DEADSOFTWARE

more cheat fixes
[d2df-sdl.git] / src / game / g_main.pas
1 unit g_main;
3 interface
5 procedure Main();
6 procedure Init();
7 procedure Release();
8 procedure Update();
9 procedure Draw();
10 procedure KeyPress(K: Word);
11 procedure CharPress(C: Char);
13 var
14 GameDir: string;
15 DataDir: string;
16 MapsDir: string;
17 ModelsDir: string;
18 GameWAD: string;
20 implementation
22 uses
23 SDL2, GL, GLExt, WADEDITOR, e_log, g_window,
24 e_graphics, e_input, g_game, g_console, g_gui,
25 e_sound, g_options, g_sound, g_player,
26 g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
27 MAPSTRUCT, g_menu, g_language, g_net, sfs;
29 var
30 charbuff: Array [0..15] of Char;
32 procedure Main();
33 begin
34 GetDir(0, GameDir);
35 MapsDir := GameDir + '/maps/';
36 DataDir := GameDir + '/data/';
37 ModelsDir := DataDir + 'models/';
38 GameWAD := DataDir + 'Game.wad';
40 e_InitLog(GameDir + '/' + LOG_FILENAME, WM_NEWFILE);
42 e_WriteLog('Read config file', MSG_NOTIFY);
43 g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
45 //GetSystemDefaultLCID()
47 //e_WriteLog('Read language file', MSG_NOTIFY);
48 //g_Language_Load(DataDir + gLanguage + '.txt');
49 e_WriteLog(gLanguage, MSG_NOTIFY);
50 g_Language_Set(gLanguage);
52 {$IFDEF USE_SDLMIXER}
53 if SDL_Init({SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO or SDL_INIT_AUDIO}SDL_INIT_EVERYTHING) < 0 then
54 {$ELSE}
55 if SDL_Init(SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO) < 0 then
56 {$ENDIF}
57 raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
59 SDL_StartTextInput();
61 e_WriteLog('Entering SDLMain', MSG_NOTIFY);
63 {$WARNINGS OFF}
64 SDLMain();
65 {$WARNINGS ON}
67 SDL_StopTextInput();
69 e_WriteLog('Releasing SDL', MSG_NOTIFY);
70 SDL_Quit();
71 end;
73 procedure Init();
74 var
75 a: Integer;
76 begin
77 Randomize;
79 e_WriteLog('Init Input', MSG_NOTIFY);
80 e_InitInput();
82 if (e_JoysticksAvailable > 0) then
83 e_WriteLog('Input: Joysticks available.', MSG_NOTIFY)
84 else
85 e_WriteLog('Input: No Joysticks.', MSG_NOTIFY);
87 if not gNoSound then
88 begin
89 e_WriteLog('Initializing sound system', MSG_NOTIFY);
90 e_InitSoundSystem();
91 end;
93 e_WriteLog('Init game', MSG_NOTIFY);
94 g_Game_Init();
96 for a := 0 to 15 do charbuff[a] := ' ';
97 end;
99 procedure Release();
100 begin
101 e_WriteLog('Releasing engine', MSG_NOTIFY);
102 e_ReleaseEngine();
104 e_WriteLog('Releasing Input', MSG_NOTIFY);
105 e_ReleaseInput();
107 if not gNoSound then
108 begin
109 e_WriteLog('Releasing FMOD', MSG_NOTIFY);
110 e_ReleaseSoundSystem();
111 end;
112 end;
114 procedure Update();
115 begin
116 g_Game_Update();
117 end;
119 procedure Draw();
120 begin
121 g_Game_Draw();
122 end;
124 function Translit(S: String): String;
125 var
126 i: Integer;
127 begin
128 Result := S;
129 for i := 1 to Length(Result) do
130 case Result[i] of
131 'É': Result[i] := 'Q';
132 'Ö': Result[i] := 'W';
133 'Ó': Result[i] := 'E';
134 'Ê': Result[i] := 'R';
135 'Å': Result[i] := 'T';
136 'Í': Result[i] := 'Y';
137 'Ã': Result[i] := 'U';
138 'Ø': Result[i] := 'I';
139 'Ù': Result[i] := 'O';
140 'Ç': Result[i] := 'P';
141 'Õ': Result[i] := '['; //Chr(219);
142 'Ú': Result[i] := ']'; //Chr(221);
143 'Ô': Result[i] := 'A';
144 'Û': Result[i] := 'S';
145 'Â': Result[i] := 'D';
146 'À': Result[i] := 'F';
147 'Ï': Result[i] := 'G';
148 'Ð': Result[i] := 'H';
149 'Î': Result[i] := 'J';
150 'Ë': Result[i] := 'K';
151 'Ä': Result[i] := 'L';
152 'Æ': Result[i] := ';'; //Chr(186);
153 'Ý': Result[i] := #39; //Chr(222);
154 'ß': Result[i] := 'Z';
155 '×': Result[i] := 'X';
156 'Ñ': Result[i] := 'C';
157 'Ì': Result[i] := 'V';
158 'È': Result[i] := 'B';
159 'Ò': Result[i] := 'N';
160 'Ü': Result[i] := 'M';
161 'Á': Result[i] := ','; //Chr(188);
162 'Þ': Result[i] := '.'; //Chr(190);
163 end;
164 end;
167 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
168 var
169 ls1, ls2: string;
170 begin
171 ls1 := CheatEng[ct];
172 ls2 := Translit(CheatRus[ct]);
173 if length(ls1) = 0 then ls1 := '~';
174 if length(ls2) = 0 then ls2 := '~';
175 result :=
176 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
177 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
178 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
179 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
181 if ct = I_GAME_CHEAT_JETPACK then
182 begin
183 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
184 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
185 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
186 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
187 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
188 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
189 end;
191 end;
194 procedure Cheat();
195 const
196 CHEAT_DAMAGE = 500;
197 label
198 Cheated;
199 var
200 s, s2: string;
201 c: Char16;
202 a: Integer;
203 begin
204 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
205 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
206 or g_Game_IsNet then Exit;
208 s := 'SOUND_GAME_RADIO';
210 //
211 if CheckCheat(I_GAME_CHEAT_GODMODE) then
212 begin
213 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
214 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
215 goto Cheated;
216 end;
217 // RAMBO
218 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
219 begin
220 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
221 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
222 goto Cheated;
223 end;
224 // TANK
225 if CheckCheat(I_GAME_CHEAT_HEALTH) then
226 begin
227 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
228 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
229 goto Cheated;
230 end;
231 // IDDQD
232 if CheckCheat(I_GAME_CHEAT_DEATH) then
233 begin
234 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
235 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
236 s := 'SOUND_MONSTER_HAHA';
237 goto Cheated;
238 end;
239 //
240 if CheckCheat(I_GAME_CHEAT_DOORS) then
241 begin
242 g_Triggers_OpenAll();
243 goto Cheated;
244 end;
245 // GOODBYE
246 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
247 begin
248 if gTriggers <> nil then
249 for a := 0 to High(gTriggers) do
250 if gTriggers[a].TriggerType = TRIGGER_EXIT then
251 begin
252 gExitByTrigger := True;
253 g_Game_ExitLevel(gTriggers[a].Data.MapName);
254 Break;
255 end;
256 goto Cheated;
257 end;
258 //
259 s2 := Copy(charbuff, 15, 2);
260 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
261 begin
262 if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
263 begin
264 c := 'MAP00';
265 c[3] := s2[1];
266 c[4] := s2[2];
267 g_Game_ExitLevel(c);
268 end;
269 goto Cheated;
270 end;
271 //
272 if CheckCheat(I_GAME_CHEAT_FLY) then
273 begin
274 gFly := not gFly;
275 goto Cheated;
276 end;
277 // BULLFROG
278 if CheckCheat(I_GAME_CHEAT_JUMPS) then
279 begin
280 VEL_JUMP := 30-VEL_JUMP;
281 goto Cheated;
282 end;
283 // FORMULA1
284 if CheckCheat(I_GAME_CHEAT_SPEED) then
285 begin
286 MAX_RUNVEL := 32-MAX_RUNVEL;
287 goto Cheated;
288 end;
289 // CONDOM
290 if CheckCheat(I_GAME_CHEAT_SUIT) then
291 begin
292 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
293 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
294 goto Cheated;
295 end;
296 //
297 if CheckCheat(I_GAME_CHEAT_AIR) then
298 begin
299 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
300 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
301 goto Cheated;
302 end;
303 // PURELOVE
304 if CheckCheat(I_GAME_CHEAT_BERSERK) then
305 begin
306 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
307 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
308 goto Cheated;
309 end;
310 //
311 if CheckCheat(I_GAME_CHEAT_JETPACK) then
312 begin
313 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
314 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
315 goto Cheated;
316 end;
317 // CASPER
318 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
319 begin
320 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
321 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
322 goto Cheated;
323 end;
324 //
325 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
326 begin
327 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
328 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
329 goto Cheated;
330 end;
331 // INFERNO
332 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
333 begin
334 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
335 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
336 goto Cheated;
337 end;
338 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
339 begin
340 gAimLine := not gAimLine;
341 goto Cheated;
342 end;
343 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
344 begin
345 gShowMap := not gShowMap;
346 goto Cheated;
347 end;
348 Exit;
350 Cheated:
351 g_Sound_PlayEx(s);
352 end;
354 procedure KeyPress(K: Word);
355 var
356 Msg: g_gui.TMessage;
357 begin
358 case K of
359 IK_PAUSE: // <Pause/Break>:
360 begin
361 if (g_ActiveWindow = nil) then
362 g_Game_Pause(not gPause);
363 end;
365 IK_BACKQUOTE: // <`/~/¨/¸>:
366 begin
367 g_Console_Switch();
368 end;
370 IK_ESCAPE: // <Esc>:
371 begin
372 if gChatShow then
373 begin
374 g_Console_Chat_Switch();
375 Exit;
376 end;
378 if gConsoleShow then
379 g_Console_Switch()
380 else
381 if g_ActiveWindow <> nil then
382 begin
383 Msg.Msg := WM_KEYDOWN;
384 Msg.WParam := IK_ESCAPE;
385 g_ActiveWindow.OnMessage(Msg);
386 end
387 else
388 if gState <> STATE_FOLD then
389 if gGameOn
390 or (gState = STATE_INTERSINGLE)
391 or (gState = STATE_INTERCUSTOM)
392 then
393 g_Game_InGameMenu(True)
394 else
395 if (gExit = 0) and (gState <> STATE_SLIST) then
396 begin
397 if gState <> STATE_MENU then
398 if NetMode <> NET_NONE then
399 begin
400 g_Game_StopAllSounds(True);
401 g_Game_Free;
402 gState := STATE_MENU;
403 Exit;
404 end;
406 g_GUI_ShowWindow('MainMenu');
407 g_Sound_PlayEx('MENU_OPEN');
408 end;
409 end;
411 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
412 begin // <F2> .. <F6> � <F12>
413 if gGameOn and (not gConsoleShow) and (not gChatShow) then
414 begin
415 while g_ActiveWindow <> nil do
416 g_GUI_HideWindow(False);
418 if (not g_Game_IsNet) then
419 g_Game_Pause(True);
421 case K of
422 IK_F2:
423 g_Menu_Show_SaveMenu();
424 IK_F3:
425 g_Menu_Show_LoadMenu();
426 IK_F4:
427 g_Menu_Show_GameSetGame();
428 IK_F5:
429 g_Menu_Show_OptionsVideo();
430 IK_F6:
431 g_Menu_Show_OptionsSound();
432 IK_F7:
433 g_Menu_Show_EndGameMenu();
434 IK_F10:
435 g_Menu_Show_QuitGameMenu();
436 end;
437 end;
438 end;
440 else
441 begin
442 gJustChatted := False;
443 if gConsoleShow or gChatShow then
444 g_Console_Control(K)
445 else
446 if g_ActiveWindow <> nil then
447 begin
448 Msg.Msg := WM_KEYDOWN;
449 Msg.WParam := K;
450 g_ActiveWindow.OnMessage(Msg);
451 end
452 else
453 begin
454 if (gState = STATE_MENU) then
455 begin
456 g_GUI_ShowWindow('MainMenu');
457 g_Sound_PlayEx('MENU_OPEN');
458 end;
459 end;
460 end;
461 end;
462 end;
464 procedure CharPress(C: Char);
465 var
466 Msg: g_gui.TMessage;
467 a: Integer;
468 begin
469 if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then
470 Exit;
472 if gConsoleShow or gChatShow then
473 g_Console_Char(C)
474 else
475 if g_ActiveWindow <> nil then
476 begin
477 Msg.Msg := WM_CHAR;
478 Msg.WParam := Ord(C);
479 g_ActiveWindow.OnMessage(Msg);
480 end
481 else
482 begin
483 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
484 charbuff[15] := SFSUpCase(C);
485 Cheat();
486 end;
487 end;
489 end.