DEADSOFTWARE

put "{$MODE ...}" directive in each source file; removed trailing spaces, and convert...
[d2df-sdl.git] / src / game / g_main.pas
1 {$MODE DELPHI}
2 unit g_main;
4 interface
6 procedure Main();
7 procedure Init();
8 procedure Release();
9 procedure Update();
10 procedure Draw();
11 procedure KeyPress(K: Word);
12 procedure CharPress(C: Char);
14 var
15 GameDir: string;
16 DataDir: string;
17 MapsDir: string;
18 ModelsDir: string;
19 GameWAD: string;
21 implementation
23 uses
24 SDL2, GL, GLExt, wadreader, e_log, g_window,
25 e_graphics, e_input, g_game, g_console, g_gui,
26 e_sound, g_options, g_sound, g_player,
27 g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
28 MAPSTRUCT, g_menu, g_language, g_net, utils;
30 var
31 charbuff: Array [0..15] of Char;
33 procedure Main();
34 var
35 sdlflags: LongWord;
36 begin
37 GetDir(0, GameDir);
38 MapsDir := GameDir + '/maps/';
39 DataDir := GameDir + '/data/';
40 ModelsDir := DataDir + 'models/';
41 GameWAD := DataDir + 'Game.wad';
43 e_InitLog(GameDir + '/' + LOG_FILENAME, WM_NEWFILE);
45 e_WriteLog('Read config file', MSG_NOTIFY);
46 g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
48 e_WriteToStdOut := {$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
50 //GetSystemDefaultLCID()
52 //e_WriteLog('Read language file', MSG_NOTIFY);
53 //g_Language_Load(DataDir + gLanguage + '.txt');
54 e_WriteLog(gLanguage, MSG_NOTIFY);
55 g_Language_Set(gLanguage);
57 {$IFDEF HEADLESS}
58 sdlflags := SDL_INIT_TIMER or $00004000;
59 {$ELSE}
60 {$IFDEF USE_SDLMIXER}
61 sdlflags := SDL_INIT_EVERYTHING;
62 {$ELSE}
63 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
64 {$ENDIF}
65 {$ENDIF}
66 if SDL_Init(sdlflags) < 0 then
67 raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
69 {$IFDEF HEADLESS}
70 SDL_StartTextInput();
71 {$ENDIF}
73 e_WriteLog('Entering SDLMain', MSG_NOTIFY);
75 {$WARNINGS OFF}
76 SDLMain();
77 {$WARNINGS ON}
79 {$IFDEF HEADLESS}
80 SDL_StopTextInput();
81 {$ENDIF}
83 e_WriteLog('Releasing SDL', MSG_NOTIFY);
84 SDL_Quit();
85 end;
87 procedure Init();
88 var
89 a: Integer;
90 begin
91 Randomize;
93 e_WriteLog('Init Input', MSG_NOTIFY);
94 e_InitInput();
96 if (e_JoysticksAvailable > 0) then
97 e_WriteLog('Input: Joysticks available.', MSG_NOTIFY)
98 else
99 e_WriteLog('Input: No Joysticks.', MSG_NOTIFY);
101 if (not gNoSound) then
102 begin
103 e_WriteLog('Initializing sound system', MSG_NOTIFY);
104 e_InitSoundSystem({$IFDEF HEADLESS}True{$ELSE}False{$ENDIF});
105 end;
107 e_WriteLog('Init game', MSG_NOTIFY);
108 g_Game_Init();
110 for a := 0 to 15 do charbuff[a] := ' ';
111 end;
113 procedure Release();
114 begin
115 e_WriteLog('Releasing engine', MSG_NOTIFY);
116 e_ReleaseEngine();
118 e_WriteLog('Releasing Input', MSG_NOTIFY);
119 e_ReleaseInput();
121 if not gNoSound then
122 begin
123 e_WriteLog('Releasing FMOD', MSG_NOTIFY);
124 e_ReleaseSoundSystem();
125 end;
126 end;
128 procedure Update();
129 begin
130 g_Game_Update();
131 end;
133 procedure Draw();
134 begin
135 g_Game_Draw();
136 end;
138 function Translit(S: String): String;
139 var
140 i: Integer;
141 begin
142 Result := S;
143 for i := 1 to Length(Result) do
144 case Result[i] of
145 'É': Result[i] := 'Q';
146 'Ö': Result[i] := 'W';
147 'Ó': Result[i] := 'E';
148 'Ê': Result[i] := 'R';
149 'Å': Result[i] := 'T';
150 'Í': Result[i] := 'Y';
151 'Ã': Result[i] := 'U';
152 'Ø': Result[i] := 'I';
153 'Ù': Result[i] := 'O';
154 'Ç': Result[i] := 'P';
155 'Õ': Result[i] := '['; //Chr(219);
156 'Ú': Result[i] := ']'; //Chr(221);
157 'Ô': Result[i] := 'A';
158 'Û': Result[i] := 'S';
159 'Â': Result[i] := 'D';
160 'À': Result[i] := 'F';
161 'Ï': Result[i] := 'G';
162 'Ð': Result[i] := 'H';
163 'Î': Result[i] := 'J';
164 'Ë': Result[i] := 'K';
165 'Ä': Result[i] := 'L';
166 'Æ': Result[i] := ';'; //Chr(186);
167 'Ý': Result[i] := #39; //Chr(222);
168 'ß': Result[i] := 'Z';
169 '×': Result[i] := 'X';
170 'Ñ': Result[i] := 'C';
171 'Ì': Result[i] := 'V';
172 'È': Result[i] := 'B';
173 'Ò': Result[i] := 'N';
174 'Ü': Result[i] := 'M';
175 'Á': Result[i] := ','; //Chr(188);
176 'Þ': Result[i] := '.'; //Chr(190);
177 end;
178 end;
181 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
182 var
183 ls1, ls2: string;
184 begin
185 ls1 := CheatEng[ct];
186 ls2 := Translit(CheatRus[ct]);
187 if length(ls1) = 0 then ls1 := '~';
188 if length(ls2) = 0 then ls2 := '~';
189 result :=
190 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
191 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
192 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
193 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
195 if ct = I_GAME_CHEAT_JETPACK then
196 begin
197 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
198 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
199 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
200 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
201 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
202 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
203 end;
205 end;
208 procedure Cheat();
209 const
210 CHEAT_DAMAGE = 500;
211 label
212 Cheated;
213 var
214 s, s2: string;
215 c: Char16;
216 a: Integer;
217 begin
218 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
219 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
220 or g_Game_IsNet then Exit;
222 s := 'SOUND_GAME_RADIO';
224 //
225 if CheckCheat(I_GAME_CHEAT_GODMODE) then
226 begin
227 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
228 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
229 goto Cheated;
230 end;
231 // RAMBO
232 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
233 begin
234 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
235 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
236 goto Cheated;
237 end;
238 // TANK
239 if CheckCheat(I_GAME_CHEAT_HEALTH) then
240 begin
241 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
242 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
243 goto Cheated;
244 end;
245 // IDDQD
246 if CheckCheat(I_GAME_CHEAT_DEATH) then
247 begin
248 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
249 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
250 s := 'SOUND_MONSTER_HAHA';
251 goto Cheated;
252 end;
253 //
254 if CheckCheat(I_GAME_CHEAT_DOORS) then
255 begin
256 g_Triggers_OpenAll();
257 goto Cheated;
258 end;
259 // GOODBYE
260 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
261 begin
262 if gTriggers <> nil then
263 for a := 0 to High(gTriggers) do
264 if gTriggers[a].TriggerType = TRIGGER_EXIT then
265 begin
266 gExitByTrigger := True;
267 g_Game_ExitLevel(gTriggers[a].Data.MapName);
268 Break;
269 end;
270 goto Cheated;
271 end;
272 //
273 s2 := Copy(charbuff, 15, 2);
274 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
275 begin
276 if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
277 begin
278 c := 'MAP00';
279 c[3] := s2[1];
280 c[4] := s2[2];
281 g_Game_ExitLevel(c);
282 end;
283 goto Cheated;
284 end;
285 //
286 if CheckCheat(I_GAME_CHEAT_FLY) then
287 begin
288 gFly := not gFly;
289 goto Cheated;
290 end;
291 // BULLFROG
292 if CheckCheat(I_GAME_CHEAT_JUMPS) then
293 begin
294 VEL_JUMP := 30-VEL_JUMP;
295 goto Cheated;
296 end;
297 // FORMULA1
298 if CheckCheat(I_GAME_CHEAT_SPEED) then
299 begin
300 MAX_RUNVEL := 32-MAX_RUNVEL;
301 goto Cheated;
302 end;
303 // CONDOM
304 if CheckCheat(I_GAME_CHEAT_SUIT) then
305 begin
306 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
307 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
308 goto Cheated;
309 end;
310 //
311 if CheckCheat(I_GAME_CHEAT_AIR) then
312 begin
313 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
314 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
315 goto Cheated;
316 end;
317 // PURELOVE
318 if CheckCheat(I_GAME_CHEAT_BERSERK) then
319 begin
320 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
321 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
322 goto Cheated;
323 end;
324 //
325 if CheckCheat(I_GAME_CHEAT_JETPACK) then
326 begin
327 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
328 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
329 goto Cheated;
330 end;
331 // CASPER
332 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
333 begin
334 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
335 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
336 goto Cheated;
337 end;
338 //
339 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
340 begin
341 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
342 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
343 goto Cheated;
344 end;
345 // INFERNO
346 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
347 begin
348 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
349 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
350 goto Cheated;
351 end;
352 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
353 begin
354 gAimLine := not gAimLine;
355 goto Cheated;
356 end;
357 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
358 begin
359 gShowMap := not gShowMap;
360 goto Cheated;
361 end;
362 Exit;
364 Cheated:
365 g_Sound_PlayEx(s);
366 end;
368 procedure KeyPress(K: Word);
369 var
370 Msg: g_gui.TMessage;
371 begin
372 case K of
373 IK_PAUSE: // <Pause/Break>:
374 begin
375 if (g_ActiveWindow = nil) then
376 g_Game_Pause(not gPause);
377 end;
379 IK_BACKQUOTE: // <`/~/¨/¸>:
380 begin
381 g_Console_Switch();
382 end;
384 IK_ESCAPE: // <Esc>:
385 begin
386 if gChatShow then
387 begin
388 g_Console_Chat_Switch();
389 Exit;
390 end;
392 if gConsoleShow then
393 g_Console_Switch()
394 else
395 if g_ActiveWindow <> nil then
396 begin
397 Msg.Msg := WM_KEYDOWN;
398 Msg.WParam := IK_ESCAPE;
399 g_ActiveWindow.OnMessage(Msg);
400 end
401 else
402 if gState <> STATE_FOLD then
403 if gGameOn
404 or (gState = STATE_INTERSINGLE)
405 or (gState = STATE_INTERCUSTOM)
406 then
407 g_Game_InGameMenu(True)
408 else
409 if (gExit = 0) and (gState <> STATE_SLIST) then
410 begin
411 if gState <> STATE_MENU then
412 if NetMode <> NET_NONE then
413 begin
414 g_Game_StopAllSounds(True);
415 g_Game_Free;
416 gState := STATE_MENU;
417 Exit;
418 end;
420 g_GUI_ShowWindow('MainMenu');
421 g_Sound_PlayEx('MENU_OPEN');
422 end;
423 end;
425 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
426 begin // <F2> .. <F6> � <F12>
427 if gGameOn and (not gConsoleShow) and (not gChatShow) then
428 begin
429 while g_ActiveWindow <> nil do
430 g_GUI_HideWindow(False);
432 if (not g_Game_IsNet) then
433 g_Game_Pause(True);
435 case K of
436 IK_F2:
437 g_Menu_Show_SaveMenu();
438 IK_F3:
439 g_Menu_Show_LoadMenu();
440 IK_F4:
441 g_Menu_Show_GameSetGame();
442 IK_F5:
443 g_Menu_Show_OptionsVideo();
444 IK_F6:
445 g_Menu_Show_OptionsSound();
446 IK_F7:
447 g_Menu_Show_EndGameMenu();
448 IK_F10:
449 g_Menu_Show_QuitGameMenu();
450 end;
451 end;
452 end;
454 else
455 begin
456 gJustChatted := False;
457 if gConsoleShow or gChatShow then
458 g_Console_Control(K)
459 else
460 if g_ActiveWindow <> nil then
461 begin
462 Msg.Msg := WM_KEYDOWN;
463 Msg.WParam := K;
464 g_ActiveWindow.OnMessage(Msg);
465 end
466 else
467 begin
468 if (gState = STATE_MENU) then
469 begin
470 g_GUI_ShowWindow('MainMenu');
471 g_Sound_PlayEx('MENU_OPEN');
472 end;
473 end;
474 end;
475 end;
476 end;
478 procedure CharPress(C: Char);
479 var
480 Msg: g_gui.TMessage;
481 a: Integer;
482 begin
483 if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then
484 Exit;
486 if gConsoleShow or gChatShow then
487 g_Console_Char(C)
488 else
489 if g_ActiveWindow <> nil then
490 begin
491 Msg.Msg := WM_CHAR;
492 Msg.WParam := Ord(C);
493 g_ActiveWindow.OnMessage(Msg);
494 end
495 else
496 begin
497 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
498 charbuff[15] := UpCase1251(C);
499 Cheat();
500 end;
501 end;
503 end.