_Game_IsNet then Exit;
180 s := 'SOUND_GAME_RADIO';
182 //
183 ls1 := CheatEng[I_GAME_CHEAT_GODMODE];
184 ls2 := Translit(CheatRus[I_GAME_CHEAT_GODMODE]);
185 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
186 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
187 begin
188 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
189 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
190 goto Cheated;
191 end;
192 // RAMBO
193 ls1 := CheatEng[I_GAME_CHEAT_WEAPONS];
194 ls2 := Translit(CheatRus[I_GAME_CHEAT_WEAPONS]);
195 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
196 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
197 begin
198 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
199 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
200 goto Cheated;
201 end;
202 // TANK
203 ls1 := CheatEng[I_GAME_CHEAT_HEALTH];
204 ls2 := Translit(CheatRus[I_GAME_CHEAT_HEALTH]);
205 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
206 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
207 begin
208 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
209 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
210 goto Cheated;
211 end;
212 // IDDQD
213 ls1 := CheatEng[I_GAME_CHEAT_DEATH];
214 ls2 := Translit(CheatRus[I_GAME_CHEAT_DEATH]);
215 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
216 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
217 begin
218 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
219 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
220 s := 'SOUND_MONSTER_HAHA';
221 goto Cheated;
222 end;
223 //
224 ls1 := CheatEng[I_GAME_CHEAT_DOORS];
225 ls2 := Translit(CheatRus[I_GAME_CHEAT_DOORS]);
226 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
227 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
228 begin
229 g_Triggers_OpenAll();
230 goto Cheated;
231 end;
232 // GOODBYE
233 ls1 := CheatEng[I_GAME_CHEAT_NEXTMAP];
234 ls2 := Translit(CheatRus[I_GAME_CHEAT_NEXTMAP]);
235 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
236 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
237 begin
238 if gTriggers <> nil then
239 for a := 0 to High(gTriggers) do
240 if gTriggers[a].TriggerType = TRIGGER_EXIT then
241 begin
242 gExitByTrigger := True;
243 g_Game_ExitLevel(gTriggers[a].Data.MapName);
244 Break;
245 end;
246 goto Cheated;
247 end;
248 //
249 ls1 := CheatEng[I_GAME_CHEAT_CHANGEMAP];
250 ls2 := Translit(CheatRus[I_GAME_CHEAT_CHANGEMAP]);
251 s2 := Copy(charbuff, 15, 2);
252 if ((Copy(charbuff, 15 - Length(ls1), Length(ls1)) = ls1) or
253 (Copy(charbuff, 15 - Length(ls2), Length(ls2)) = ls2))
254 and (s2[1] >= '0') and (s2[1] <= '9')
255 and (s2[2] >= '0') and (s2[2] <= '9') then
256 begin
257 if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
258 begin
259 c := 'MAP00';
260 c[3] := s2[1];
261 c[4] := s2[2];
262 g_Game_ExitLevel(c);
263 end;
264 goto Cheated;
265 end;
266 //
267 ls1 := CheatEng[I_GAME_CHEAT_FLY];
268 ls2 := Translit(CheatRus[I_GAME_CHEAT_FLY]);
269 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
270 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
271 begin
272 gFly := not gFly;
273 goto Cheated;
274 end;
275 // BULLFROG
276 ls1 := CheatEng[I_GAME_CHEAT_JUMPS];
277 ls2 := Translit(CheatRus[I_GAME_CHEAT_JUMPS]);
278 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
279 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
280 begin
281 VEL_JUMP := 30-VEL_JUMP;
282 goto Cheated;
283 end;
284 // FORMULA1
285 ls1 := CheatEng[I_GAME_CHEAT_SPEED];
286 ls2 := Translit(CheatRus[I_GAME_CHEAT_SPEED]);
287 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
288 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
289 begin
290 MAX_RUNVEL := 32-MAX_RUNVEL;
291 goto Cheated;
292 end;
293 // CONDOM
294 ls1 := CheatEng[I_GAME_CHEAT_SUIT];
295 ls2 := Translit(CheatRus[I_GAME_CHEAT_SUIT]);
296 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
297 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
298 begin
299 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
300 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
301 goto Cheated;
302 end;
303 //
304 ls1 := CheatEng[I_GAME_CHEAT_AIR];
305 ls2 := Translit(CheatRus[I_GAME_CHEAT_AIR]);
306 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
307 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
308 begin
309 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
310 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
311 goto Cheated;
312 end;
313 // PURELOVE
314 ls1 := CheatEng[I_GAME_CHEAT_BERSERK];
315 ls2 := Translit(CheatRus[I_GAME_CHEAT_BERSERK]);
316 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
317 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
318 begin
319 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
320 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
321 goto Cheated;
322 end;
323 //
324 ls1 := CheatEng[I_GAME_CHEAT_JETPACK];
325 ls2 := Translit(CheatRus[I_GAME_CHEAT_JETPACK]);
326 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
327 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
328 begin
329 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
330 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
331 goto Cheated;
332 end;
333 // CASPER
334 ls1 := CheatEng[I_GAME_CHEAT_NOCLIP];
335 ls2 := Translit(CheatRus[I_GAME_CHEAT_NOCLIP]);
336 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
337 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
338 begin
339 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
340 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
341 goto Cheated;
342 end;
343 //
344 ls1 := CheatEng[I_GAME_CHEAT_NOTARGET];
345 ls2 := Translit(CheatRus[I_GAME_CHEAT_NOTARGET]);
346 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
347 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
348 begin
349 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
350 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
351 goto Cheated;
352 end;
353 // INFERNO
354 ls1 := CheatEng[I_GAME_CHEAT_NORELOAD];
355 ls2 := Translit(CheatRus[I_GAME_CHEAT_NORELOAD]);
356 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
357 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
358 begin
359 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
360 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
361 goto Cheated;
362 end;
363 ls1 := CheatEng[I_GAME_CHEAT_AIMLINE];
364 ls2 := Translit(CheatRus[I_GAME_CHEAT_AIMLINE]);
365 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
366 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
367 begin
368 gAimLine := not gAimLine;
369 goto Cheated;
370 end;
371 ls1 := CheatEng[I_GAME_CHEAT_AUTOMAP];
372 ls2 := Translit(CheatRus[I_GAME_CHEAT_AUTOMAP]);
373 if (Copy(charbuff, 17 - Length(ls1), Length(ls1)) = ls1) or
374 (Copy(charbuff, 17 - Length(ls2), Length(ls2)) = ls2) then
375 begin
376 gShowMap := not gShowMap;
377 goto Cheated;
378 end;
379 Exit;
381 Cheated:
382 g_Sound_PlayEx(s);
383 end;
385 procedure KeyPress(K: Word);
386 var
387 Msg: g_gui.TMessage;
388 begin
389 case K of
390 IK_PAUSE: // <Pause/Break>:
391 begin
392 if (g_ActiveWindow = nil) then
393 g_Game_Pause(not gPause);
394 end;
396 IK_BACKQUOTE: // <`/~/¨/¸>:
397 begin
398 g_Console_Switch();
399 end;
401 IK_ESCAPE: // <Esc>:
402 begin
403 if gChatShow then
404 begin
405 g_Console_Chat_Switch();
406 Exit;
407 end;
409 if gConsoleShow then
410 g_Console_Switch()
411 else
412 if g_ActiveWindow <> nil then
413 begin
414 Msg.Msg := WM_KEYDOWN;
415 Msg.WParam := IK_ESCAPE;
416 g_ActiveWindow.OnMessage(Msg);
417 end
418 else
419 if gState <> STATE_FOLD then
420 if gGameOn
421 or (gState = STATE_INTERSINGLE)
422 or (gState = STATE_INTERCUSTOM)
423 then
424 g_Game_InGameMenu(True)
425 else
426 if (gExit = 0) and (gState <> STATE_SLIST) then
427 begin
428 if gState <> STATE_MENU then
429 if NetMode <> NET_NONE then
430 begin
431 g_Game_StopAllSounds(True);
432 g_Game_Free;
433 gState := STATE_MENU;
434 Exit;
435 end;
437 g_GUI_ShowWindow('MainMenu');
438 g_Sound_PlayEx('MENU_OPEN');
439 end;
440 end;
442 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
443 begin // <F2> .. <F6> � <F12>
444 if gGameOn and (not gConsoleShow) and (not gChatShow) then
445 begin
446 while g_ActiveWindow <> nil do
447 g_GUI_HideWindow(False);
449 if (not g_Game_IsNet) then
450 g_Game_Pause(True);
452 case K of
453 IK_F2:
454 g_Menu_Show_SaveMenu();
455 IK_F3:
456 g_Menu_Show_LoadMenu();
457 IK_F4:
458 g_Menu_Show_GameSetGame();
459 IK_F5:
460 g_Menu_Show_OptionsVideo();
461 IK_F6:
462 g_Menu_Show_OptionsSound();
463 IK_F7:
464 g_Menu_Show_EndGameMenu();
465 IK_F10:
466 g_Menu_Show_QuitGameMenu();
467 end;
468 end;
469 end;
471 else
472 begin
473 gJustChatted := False;
474 if gConsoleShow or gChatShow then
475 g_Console_Control(K)
476 else
477 if g_ActiveWindow <> nil then
478 begin
479 Msg.Msg := WM_KEYDOWN;
480 Msg.WParam := K;
481 g_ActiveWindow.OnMessage(Msg);
482 end
483 else
484 begin
485 if (gState = STATE_MENU) then
486 begin
487 g_GUI_ShowWindow('MainMenu');
488 g_Sound_PlayEx('MENU_OPEN');
489 end;
490 end;
491 end;
492 end;
493 end;
495 procedure CharPress(C: Char);
496 var
497 Msg: g_gui.TMessage;
498 a: Integer;
499 begin
500 if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then
501 Exit;
503 if gConsoleShow or gChatShow then
504 g_Console_Char(C)
505 else
506 if g_ActiveWindow <> nil then
507 begin
508 Msg.Msg := WM_CHAR;
509 Msg.WParam := Ord(C);
510 g_ActiveWindow.OnMessage(Msg);
511 end
512 else
513 begin
514 for a := 0 to 14 do
515 charbuff[a] := charbuff[a+1];
516 charbuff[15] := UpCase(C);
517 Cheat();
518 end;
519 end;
521 end.