DEADSOFTWARE

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[d2df-sdl.git] / src / game / g_main.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_main;
19 interface
21 procedure Main();
22 procedure Init();
23 procedure Release();
24 procedure Update();
25 procedure Draw();
26 procedure KeyPress(K: Word);
27 procedure CharPress(C: Char);
29 var
30 GameDir: string;
31 DataDir: string;
32 MapsDir: string;
33 ModelsDir: string;
34 GameWAD: string;
36 implementation
38 uses
39 SDL2, GL, GLExt, wadreader, e_log, g_window,
40 e_graphics, e_input, g_game, g_console, g_gui,
41 e_sound, g_options, g_sound, g_player,
42 g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
43 g_menu, g_language, g_net,
44 utils, conbuf, envvars;
46 var
47 charbuff: Array [0..15] of Char;
49 procedure Main();
50 var
51 sdlflags: LongWord;
52 begin
53 e_InitWritelnDriver();
55 GetDir(0, GameDir);
56 MapsDir := GameDir + '/maps/';
57 DataDir := GameDir + '/data/';
58 ModelsDir := DataDir + 'models/';
59 GameWAD := DataDir + 'Game.wad';
61 e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE);
63 e_WriteLog('Read config file', TMsgType.Notify);
64 g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
66 {$IFDEF HEADLESS}
67 conbufDumpToStdOut := true;
68 {$ENDIF}
69 e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
71 //GetSystemDefaultLCID()
73 //e_WriteLog('Read language file', MSG_NOTIFY);
74 //g_Language_Load(DataDir + gLanguage + '.txt');
75 e_WriteLog(gLanguage, TMsgType.Notify);
76 g_Language_Set(gLanguage);
78 {$IFDEF HEADLESS}
79 {$IFDEF USE_SDLMIXER}
80 sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
81 // HACK: shit this into env and hope for the best
82 SetEnvVar('SDL_AUDIODRIVER', 'dummy');
83 {$ELSE}
84 sdlflags := SDL_INIT_TIMER or $00004000;
85 {$ENDIF}
86 {$ELSE}
87 {$IFDEF USE_SDLMIXER}
88 sdlflags := SDL_INIT_EVERYTHING;
89 {$ELSE}
90 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
91 {$ENDIF}
92 {$ENDIF}
93 if SDL_Init(sdlflags) < 0 then
94 raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
96 {$IFDEF HEADLESS}
97 SDL_StartTextInput();
98 {$ENDIF}
100 e_WriteLog('Entering SDLMain', TMsgType.Notify);
102 {$WARNINGS OFF}
103 SDLMain();
104 {$WARNINGS ON}
106 {$IFDEF HEADLESS}
107 SDL_StopTextInput();
108 {$ENDIF}
110 e_WriteLog('Releasing SDL', TMsgType.Notify);
111 SDL_Quit();
112 end;
114 procedure Init();
115 var
116 a: Integer;
117 NoSound: Boolean;
118 begin
119 Randomize;
121 {$IFDEF HEADLESS}
122 {$IFDEF USE_SDLMIXER}
123 NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
124 {$ELSE}
125 NoSound := True; // FMOD backend will sort it out
126 {$ENDIF}
127 {$ELSE}
128 NoSound := False;
129 {$ENDIF}
131 e_WriteLog('Init Input', TMsgType.Notify);
132 e_InitInput();
134 if (e_JoysticksAvailable > 0) then
135 e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
136 else
137 e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
139 if (not gNoSound) then
140 begin
141 e_WriteLog('Initializing sound system', TMsgType.Notify);
142 e_InitSoundSystem(NoSound);
143 end;
145 e_WriteLog('Init game', TMsgType.Notify);
146 g_Game_Init();
148 for a := 0 to 15 do charbuff[a] := ' ';
149 end;
151 procedure Release();
152 begin
153 e_WriteLog('Releasing engine', TMsgType.Notify);
154 e_ReleaseEngine();
156 e_WriteLog('Releasing Input', TMsgType.Notify);
157 e_ReleaseInput();
159 if not gNoSound then
160 begin
161 e_WriteLog('Releasing FMOD', TMsgType.Notify);
162 e_ReleaseSoundSystem();
163 end;
164 end;
166 procedure Update();
167 begin
168 g_Game_Update();
169 end;
171 procedure Draw();
172 begin
173 g_Game_Draw();
174 end;
176 function Translit(S: String): String;
177 var
178 i: Integer;
179 begin
180 Result := S;
181 for i := 1 to Length(Result) do
182 case Result[i] of
183 'É': Result[i] := 'Q';
184 'Ö': Result[i] := 'W';
185 'Ó': Result[i] := 'E';
186 'Ê': Result[i] := 'R';
187 'Å': Result[i] := 'T';
188 'Í': Result[i] := 'Y';
189 'Ã': Result[i] := 'U';
190 'Ø': Result[i] := 'I';
191 'Ù': Result[i] := 'O';
192 'Ç': Result[i] := 'P';
193 'Õ': Result[i] := '['; //Chr(219);
194 'Ú': Result[i] := ']'; //Chr(221);
195 'Ô': Result[i] := 'A';
196 'Û': Result[i] := 'S';
197 'Â': Result[i] := 'D';
198 'À': Result[i] := 'F';
199 'Ï': Result[i] := 'G';
200 'Ð': Result[i] := 'H';
201 'Î': Result[i] := 'J';
202 'Ë': Result[i] := 'K';
203 'Ä': Result[i] := 'L';
204 'Æ': Result[i] := ';'; //Chr(186);
205 'Ý': Result[i] := #39; //Chr(222);
206 'ß': Result[i] := 'Z';
207 '×': Result[i] := 'X';
208 'Ñ': Result[i] := 'C';
209 'Ì': Result[i] := 'V';
210 'È': Result[i] := 'B';
211 'Ò': Result[i] := 'N';
212 'Ü': Result[i] := 'M';
213 'Á': Result[i] := ','; //Chr(188);
214 'Þ': Result[i] := '.'; //Chr(190);
215 end;
216 end;
219 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
220 var
221 ls1, ls2: string;
222 begin
223 ls1 := CheatEng[ct];
224 ls2 := Translit(CheatRus[ct]);
225 if length(ls1) = 0 then ls1 := '~';
226 if length(ls2) = 0 then ls2 := '~';
227 result :=
228 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
229 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
230 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
231 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
233 if ct = I_GAME_CHEAT_JETPACK then
234 begin
235 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
236 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
237 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
238 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
239 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
240 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
241 end;
243 end;
246 procedure Cheat();
247 const
248 CHEAT_DAMAGE = 500;
249 label
250 Cheated;
251 var
252 s, s2: string;
253 c: ShortString;
254 a: Integer;
255 begin
257 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
258 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
259 or g_Game_IsNet then Exit;
261 if not gGameOn then exit;
262 if not conIsCheatsEnabled then exit;
264 s := 'SOUND_GAME_RADIO';
266 //
267 if CheckCheat(I_GAME_CHEAT_GODMODE) then
268 begin
269 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
270 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
271 goto Cheated;
272 end;
273 // RAMBO
274 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
275 begin
276 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
277 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
278 goto Cheated;
279 end;
280 // TANK
281 if CheckCheat(I_GAME_CHEAT_HEALTH) then
282 begin
283 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
284 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
285 goto Cheated;
286 end;
287 // IDDQD
288 if CheckCheat(I_GAME_CHEAT_DEATH) then
289 begin
290 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
291 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
292 s := 'SOUND_MONSTER_HAHA';
293 goto Cheated;
294 end;
295 //
296 if CheckCheat(I_GAME_CHEAT_DOORS) then
297 begin
298 g_Triggers_OpenAll();
299 goto Cheated;
300 end;
301 // GOODBYE
302 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
303 begin
304 if gTriggers <> nil then
305 for a := 0 to High(gTriggers) do
306 if gTriggers[a].TriggerType = TRIGGER_EXIT then
307 begin
308 gExitByTrigger := True;
309 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
310 g_Game_ExitLevel(gTriggers[a].tgcMap);
311 Break;
312 end;
313 goto Cheated;
314 end;
315 //
316 s2 := Copy(charbuff, 15, 2);
317 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
318 begin
319 if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
320 begin
321 c := 'MAP00';
322 c[3] := s2[1];
323 c[4] := s2[2];
324 g_Game_ExitLevel(c);
325 end;
326 goto Cheated;
327 end;
328 //
329 if CheckCheat(I_GAME_CHEAT_FLY) then
330 begin
331 gFly := not gFly;
332 goto Cheated;
333 end;
334 // BULLFROG
335 if CheckCheat(I_GAME_CHEAT_JUMPS) then
336 begin
337 VEL_JUMP := 30-VEL_JUMP;
338 goto Cheated;
339 end;
340 // FORMULA1
341 if CheckCheat(I_GAME_CHEAT_SPEED) then
342 begin
343 MAX_RUNVEL := 32-MAX_RUNVEL;
344 goto Cheated;
345 end;
346 // CONDOM
347 if CheckCheat(I_GAME_CHEAT_SUIT) then
348 begin
349 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
350 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
351 goto Cheated;
352 end;
353 //
354 if CheckCheat(I_GAME_CHEAT_AIR) then
355 begin
356 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
357 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
358 goto Cheated;
359 end;
360 // PURELOVE
361 if CheckCheat(I_GAME_CHEAT_BERSERK) then
362 begin
363 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
364 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
365 goto Cheated;
366 end;
367 //
368 if CheckCheat(I_GAME_CHEAT_JETPACK) then
369 begin
370 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
371 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
372 goto Cheated;
373 end;
374 // CASPER
375 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
376 begin
377 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
378 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
379 goto Cheated;
380 end;
381 //
382 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
383 begin
384 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
385 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
386 goto Cheated;
387 end;
388 // INFERNO
389 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
390 begin
391 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
392 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
393 goto Cheated;
394 end;
395 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
396 begin
397 gAimLine := not gAimLine;
398 goto Cheated;
399 end;
400 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
401 begin
402 gShowMap := not gShowMap;
403 goto Cheated;
404 end;
405 Exit;
407 Cheated:
408 g_Sound_PlayEx(s);
409 end;
411 procedure KeyPress(K: Word);
412 var
413 Msg: g_gui.TMessage;
414 begin
415 case K of
416 IK_PAUSE: // <Pause/Break>:
417 begin
418 if (g_ActiveWindow = nil) then
419 g_Game_Pause(not gPause);
420 end;
422 IK_BACKQUOTE: // <`/~/¨/¸>:
423 begin
424 g_Console_Switch();
425 end;
427 IK_ESCAPE: // <Esc>:
428 begin
429 if gChatShow then
430 begin
431 g_Console_Chat_Switch();
432 Exit;
433 end;
435 if gConsoleShow then
436 g_Console_Switch()
437 else
438 if g_ActiveWindow <> nil then
439 begin
440 Msg.Msg := WM_KEYDOWN;
441 Msg.WParam := IK_ESCAPE;
442 g_ActiveWindow.OnMessage(Msg);
443 end
444 else
445 if gState <> STATE_FOLD then
446 if gGameOn
447 or (gState = STATE_INTERSINGLE)
448 or (gState = STATE_INTERCUSTOM)
449 then
450 g_Game_InGameMenu(True)
451 else
452 if (gExit = 0) and (gState <> STATE_SLIST) then
453 begin
454 if gState <> STATE_MENU then
455 if NetMode <> NET_NONE then
456 begin
457 g_Game_StopAllSounds(True);
458 g_Game_Free;
459 gState := STATE_MENU;
460 Exit;
461 end;
463 g_GUI_ShowWindow('MainMenu');
464 g_Sound_PlayEx('MENU_OPEN');
465 end;
466 end;
468 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
469 begin // <F2> .. <F6> � <F12>
470 if gGameOn and (not gConsoleShow) and (not gChatShow) then
471 begin
472 while g_ActiveWindow <> nil do
473 g_GUI_HideWindow(False);
475 if (not g_Game_IsNet) then
476 g_Game_Pause(True);
478 case K of
479 IK_F2:
480 g_Menu_Show_SaveMenu();
481 IK_F3:
482 g_Menu_Show_LoadMenu();
483 IK_F4:
484 g_Menu_Show_GameSetGame();
485 IK_F5:
486 g_Menu_Show_OptionsVideo();
487 IK_F6:
488 g_Menu_Show_OptionsSound();
489 IK_F7:
490 g_Menu_Show_EndGameMenu();
491 IK_F10:
492 g_Menu_Show_QuitGameMenu();
493 end;
494 end;
495 end;
497 else
498 begin
499 gJustChatted := False;
500 if gConsoleShow or gChatShow then
501 g_Console_Control(K)
502 else
503 if g_ActiveWindow <> nil then
504 begin
505 Msg.Msg := WM_KEYDOWN;
506 Msg.WParam := K;
507 g_ActiveWindow.OnMessage(Msg);
508 end
509 else
510 begin
511 if (gState = STATE_MENU) then
512 begin
513 g_GUI_ShowWindow('MainMenu');
514 g_Sound_PlayEx('MENU_OPEN');
515 end;
516 end;
517 end;
518 end;
519 end;
521 procedure CharPress(C: Char);
522 var
523 Msg: g_gui.TMessage;
524 a: Integer;
525 begin
526 if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then
527 Exit;
529 if gConsoleShow or gChatShow then
530 g_Console_Char(C)
531 else
532 if g_ActiveWindow <> nil then
533 begin
534 Msg.Msg := WM_CHAR;
535 Msg.WParam := Ord(C);
536 g_ActiveWindow.OnMessage(Msg);
537 end
538 else
539 begin
540 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
541 charbuff[15] := UpCase1251(C);
542 Cheat();
543 end;
544 end;
546 end.