DEADSOFTWARE

Game: Use proper syntax of sets for game options instead of raw bitwise operations
[d2df-sdl.git] / src / game / g_main.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_main;
18 interface
20 uses Utils;
22 procedure Main ();
23 procedure Init ();
24 procedure Release ();
25 procedure Update ();
26 procedure Draw ();
27 procedure KeyPress (K: Word);
28 procedure CharPress (C: AnsiChar);
30 var
31 {--- Read-only dirs ---}
32 GameWAD: string;
33 DataDirs: SSArray;
34 ModelDirs: SSArray;
35 MegawadDirs: SSArray;
36 MapDirs: SSArray;
37 WadDirs: SSArray;
38 AllMapDirs: SSArray; // Maps + Megawads
40 {--- Read-Write dirs ---}
41 LogFileName: string;
42 LogDirs: SSArray;
43 SaveDirs: SSArray;
44 CacheDirs: SSArray;
45 ConfigDirs: SSArray;
46 ScreenshotDirs: SSArray;
47 StatsDirs: SSArray;
48 MapDownloadDirs: SSArray;
49 WadDownloadDirs: SSArray;
51 GameWADName: string = 'GAME';
52 date: AnsiString;
54 implementation
56 uses
57 {$INCLUDE ../nogl/noGLuses.inc}
58 {$IFDEF ENABLE_HOLMES}
59 g_holmes, sdlcarcass, fui_ctls, fui_wadread, fui_style, fui_gfx_gl,
60 {$ENDIF}
61 {$IFDEF LINUX}
62 BaseUnix,
63 {$ENDIF}
64 {$IFDEF DARWIN}
65 MacOSAll, CocoaAll,
66 {$ENDIF}
67 {$IFDEF USE_SDL2}
68 SDL2,
69 {$ENDIF}
70 wadreader, e_log, g_window,
71 e_graphics, e_input, g_game, g_console, g_gui,
72 e_sound, g_options, g_sound, g_player, g_basic,
73 g_weapons, SysUtils, g_triggers, MAPDEF, g_map, e_res,
74 g_menu, g_language, g_net, g_touch, g_system, g_res_downloader,
75 conbuf, envvars,
76 xparser;
79 var
80 charbuff: packed array [0..15] of AnsiChar;
81 binPath: AnsiString = '';
82 forceBinDir: Boolean;
83 {$IFDEF USE_SDLMIXER}
84 UseNativeMusic: Boolean;
85 {$ENDIF}
87 function GetBinaryPath (): AnsiString;
88 {$IFDEF LINUX}
89 var
90 //cd: AnsiString;
91 sl: AnsiString;
92 {$ENDIF}
93 begin
94 result := ExtractFilePath(ParamStr(0));
95 {$IFDEF LINUX}
96 // it may be a symlink; do some guesswork here
97 sl := fpReadLink(ExtractFileName(ParamStr(0)));
98 if (sl = ParamStr(0)) then
99 begin
100 // use current directory, as we don't have anything better
101 //result := '.';
102 GetDir(0, result);
103 end;
104 {$ENDIF}
105 result := fixSlashes(result);
106 if (length(result) > 0) and (result[length(result)] <> '/') then result := result+'/';
107 end;
109 procedure PrintDirs (msg: AnsiString; dirs: SSArray);
110 var dir: AnsiString;
111 begin
112 e_LogWriteln(msg + ':');
113 for dir in dirs do
114 e_LogWriteln(' ' + dir);
115 end;
117 {$IFDEF DARWIN}
118 function NSStringToAnsiString (s: NSString): AnsiString;
119 var i: Integer;
120 begin
121 result := '';
122 for i := 0 to s.length - 1 do
123 result := result + AnsiChar(s.characterAtIndex(i));
124 end;
126 function GetBundlePath (): AnsiString;
127 var pathRef: CFURLRef; pathCFStr: CFStringRef; pathStr: ShortString;
128 begin
129 pathRef := CFBundleCopyBundleURL(CFBundleGetMainBundle());
130 pathCFStr := CFURLCopyFileSystemPath(pathRef, kCFURLPOSIXPathStyle);
131 CFStringGetPascalString(pathCFStr, @pathStr, 255, CFStringGetSystemEncoding());
132 CFRelease(pathRef);
133 CFRelease(pathCFStr);
134 Result := pathStr;
135 end;
136 {$ENDIF}
138 procedure InitPath;
139 var i: Integer; rwdir, rodir: AnsiString; rwdirs, rodirs: SSArray;
141 procedure AddDir (var dirs: SSArray; append: AnsiString);
142 begin
143 SetLength(dirs, Length(dirs) + 1);
144 dirs[High(dirs)] := ExpandFileName(append)
145 end;
147 function IsSep (ch: Char): Boolean;
148 begin
149 {$IFDEF WINDOWS}
150 result := (ch = '/') or (ch = '\');
151 {$ELSE}
152 result := (ch = '/');
153 {$ENDIF}
154 end;
156 function OptimizePath (dir: AnsiString): AnsiString;
157 var i, len: Integer; s: AnsiString;
158 begin
159 i := 1; len := Length(dir); s := '';
160 while i <= len do
161 begin
162 if IsSep(dir[i]) then
163 begin
164 s := s + DirectorySeparator;
165 Inc(i);
166 while (i <= len) and IsSep(dir[i]) do Inc(i);
167 if (i <= len) and (dir[i] = '.') then
168 begin
169 if (i = len) or IsSep(dir[i + 1]) then
170 begin
171 Inc(i)
172 end
173 else if (i + 1 <= len) and (dir[i + 1] = '.') then
174 begin
175 if (i + 1 = len) or IsSep(dir[i + 2]) then
176 begin
177 s := e_UpperDir(s);
178 Inc(i, 2)
179 end
180 end
181 end
182 end
183 else
184 begin
185 s := s + dir[i];
186 Inc(i)
187 end
188 end;
189 result := s
190 end;
192 procedure OptimizeDirs (var dirs: SSArray);
193 var i, j, k: Integer;
194 begin
195 for i := 0 to High(dirs) do
196 dirs[i] := OptimizePath(dirs[i]);
197 // deduplicate
198 i := High(dirs);
199 while i >= 0 do
200 begin
201 j := 0;
202 while j < i do
203 begin
204 if dirs[j] = dirs[i] then
205 begin
206 for k := j + 1 to High(dirs) do
207 dirs[k - 1] := dirs[k];
208 Dec(i);
209 SetLength(dirs, High(dirs))
210 end
211 else
212 begin
213 Inc(j)
214 end
215 end;
216 Dec(i)
217 end
218 end;
220 procedure AddDef (var dirs: SSArray; base: SSArray; append: AnsiString);
221 var s: AnsiString;
222 begin
223 if Length(dirs) = 0 then
224 for s in base do
225 AddDir(dirs, e_CatPath(s, append));
226 OptimizeDirs(dirs)
227 end;
229 function GetDefaultRODirs (): SSArray;
230 {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
231 var home: AnsiString;
232 {$ENDIF}
233 {$IFDEF WINDOWS}
234 var appdata: AnsiString;
235 {$ENDIF}
236 {$IFDEF DARWIN}
237 var bundle, s: AnsiString; dirArr: NSArray; i: Integer;
238 {$ENDIF}
239 begin
240 result := nil;
241 {$IFDEF DARWIN}
242 bundle := GetBundlePath();
243 if ExtractFileExt(bundle) <> '.app' then
244 AddDir(result, binpath);
245 {$ELSE}
246 AddDir(result, binPath);
247 {$ENDIF}
248 if forceBinDir = false then
249 begin
250 {$IFDEF USE_SDL2}
251 AddDir(result, SDL_GetBasePath());
252 AddDir(result, SDL_GetPrefPath('', 'doom2df'));
253 {$ENDIF}
254 {$IFDEF WINDOWS}
255 appdata := GetEnvironmentVariable('APPDATA') + '\doom2df';
256 if appdata <> '' then
257 AddDir(result, appdata);
258 {$ENDIF}
259 {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
260 AddDir(result, '/usr/share/doom2df');
261 AddDir(result, '/usr/local/share/doom2df');
262 home := GetEnvironmentVariable('HOME');
263 if home <> '' then
264 AddDir(result, e_CatPath(home, '.doom2df'));
265 {$ENDIF}
266 {$IFDEF DARWIN}
267 bundle := GetBundlePath();
268 if bundle <> '' then
269 AddDir(result, e_CatPath(bundle, 'Contents/Resources'));
270 dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true);
271 for i := 0 to dirArr.count - 1 do
272 begin
273 s := NSStringToAnsiString(dirArr.objectAtIndex(i));
274 AddDir(result, e_CatPath(s, 'Doom 2D Forever'))
275 end;
276 {$ENDIF}
277 {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)}
278 AddDir(result, SDL_AndroidGetInternalStoragePath());
279 if SDL_AndroidGetExternalStorageState() <> 0 then
280 AddDir(result, SDL_AndroidGetExternalStoragePath());
281 {$ENDIF}
282 end
283 end;
285 function GetDefaultRWDirs (): SSArray;
286 {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
287 var home: AnsiString;
288 {$ENDIF}
289 {$IFDEF WINDOWS}
290 var appdata: AnsiString;
291 {$ENDIF}
292 {$IFDEF DARWIN}
293 var bundle, s: AnsiString; dirArr: NSArray; i: Integer;
294 {$ENDIF}
295 begin
296 result := nil;
297 {$IFDEF DARWIN}
298 bundle := GetBundlePath();
299 if ExtractFileExt(bundle) <> '.app' then
300 AddDir(result, binPath);
301 {$ELSE}
302 AddDir(result, binPath);
303 {$ENDIF}
304 if forceBinDir = false then
305 begin
306 {$IFDEF USE_SDL2}
307 AddDir(result, SDL_GetPrefPath('', 'doom2df'));
308 {$ENDIF}
309 {$IFDEF WINDOWS}
310 appdata := GetEnvironmentVariable('APPDATA') + '\doom2df';
311 if appdata <> '' then
312 AddDir(result, appdata);
313 {$ENDIF}
314 {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
315 home := GetEnvironmentVariable('HOME');
316 if home <> '' then
317 AddDir(result, e_CatPath(home, '.doom2df'));
318 {$ENDIF}
319 {$IFDEF DARWIN}
320 dirArr := NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, true);
321 for i := 0 to dirArr.count - 1 do
322 begin
323 s := NSStringToAnsiString(dirArr.objectAtIndex(i));
324 AddDir(result, e_CatPath(s, 'Doom 2D Forever'))
325 end;
326 {$ENDIF}
327 {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)}
328 if SDL_AndroidGetExternalStorageState() <> 0 then
329 AddDir(result, SDL_AndroidGetExternalStoragePath());
330 {$ENDIF}
331 end
332 end;
334 begin
335 forceBinDir := false;
336 binPath := GetBinaryPath();
338 i := 1;
339 while i < ParamCount do
340 begin
341 case ParamStr(i) of
342 '--like-windoze': forceBinDir := true;
343 '--rw-dir':
344 begin
345 Inc(i);
346 rwdir := ParamStr(i);
347 (* RW *)
348 AddDir(LogDirs, e_CatPath(rwdir, 'logs'));
349 AddDir(SaveDirs, e_CatPath(rwdir, 'data/saves'));
350 AddDir(CacheDirs, e_CatPath(rwdir, 'data/cache'));
351 AddDir(ConfigDirs, e_CatPath(rwdir, ''));
352 AddDir(MapDownloadDirs, e_CatPath(rwdir, 'maps/downloads'));
353 AddDir(WadDownloadDirs, e_CatPath(rwdir, 'wads/downloads'));
354 AddDir(ScreenshotDirs, e_CatPath(rwdir, 'screenshots'));
355 AddDir(StatsDirs, e_CatPath(rwdir, 'stats'));
356 (* RO *)
357 AddDir(DataDirs, e_CatPath(rwdir, 'data'));
358 AddDir(ModelDirs, e_CatPath(rwdir, 'data/models'));
359 AddDir(MegawadDirs, e_CatPath(rwdir, 'maps/megawads'));
360 AddDir(MapDirs, e_CatPath(rwdir, 'maps'));
361 AddDir(WadDirs, e_CatPath(rwdir, 'wads'));
362 end;
363 '--ro-dir':
364 begin
365 Inc(i);
366 rodir := ParamStr(i);
367 (* RO *)
368 AddDir(DataDirs, e_CatPath(rodir, 'data'));
369 AddDir(ModelDirs, e_CatPath(rodir, 'data/models'));
370 AddDir(MegawadDirs, e_CatPath(rodir, 'maps/megawads'));
371 AddDir(MapDirs, e_CatPath(rodir, 'maps'));
372 AddDir(WadDirs, e_CatPath(rodir, 'wads'));
373 end;
374 '--game-wad':
375 begin
376 Inc(i);
377 GameWADName := ParamStr(i);
378 end;
379 '--config':
380 begin
381 Inc(i);
382 gConfigScript := ParamStr(i);
383 end;
384 end;
385 Inc(i)
386 end;
388 // prefer bin dir if it writable and contains game.wad
389 if forceBinDir = false then
390 begin
391 if findDiskWad(binPath + 'data' + '/' + GameWADName) <> '' then
392 if e_CanCreateFilesAt(binPath) then
393 forceBinDir := true
394 end;
396 (* RO *)
397 rodirs := GetDefaultRODirs();
398 AddDef(DataDirs, rodirs, 'data');
399 AddDef(ModelDirs, rodirs, 'data/models');
400 AddDef(MegawadDirs, rodirs, 'maps/megawads');
401 AddDef(MapDirs, rodirs, 'maps');
402 AddDef(WadDirs, rodirs, 'wads');
404 (* RW *)
405 rwdirs := GetDefaultRWDirs();
406 AddDef(LogDirs, rwdirs, 'logs');
407 AddDef(SaveDirs, rwdirs, 'data/saves');
408 AddDef(CacheDirs, rwdirs, 'data/cache');
409 AddDef(ConfigDirs, rwdirs, '');
410 AddDef(MapDownloadDirs, rwdirs, 'maps/downloads');
411 AddDef(WadDownloadDirs, rwdirs, 'wads/downloads');
412 AddDef(ScreenshotDirs, rwdirs, 'screenshots');
413 AddDef(StatsDirs, rwdirs, 'stats');
415 for i := 0 to High(MapDirs) do
416 AddDir(AllMapDirs, MapDirs[i]);
417 for i := 0 to High(MegawadDirs) do
418 AddDir(AllMapDirs, MegawadDirs[i]);
419 OptimizeDirs(AllMapDirs);
421 if LogFileName = '' then
422 begin
423 rwdir := e_GetWriteableDir(LogDirs, false);
424 if rwdir <> '' then
425 begin
426 DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', Now());
427 {$IFDEF HEADLESS}
428 LogFileName := e_CatPath(rwdir, 'dfserver-' + date + '.log');
429 {$ELSE}
430 LogFileName := e_CatPath(rwdir, 'dfclient-' + date + '.log');
431 {$ENDIF}
432 end
433 end;
435 // HACK: ensure the screenshots folder also has a stats subfolder in it
436 rwdir := e_GetWriteableDir(ScreenshotDirs, false);
437 if rwdir <> '' then CreateDir(rwdir + '/stats');
438 end;
440 procedure InitPrep;
441 var i: Integer;
442 begin
443 {$IFDEF HEADLESS}
444 conbufDumpToStdOut := true;
445 {$ENDIF}
446 for i := 1 to ParamCount do
447 begin
448 case ParamStr(i) of
449 '--con-stdout': conbufDumpToStdOut := true;
450 '--no-fbo': glRenderToFBO := false;
451 end
452 end;
454 if LogFileName <> '' then
455 e_InitLog(LogFileName, TWriteMode.WM_NEWFILE);
456 e_InitWritelnDriver();
457 e_WriteLog('Doom 2D: Forever version ' + GAME_VERSION + ' proto ' + IntToStr(NET_PROTOCOL_VER), TMsgType.Notify);
458 e_WriteLog('Build arch: ' + g_GetBuildArch(), TMsgType.Notify);
459 e_WriteLog('Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME, TMsgType.Notify);
460 e_WriteLog('Build hash: ' + g_GetBuildHash(), TMsgType.Notify);
461 e_WriteLog('Build by: ' + g_GetBuilderName(), TMsgType.Notify);
463 e_LogWritefln('Force bin dir: %s', [forceBinDir], TMsgType.Notify);
464 e_LogWritefln('BINARY PATH: [%s]', [binPath], TMsgType.Notify);
466 PrintDirs('DataDirs', DataDirs);
467 PrintDirs('ModelDirs', ModelDirs);
468 PrintDirs('MegawadDirs', MegawadDirs);
469 PrintDirs('MapDirs', MapDirs);
470 PrintDirs('WadDirs', WadDirs);
472 PrintDirs('LogDirs', LogDirs);
473 PrintDirs('SaveDirs', SaveDirs);
474 PrintDirs('CacheDirs', CacheDirs);
475 PrintDirs('ConfigDirs', ConfigDirs);
476 PrintDirs('ScreenshotDirs', ScreenshotDirs);
477 PrintDirs('StatsDirs', StatsDirs);
478 PrintDirs('MapDownloadDirs', MapDownloadDirs);
479 PrintDirs('WadDownloadDirs', WadDownloadDirs);
481 GameWAD := e_FindWad(DataDirs, GameWADName);
482 if GameWad = '' then
483 begin
484 e_WriteLog('WAD ' + GameWADName + ' not found in data directories.', TMsgType.Fatal);
485 {$IF DEFINED(USE_SDL2) AND NOT DEFINED(HEADLESS)}
486 if forceBinDir = false then
487 SDL_ShowSimpleMessageBox(
488 SDL_MESSAGEBOX_ERROR,
489 'Doom 2D Forever',
490 PChar('WAD ' + GameWADName + ' not found in data directories.'),
491 nil
492 );
493 {$ENDIF}
494 e_DeinitLog;
495 Halt(1);
496 end;
497 end;
499 procedure Main();
500 {$IFDEF ENABLE_HOLMES}
501 var flexloaded: Boolean;
502 {$ENDIF}
503 begin
504 InitPath;
505 InitPrep;
506 e_InitInput;
507 sys_Init;
509 g_Options_SetDefault;
510 g_Options_SetDefaultVideo;
511 g_Console_SysInit;
512 if sys_SetDisplayMode(gRC_Width, gRC_Height, gBPP, gRC_FullScreen, gRC_Maximized) = False then
513 raise Exception.Create('Failed to set videomode on startup.');
515 e_WriteLog(gLanguage, TMsgType.Notify);
516 g_Language_Set(gLanguage);
518 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
519 flexloaded := true;
520 if not fuiAddWad('flexui.wad') then
521 begin
522 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
523 end;
524 try
525 fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
526 fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
527 fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
528 fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
529 fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
530 except on e: Exception do
531 begin
532 writeln('ERROR loading FlexUI fonts');
533 flexloaded := false;
534 //raise;
535 end;
536 else
537 begin
538 flexloaded := false;
539 //raise;
540 end;
541 end;
542 if (flexloaded) then
543 begin
544 try
545 e_LogWriteln('FlexUI: loading stylesheet...');
546 uiLoadStyles('flexui/widgets.wgs');
547 except on e: TParserException do
548 begin
549 writeln('ERROR at (', e.tokLine, ',', e.tokCol, '): ', e.message);
550 //raise;
551 flexloaded := false;
552 end;
553 else
554 begin
555 //raise;
556 flexloaded := false;
557 end;
558 end;
559 end;
560 g_holmes_imfunctional := not flexloaded;
562 if (not g_holmes_imfunctional) then
563 begin
564 uiInitialize();
565 uiContext.font := 'win14';
566 end;
568 if assigned(oglInitCB) then oglInitCB;
569 {$ENDIF}
571 //g_Res_CreateDatabases(true); // it will be done before connecting to the server for the first time
573 e_WriteLog('Entering SDLMain', TMsgType.Notify);
575 {$WARNINGS OFF}
576 SDLMain();
577 {$WARNINGS ON}
579 {$IFDEF ENABLE_HOLMES}
580 if assigned(oglDeinitCB) then oglDeinitCB;
581 {$ENDIF}
583 g_Console_WriteGameConfig;
584 sys_Final;
585 end;
587 procedure Init();
588 {$IFDEF USE_SDLMIXER}
589 var timiditycfg: AnsiString;
590 var oldcwd, newcwd: RawByteString;
591 {$ENDIF}
592 var NoSound: Boolean;
593 begin
594 Randomize;
596 {$IFDEF HEADLESS}
597 {$IFDEF USE_SDLMIXER}
598 NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
599 {$ELSE}
600 NoSound := True; // FMOD backend will sort it out
601 {$ENDIF}
602 {$ELSE}
603 NoSound := False;
604 {$ENDIF}
606 g_Touch_Init;
608 (*
609 if (e_JoysticksAvailable > 0) then
610 e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
611 else
612 e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
613 *)
615 if gNoSound = false then
616 begin
617 e_WriteLog('Initializing sound system', TMsgType.Notify);
618 {$IFDEF USE_SDLMIXER}
619 newcwd := '';
620 if UseNativeMusic then
621 SetEnvVar('SDL_NATIVE_MUSIC', '1');
622 timiditycfg := GetEnvironmentVariable('TIMIDITY_CFG');
623 if timiditycfg = '' then
624 begin
625 timiditycfg := 'timidity.cfg';
626 if e_FindResource(ConfigDirs, timiditycfg) OR e_FindResource(DataDirs, timiditycfg) then
627 begin
628 timiditycfg := ExpandFileName(timiditycfg);
629 newcwd := ExtractFileDir(timiditycfg);
630 SetEnvVar('TIMIDITY_CFG', timiditycfg);
631 end
632 else
633 timiditycfg := '';
634 end;
635 e_LogWritefln('TIMIDITY_CFG = "%s"', [timiditycfg]);
636 e_LogWritefln('SDL_NATIVE_MUSIC = "%s"', [GetEnvironmentVariable('SDL_NATIVE_MUSIC')]);
637 {$ENDIF}
638 e_InitSoundSystem(NoSound);
639 {$IFDEF USE_SDLMIXER}
640 if e_TimidityDecoder and (newcwd <> '') then
641 begin
642 (* HACK: Set CWD to load GUS patches relatively to cfg file. *)
643 (* CWD not restored after sound init because timidity *)
644 (* store relative pathes internally and load patches *)
645 (* later. I hope game never relies on CWD. *)
646 oldcwd := '';
647 GetDir(0, oldcwd);
648 ChDir(newcwd);
649 e_logwritefln('WARNING: USED TIMIDITY CONFIG HACK, CWD SWITCHED "%s" -> "%s"', [oldcwd, newcwd]);
650 end;
651 {$ENDIF}
652 end;
654 e_WriteLog('Init game', TMsgType.Notify);
655 g_Game_Init();
657 FillChar(charbuff, sizeof(charbuff), ' ');
658 end;
661 procedure Release();
662 begin
663 e_WriteLog('Releasing engine', TMsgType.Notify);
664 e_ReleaseEngine();
666 e_WriteLog('Releasing input', TMsgType.Notify);
667 e_ReleaseInput();
669 if not gNoSound then
670 begin
671 e_WriteLog('Releasing sound', TMsgType.Notify);
672 e_ReleaseSoundSystem();
673 end;
674 end;
677 procedure Update ();
678 begin
679 // remember old mobj positions, prepare for update
680 g_Game_PreUpdate();
681 // server: receive client commands for new frame
682 // client: receive game state changes from server
683 if (NetMode = NET_SERVER) then g_Net_Host_Update()
684 else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
685 // think
686 g_Game_Update();
687 // server: send any accumulated outgoing data to clients
688 if NetMode = NET_SERVER then g_Net_Flush();
689 end;
692 procedure Draw ();
693 begin
694 g_Game_Draw();
695 end;
698 function Translit (const S: AnsiString): AnsiString;
699 var
700 i: Integer;
701 begin
702 Result := S;
703 for i := 1 to Length(Result) do
704 begin
705 case Result[i] of
706 'É': Result[i] := 'Q';
707 'Ö': Result[i] := 'W';
708 'Ó': Result[i] := 'E';
709 'Ê': Result[i] := 'R';
710 'Å': Result[i] := 'T';
711 'Í': Result[i] := 'Y';
712 'Ã': Result[i] := 'U';
713 'Ø': Result[i] := 'I';
714 'Ù': Result[i] := 'O';
715 'Ç': Result[i] := 'P';
716 'Õ': Result[i] := '['; //Chr(219);
717 'Ú': Result[i] := ']'; //Chr(221);
718 'Ô': Result[i] := 'A';
719 'Û': Result[i] := 'S';
720 'Â': Result[i] := 'D';
721 'À': Result[i] := 'F';
722 'Ï': Result[i] := 'G';
723 'Ð': Result[i] := 'H';
724 'Î': Result[i] := 'J';
725 'Ë': Result[i] := 'K';
726 'Ä': Result[i] := 'L';
727 'Æ': Result[i] := ';'; //Chr(186);
728 'Ý': Result[i] := #39; //Chr(222);
729 'ß': Result[i] := 'Z';
730 '×': Result[i] := 'X';
731 'Ñ': Result[i] := 'C';
732 'Ì': Result[i] := 'V';
733 'È': Result[i] := 'B';
734 'Ò': Result[i] := 'N';
735 'Ü': Result[i] := 'M';
736 'Á': Result[i] := ','; //Chr(188);
737 'Þ': Result[i] := '.'; //Chr(190);
738 end;
739 end;
740 end;
743 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
744 var
745 ls1, ls2: string;
746 begin
747 ls1 := CheatEng[ct];
748 ls2 := Translit(CheatRus[ct]);
749 if length(ls1) = 0 then ls1 := '~';
750 if length(ls2) = 0 then ls2 := '~';
751 result :=
752 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
753 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
754 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
755 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
757 if ct = I_GAME_CHEAT_JETPACK then
758 begin
759 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
760 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
761 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
762 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
763 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
764 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
765 end;
767 end;
770 procedure Cheat ();
771 const
772 CHEAT_DAMAGE = 500;
773 label
774 Cheated;
775 var
776 s, s2: string;
777 c: ShortString;
778 a: Integer;
779 begin
781 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
782 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
783 or g_Game_IsNet then Exit;
785 if not gGameOn then exit;
786 if not conIsCheatsEnabled then exit;
788 s := 'SOUND_GAME_RADIO';
790 //
791 if CheckCheat(I_GAME_CHEAT_GODMODE) then
792 begin
793 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
794 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
795 goto Cheated;
796 end;
797 // RAMBO
798 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
799 begin
800 if gPlayer1 <> nil then gPlayer1.TankRamboCheats(False);
801 if gPlayer2 <> nil then gPlayer2.TankRamboCheats(False);
802 goto Cheated;
803 end;
804 // TANK
805 if CheckCheat(I_GAME_CHEAT_HEALTH) then
806 begin
807 if gPlayer1 <> nil then gPlayer1.TankRamboCheats(True);
808 if gPlayer2 <> nil then gPlayer2.TankRamboCheats(True);
809 goto Cheated;
810 end;
811 // IDDQD
812 if CheckCheat(I_GAME_CHEAT_DEATH) then
813 begin
814 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
815 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
816 s := 'SOUND_MONSTER_HAHA';
817 goto Cheated;
818 end;
819 //
820 if CheckCheat(I_GAME_CHEAT_DOORS) then
821 begin
822 g_Triggers_OpenAll();
823 goto Cheated;
824 end;
825 // GOODBYE
826 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
827 begin
828 if gTriggers <> nil then
829 for a := 0 to High(gTriggers) do
830 if gTriggers[a].TriggerType = TRIGGER_EXIT then
831 begin
832 gExitByTrigger := True;
833 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
834 g_Game_ExitLevel(gTriggers[a].tgcMap);
835 Break;
836 end;
837 goto Cheated;
838 end;
839 //
840 s2 := Copy(charbuff, 15, 2);
841 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
842 begin
843 if g_Map_Exist(gGameSettings.WAD + ':\MAP' + s2) then
844 begin
845 c := 'MAP' + s2;
846 g_Game_ExitLevel(c);
847 end;
848 goto Cheated;
849 end;
850 //
851 if CheckCheat(I_GAME_CHEAT_FLY) then
852 begin
853 gFly := not gFly;
854 goto Cheated;
855 end;
856 // BULLFROG
857 if CheckCheat(I_GAME_CHEAT_JUMPS) then
858 begin
859 VEL_JUMP := 30-VEL_JUMP;
860 goto Cheated;
861 end;
862 // FORMULA1
863 if CheckCheat(I_GAME_CHEAT_SPEED) then
864 begin
865 MAX_RUNVEL := 32-MAX_RUNVEL;
866 goto Cheated;
867 end;
868 // CONDOM
869 if CheckCheat(I_GAME_CHEAT_SUIT) then
870 begin
871 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
872 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
873 goto Cheated;
874 end;
875 //
876 if CheckCheat(I_GAME_CHEAT_AIR) then
877 begin
878 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
879 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
880 goto Cheated;
881 end;
882 // PURELOVE
883 if CheckCheat(I_GAME_CHEAT_BERSERK) then
884 begin
885 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
886 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
887 goto Cheated;
888 end;
889 //
890 if CheckCheat(I_GAME_CHEAT_JETPACK) then
891 begin
892 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
893 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
894 goto Cheated;
895 end;
896 // CASPER
897 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
898 begin
899 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
900 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
901 goto Cheated;
902 end;
903 //
904 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
905 begin
906 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
907 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
908 goto Cheated;
909 end;
910 // INFERNO
911 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
912 begin
913 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
914 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
915 goto Cheated;
916 end;
917 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
918 begin
919 gAimLine := not gAimLine;
920 goto Cheated;
921 end;
922 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
923 begin
924 gShowMap := not gShowMap;
925 goto Cheated;
926 end;
927 Exit;
929 Cheated:
930 g_Sound_PlayEx(s);
931 end;
934 procedure KeyPress (K: Word);
935 {$IFNDEF HEADLESS}
936 var
937 Msg: g_gui.TMessage;
938 {$ENDIF}
939 begin
940 {$IFNDEF HEADLESS}
941 case K of
942 VK_ESCAPE: // <Esc>:
943 begin
944 if (g_ActiveWindow <> nil) then
945 begin
946 Msg.Msg := WM_KEYDOWN;
947 Msg.WParam := VK_ESCAPE;
948 g_ActiveWindow.OnMessage(Msg);
949 if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
950 end
951 else if (gState <> STATE_FOLD) then
952 begin
953 if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
954 begin
955 g_Game_InGameMenu(True);
956 end
957 else if (gExit = 0) and (gState <> STATE_SLIST) then
958 begin
959 if (gState <> STATE_MENU) then
960 begin
961 if (NetMode <> NET_NONE) then
962 begin
963 g_Game_StopAllSounds(True);
964 g_Game_Free;
965 gState := STATE_MENU;
966 Exit;
967 end;
968 end;
969 g_GUI_ShowWindow('MainMenu');
970 g_Sound_PlayEx('MENU_OPEN');
971 end;
972 end;
973 end;
975 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
976 begin // <F2> .. <F6> � <F12>
977 if gGameOn and (not gConsoleShow) and (not gChatShow) then
978 begin
979 while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
980 if (not g_Game_IsNet) then g_Game_Pause(True);
981 case K of
982 IK_F2: g_Menu_Show_SaveMenu();
983 IK_F3: g_Menu_Show_LoadMenu();
984 IK_F4: g_Menu_Show_GameSetGame();
985 IK_F5: g_Menu_Show_OptionsVideo();
986 IK_F6: g_Menu_Show_OptionsSound();
987 IK_F7: g_Menu_Show_EndGameMenu();
988 IK_F10: g_Menu_Show_QuitGameMenu();
989 end;
990 end;
991 end;
993 else
994 begin
995 gJustChatted := False;
996 if gConsoleShow or gChatShow then
997 begin
998 g_Console_Control(K);
999 end
1000 else if (g_ActiveWindow <> nil) then
1001 begin
1002 Msg.Msg := WM_KEYDOWN;
1003 Msg.WParam := K;
1004 g_ActiveWindow.OnMessage(Msg);
1005 end
1006 else if (gState = STATE_MENU) then
1007 begin
1008 g_GUI_ShowWindow('MainMenu');
1009 g_Sound_PlayEx('MENU_OPEN');
1010 end;
1011 end;
1012 end;
1013 {$ENDIF}
1014 end;
1017 procedure CharPress (C: AnsiChar);
1018 var
1019 Msg: g_gui.TMessage;
1020 a: Integer;
1021 begin
1022 if gConsoleShow or gChatShow then
1023 begin
1024 g_Console_Char(C)
1025 end
1026 else if (g_ActiveWindow <> nil) then
1027 begin
1028 Msg.Msg := WM_CHAR;
1029 Msg.WParam := Ord(C);
1030 g_ActiveWindow.OnMessage(Msg);
1031 end
1032 else
1033 begin
1034 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
1035 charbuff[15] := upcase1251(C);
1036 Cheat();
1037 end;
1038 end;
1040 initialization
1041 {$IFDEF USE_SDLMIXER}
1042 conRegVar('sdl_native_music', @UseNativeMusic, 'use native midi music output when possible', 'use native midi');
1043 {$IFDEF DARWIN}
1044 UseNativeMusic := true; (* OSX have a good midi support, so why not? *)
1045 {$ELSE}
1046 UseNativeMusic := false;
1047 {$ENDIF}
1048 {$ENDIF}
1049 end.