10 procedure KeyPress(K
: Word);
11 procedure CharPress(C
: Char);
23 SDL2
, GL
, GLExt
, WADEDITOR
, e_log
, g_window
,
24 e_graphics
, e_input
, g_game
, g_console
, g_gui
,
25 e_sound
, g_options
, g_sound
, g_player
,
26 g_weapons
, SysUtils
, g_triggers
, MAPDEF
, g_map
,
27 MAPSTRUCT
, g_menu
, g_language
, g_net
, sfs
;
30 charbuff
: Array [0..15] of Char;
35 MapsDir
:= GameDir
+ '/maps/';
36 DataDir
:= GameDir
+ '/data/';
37 ModelsDir
:= DataDir
+ 'models/';
38 GameWAD
:= DataDir
+ 'Game.wad';
40 e_InitLog(GameDir
+ '/' + LOG_FILENAME
, WM_NEWFILE
);
42 e_WriteLog('Read config file', MSG_NOTIFY
);
43 g_Options_Read(GameDir
+ '/' + CONFIG_FILENAME
);
45 //GetSystemDefaultLCID()
47 //e_WriteLog('Read language file', MSG_NOTIFY);
48 //g_Language_Load(DataDir + gLanguage + '.txt');
49 e_WriteLog(gLanguage
, MSG_NOTIFY
);
50 g_Language_Set(gLanguage
);
53 if SDL_Init({SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO or SDL_INIT_AUDIO}SDL_INIT_EVERYTHING
) < 0 then
55 if SDL_Init(SDL_INIT_JOYSTICK
or SDL_INIT_TIMER
or SDL_INIT_VIDEO
) < 0 then
57 raise Exception
.Create('SDL: Init failed: ' + SDL_GetError());
61 e_WriteLog('Entering SDLMain', MSG_NOTIFY
);
69 e_WriteLog('Releasing SDL', MSG_NOTIFY
);
79 e_WriteLog('Init Input', MSG_NOTIFY
);
82 if (e_JoysticksAvailable
> 0) then
83 e_WriteLog('Input: Joysticks available.', MSG_NOTIFY
)
85 e_WriteLog('Input: No Joysticks.', MSG_NOTIFY
);
89 e_WriteLog('Initializing sound system', MSG_NOTIFY
);
93 e_WriteLog('Init game', MSG_NOTIFY
);
96 for a
:= 0 to 15 do charbuff
[a
] := ' ';
101 e_WriteLog('Releasing engine', MSG_NOTIFY
);
104 e_WriteLog('Releasing Input', MSG_NOTIFY
);
109 e_WriteLog('Releasing FMOD', MSG_NOTIFY
);
110 e_ReleaseSoundSystem();
124 function Translit(S
: String): String;
129 for i
:= 1 to Length(Result
) do
131 'É': Result
[i
] := 'Q';
132 'Ö': Result
[i
] := 'W';
133 'Ó': Result
[i
] := 'E';
134 'Ê': Result
[i
] := 'R';
135 'Å': Result
[i
] := 'T';
136 'Í': Result
[i
] := 'Y';
137 'Ã': Result
[i
] := 'U';
138 'Ø': Result
[i
] := 'I';
139 'Ù': Result
[i
] := 'O';
140 'Ç': Result
[i
] := 'P';
141 'Õ': Result
[i
] := Chr(219);
142 'Ú': Result
[i
] := Chr(221);
143 'Ô': Result
[i
] := 'A';
144 'Û': Result
[i
] := 'S';
145 'Â': Result
[i
] := 'D';
146 'À': Result
[i
] := 'F';
147 'Ï': Result
[i
] := 'G';
148 'Ð': Result
[i
] := 'H';
149 'Î': Result
[i
] := 'J';
150 'Ë': Result
[i
] := 'K';
151 'Ä': Result
[i
] := 'L';
152 'Æ': Result
[i
] := Chr(186);
153 'Ý': Result
[i
] := Chr(222);
154 'ß': Result
[i
] := 'Z';
155 '×': Result
[i
] := 'X';
156 'Ñ': Result
[i
] := 'C';
157 'Ì': Result
[i
] := 'V';
158 'È': Result
[i
] := 'B';
159 'Ò': Result
[i
] := 'N';
160 'Ü': Result
[i
] := 'M';
161 'Á': Result
[i
] := Chr(188);
162 'Þ': Result
[i
] := Chr(190);
167 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
172 ls2
:= Translit(CheatRus
[ct
]);
173 if length(ls1
) = 0 then ls1
:= '~';
174 if length(ls2
) = 0 then ls2
:= '~';
176 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
177 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
178 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
192 if (not gGameOn
) or (not gCheats
) or ((gGameSettings
.GameType
<> GT_SINGLE
) and
193 (gGameSettings
.GameMode
<> GM_COOP
) and (not gDebugMode
))
194 or g_Game_IsNet
then Exit
;
196 s
:= 'SOUND_GAME_RADIO';
199 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
201 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
202 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
206 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
208 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
209 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
213 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
215 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
216 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
220 if CheckCheat(I_GAME_CHEAT_DEATH
) then
222 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
223 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
224 s
:= 'SOUND_MONSTER_HAHA';
228 if CheckCheat(I_GAME_CHEAT_DOORS
) then
230 g_Triggers_OpenAll();
234 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
236 if gTriggers
<> nil then
237 for a
:= 0 to High(gTriggers
) do
238 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
240 gExitByTrigger
:= True;
241 g_Game_ExitLevel(gTriggers
[a
].Data
.MapName
);
247 s2
:= Copy(charbuff
, 15, 2);
248 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
250 if g_Map_Exist(MapsDir
+gGameSettings
.WAD
+':\MAP'+s2
) then
260 if CheckCheat(I_GAME_CHEAT_FLY
) then
266 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
268 VEL_JUMP
:= 30-VEL_JUMP
;
272 if CheckCheat(I_GAME_CHEAT_SPEED
) then
274 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
278 if CheckCheat(I_GAME_CHEAT_SUIT
) then
280 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
281 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
285 if CheckCheat(I_GAME_CHEAT_AIR
) then
287 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
288 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
292 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
294 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
295 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
299 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
301 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
302 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
306 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
308 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
309 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
313 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
315 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
316 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
320 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
322 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
323 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
326 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
328 gAimLine
:= not gAimLine
;
331 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
333 gShowMap
:= not gShowMap
;
342 procedure KeyPress(K
: Word);
347 IK_PAUSE
: // <Pause/Break>:
349 if (g_ActiveWindow
= nil) then
350 g_Game_Pause(not gPause
);
353 IK_BACKQUOTE
: // <`/~/¨/¸>:
362 g_Console_Chat_Switch();
369 if g_ActiveWindow
<> nil then
371 Msg
.Msg
:= WM_KEYDOWN
;
372 Msg
.WParam
:= IK_ESCAPE
;
373 g_ActiveWindow
.OnMessage(Msg
);
376 if gState
<> STATE_FOLD
then
378 or (gState
= STATE_INTERSINGLE
)
379 or (gState
= STATE_INTERCUSTOM
)
381 g_Game_InGameMenu(True)
383 if (gExit
= 0) and (gState
<> STATE_SLIST
) then
385 if gState
<> STATE_MENU
then
386 if NetMode
<> NET_NONE
then
388 g_Game_StopAllSounds(True);
390 gState
:= STATE_MENU
;
394 g_GUI_ShowWindow('MainMenu');
395 g_Sound_PlayEx('MENU_OPEN');
399 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
400 begin // <F2> .. <F6> � <F12>
401 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
403 while g_ActiveWindow
<> nil do
404 g_GUI_HideWindow(False);
406 if (not g_Game_IsNet
) then
411 g_Menu_Show_SaveMenu();
413 g_Menu_Show_LoadMenu();
415 g_Menu_Show_GameSetGame();
417 g_Menu_Show_OptionsVideo();
419 g_Menu_Show_OptionsSound();
421 g_Menu_Show_EndGameMenu();
423 g_Menu_Show_QuitGameMenu();
430 gJustChatted
:= False;
431 if gConsoleShow
or gChatShow
then
434 if g_ActiveWindow
<> nil then
436 Msg
.Msg
:= WM_KEYDOWN
;
438 g_ActiveWindow
.OnMessage(Msg
);
442 if (gState
= STATE_MENU
) then
444 g_GUI_ShowWindow('MainMenu');
445 g_Sound_PlayEx('MENU_OPEN');
452 procedure CharPress(C
: Char);
457 if (not gChatShow
) and ((C
= '`') or (C
= '~') or (C
= '¸') or (C
= '¨')) then
460 if gConsoleShow
or gChatShow
then
463 if g_ActiveWindow
<> nil then
466 Msg
.WParam
:= Ord(C
);
467 g_ActiveWindow
.OnMessage(Msg
);
471 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
472 charbuff
[15] := SFSUpCase(C
);