DEADSOFTWARE

animated textures loader simplified alot
[d2df-sdl.git] / src / game / g_main.pas
1 {$MODE DELPHI}
2 unit g_main;
4 interface
6 procedure Main();
7 procedure Init();
8 procedure Release();
9 procedure Update();
10 procedure Draw();
11 procedure KeyPress(K: Word);
12 procedure CharPress(C: Char);
14 var
15 GameDir: string;
16 DataDir: string;
17 MapsDir: string;
18 ModelsDir: string;
19 GameWAD: string;
21 implementation
23 uses
24 SDL2, GL, GLExt, wadreader, e_log, g_window,
25 e_graphics, e_input, g_game, g_console, g_gui,
26 e_sound, g_options, g_sound, g_player,
27 g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
28 MAPSTRUCT, g_menu, g_language, g_net, utils;
30 var
31 charbuff: Array [0..15] of Char;
33 procedure Main();
34 var
35 sdlflags: LongWord;
36 begin
37 e_InitWritelnDriver();
39 GetDir(0, GameDir);
40 MapsDir := GameDir + '/maps/';
41 DataDir := GameDir + '/data/';
42 ModelsDir := DataDir + 'models/';
43 GameWAD := DataDir + 'Game.wad';
45 e_InitLog(GameDir + '/' + LOG_FILENAME, WM_NEWFILE);
47 e_WriteLog('Read config file', MSG_NOTIFY);
48 g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
50 e_WriteToStdOut := {$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
52 //GetSystemDefaultLCID()
54 //e_WriteLog('Read language file', MSG_NOTIFY);
55 //g_Language_Load(DataDir + gLanguage + '.txt');
56 e_WriteLog(gLanguage, MSG_NOTIFY);
57 g_Language_Set(gLanguage);
59 {$IFDEF HEADLESS}
60 sdlflags := SDL_INIT_TIMER or $00004000;
61 {$ELSE}
62 {$IFDEF USE_SDLMIXER}
63 sdlflags := SDL_INIT_EVERYTHING;
64 {$ELSE}
65 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
66 {$ENDIF}
67 {$ENDIF}
68 if SDL_Init(sdlflags) < 0 then
69 raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
71 {$IFDEF HEADLESS}
72 SDL_StartTextInput();
73 {$ENDIF}
75 e_WriteLog('Entering SDLMain', MSG_NOTIFY);
77 {$WARNINGS OFF}
78 SDLMain();
79 {$WARNINGS ON}
81 {$IFDEF HEADLESS}
82 SDL_StopTextInput();
83 {$ENDIF}
85 e_WriteLog('Releasing SDL', MSG_NOTIFY);
86 SDL_Quit();
87 end;
89 procedure Init();
90 var
91 a: Integer;
92 begin
93 Randomize;
95 e_WriteLog('Init Input', MSG_NOTIFY);
96 e_InitInput();
98 if (e_JoysticksAvailable > 0) then
99 e_WriteLog('Input: Joysticks available.', MSG_NOTIFY)
100 else
101 e_WriteLog('Input: No Joysticks.', MSG_NOTIFY);
103 if (not gNoSound) then
104 begin
105 e_WriteLog('Initializing sound system', MSG_NOTIFY);
106 e_InitSoundSystem({$IFDEF HEADLESS}True{$ELSE}False{$ENDIF});
107 end;
109 e_WriteLog('Init game', MSG_NOTIFY);
110 g_Game_Init();
112 for a := 0 to 15 do charbuff[a] := ' ';
113 end;
115 procedure Release();
116 begin
117 e_WriteLog('Releasing engine', MSG_NOTIFY);
118 e_ReleaseEngine();
120 e_WriteLog('Releasing Input', MSG_NOTIFY);
121 e_ReleaseInput();
123 if not gNoSound then
124 begin
125 e_WriteLog('Releasing FMOD', MSG_NOTIFY);
126 e_ReleaseSoundSystem();
127 end;
128 end;
130 procedure Update();
131 begin
132 g_Game_Update();
133 end;
135 procedure Draw();
136 begin
137 g_Game_Draw();
138 end;
140 function Translit(S: String): String;
141 var
142 i: Integer;
143 begin
144 Result := S;
145 for i := 1 to Length(Result) do
146 case Result[i] of
147 'É': Result[i] := 'Q';
148 'Ö': Result[i] := 'W';
149 'Ó': Result[i] := 'E';
150 'Ê': Result[i] := 'R';
151 'Å': Result[i] := 'T';
152 'Í': Result[i] := 'Y';
153 'Ã': Result[i] := 'U';
154 'Ø': Result[i] := 'I';
155 'Ù': Result[i] := 'O';
156 'Ç': Result[i] := 'P';
157 'Õ': Result[i] := '['; //Chr(219);
158 'Ú': Result[i] := ']'; //Chr(221);
159 'Ô': Result[i] := 'A';
160 'Û': Result[i] := 'S';
161 'Â': Result[i] := 'D';
162 'À': Result[i] := 'F';
163 'Ï': Result[i] := 'G';
164 'Ð': Result[i] := 'H';
165 'Î': Result[i] := 'J';
166 'Ë': Result[i] := 'K';
167 'Ä': Result[i] := 'L';
168 'Æ': Result[i] := ';'; //Chr(186);
169 'Ý': Result[i] := #39; //Chr(222);
170 'ß': Result[i] := 'Z';
171 '×': Result[i] := 'X';
172 'Ñ': Result[i] := 'C';
173 'Ì': Result[i] := 'V';
174 'È': Result[i] := 'B';
175 'Ò': Result[i] := 'N';
176 'Ü': Result[i] := 'M';
177 'Á': Result[i] := ','; //Chr(188);
178 'Þ': Result[i] := '.'; //Chr(190);
179 end;
180 end;
183 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
184 var
185 ls1, ls2: string;
186 begin
187 ls1 := CheatEng[ct];
188 ls2 := Translit(CheatRus[ct]);
189 if length(ls1) = 0 then ls1 := '~';
190 if length(ls2) = 0 then ls2 := '~';
191 result :=
192 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
193 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
194 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
195 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
197 if ct = I_GAME_CHEAT_JETPACK then
198 begin
199 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
200 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
201 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
202 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
203 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
204 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
205 end;
207 end;
210 procedure Cheat();
211 const
212 CHEAT_DAMAGE = 500;
213 label
214 Cheated;
215 var
216 s, s2: string;
217 c: Char16;
218 a: Integer;
219 begin
220 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
221 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
222 or g_Game_IsNet then Exit;
224 s := 'SOUND_GAME_RADIO';
226 //
227 if CheckCheat(I_GAME_CHEAT_GODMODE) then
228 begin
229 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
230 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
231 goto Cheated;
232 end;
233 // RAMBO
234 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
235 begin
236 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
237 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
238 goto Cheated;
239 end;
240 // TANK
241 if CheckCheat(I_GAME_CHEAT_HEALTH) then
242 begin
243 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
244 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
245 goto Cheated;
246 end;
247 // IDDQD
248 if CheckCheat(I_GAME_CHEAT_DEATH) then
249 begin
250 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
251 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
252 s := 'SOUND_MONSTER_HAHA';
253 goto Cheated;
254 end;
255 //
256 if CheckCheat(I_GAME_CHEAT_DOORS) then
257 begin
258 g_Triggers_OpenAll();
259 goto Cheated;
260 end;
261 // GOODBYE
262 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
263 begin
264 if gTriggers <> nil then
265 for a := 0 to High(gTriggers) do
266 if gTriggers[a].TriggerType = TRIGGER_EXIT then
267 begin
268 gExitByTrigger := True;
269 g_Game_ExitLevel(gTriggers[a].Data.MapName);
270 Break;
271 end;
272 goto Cheated;
273 end;
274 //
275 s2 := Copy(charbuff, 15, 2);
276 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
277 begin
278 if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
279 begin
280 c := 'MAP00';
281 c[3] := s2[1];
282 c[4] := s2[2];
283 g_Game_ExitLevel(c);
284 end;
285 goto Cheated;
286 end;
287 //
288 if CheckCheat(I_GAME_CHEAT_FLY) then
289 begin
290 gFly := not gFly;
291 goto Cheated;
292 end;
293 // BULLFROG
294 if CheckCheat(I_GAME_CHEAT_JUMPS) then
295 begin
296 VEL_JUMP := 30-VEL_JUMP;
297 goto Cheated;
298 end;
299 // FORMULA1
300 if CheckCheat(I_GAME_CHEAT_SPEED) then
301 begin
302 MAX_RUNVEL := 32-MAX_RUNVEL;
303 goto Cheated;
304 end;
305 // CONDOM
306 if CheckCheat(I_GAME_CHEAT_SUIT) then
307 begin
308 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
309 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
310 goto Cheated;
311 end;
312 //
313 if CheckCheat(I_GAME_CHEAT_AIR) then
314 begin
315 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
316 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
317 goto Cheated;
318 end;
319 // PURELOVE
320 if CheckCheat(I_GAME_CHEAT_BERSERK) then
321 begin
322 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
323 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
324 goto Cheated;
325 end;
326 //
327 if CheckCheat(I_GAME_CHEAT_JETPACK) then
328 begin
329 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
330 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
331 goto Cheated;
332 end;
333 // CASPER
334 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
335 begin
336 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
337 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
338 goto Cheated;
339 end;
340 //
341 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
342 begin
343 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
344 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
345 goto Cheated;
346 end;
347 // INFERNO
348 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
349 begin
350 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
351 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
352 goto Cheated;
353 end;
354 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
355 begin
356 gAimLine := not gAimLine;
357 goto Cheated;
358 end;
359 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
360 begin
361 gShowMap := not gShowMap;
362 goto Cheated;
363 end;
364 Exit;
366 Cheated:
367 g_Sound_PlayEx(s);
368 end;
370 procedure KeyPress(K: Word);
371 var
372 Msg: g_gui.TMessage;
373 begin
374 case K of
375 IK_PAUSE: // <Pause/Break>:
376 begin
377 if (g_ActiveWindow = nil) then
378 g_Game_Pause(not gPause);
379 end;
381 IK_BACKQUOTE: // <`/~/¨/¸>:
382 begin
383 g_Console_Switch();
384 end;
386 IK_ESCAPE: // <Esc>:
387 begin
388 if gChatShow then
389 begin
390 g_Console_Chat_Switch();
391 Exit;
392 end;
394 if gConsoleShow then
395 g_Console_Switch()
396 else
397 if g_ActiveWindow <> nil then
398 begin
399 Msg.Msg := WM_KEYDOWN;
400 Msg.WParam := IK_ESCAPE;
401 g_ActiveWindow.OnMessage(Msg);
402 end
403 else
404 if gState <> STATE_FOLD then
405 if gGameOn
406 or (gState = STATE_INTERSINGLE)
407 or (gState = STATE_INTERCUSTOM)
408 then
409 g_Game_InGameMenu(True)
410 else
411 if (gExit = 0) and (gState <> STATE_SLIST) then
412 begin
413 if gState <> STATE_MENU then
414 if NetMode <> NET_NONE then
415 begin
416 g_Game_StopAllSounds(True);
417 g_Game_Free;
418 gState := STATE_MENU;
419 Exit;
420 end;
422 g_GUI_ShowWindow('MainMenu');
423 g_Sound_PlayEx('MENU_OPEN');
424 end;
425 end;
427 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
428 begin // <F2> .. <F6> � <F12>
429 if gGameOn and (not gConsoleShow) and (not gChatShow) then
430 begin
431 while g_ActiveWindow <> nil do
432 g_GUI_HideWindow(False);
434 if (not g_Game_IsNet) then
435 g_Game_Pause(True);
437 case K of
438 IK_F2:
439 g_Menu_Show_SaveMenu();
440 IK_F3:
441 g_Menu_Show_LoadMenu();
442 IK_F4:
443 g_Menu_Show_GameSetGame();
444 IK_F5:
445 g_Menu_Show_OptionsVideo();
446 IK_F6:
447 g_Menu_Show_OptionsSound();
448 IK_F7:
449 g_Menu_Show_EndGameMenu();
450 IK_F10:
451 g_Menu_Show_QuitGameMenu();
452 end;
453 end;
454 end;
456 else
457 begin
458 gJustChatted := False;
459 if gConsoleShow or gChatShow then
460 g_Console_Control(K)
461 else
462 if g_ActiveWindow <> nil then
463 begin
464 Msg.Msg := WM_KEYDOWN;
465 Msg.WParam := K;
466 g_ActiveWindow.OnMessage(Msg);
467 end
468 else
469 begin
470 if (gState = STATE_MENU) then
471 begin
472 g_GUI_ShowWindow('MainMenu');
473 g_Sound_PlayEx('MENU_OPEN');
474 end;
475 end;
476 end;
477 end;
478 end;
480 procedure CharPress(C: Char);
481 var
482 Msg: g_gui.TMessage;
483 a: Integer;
484 begin
485 if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then
486 Exit;
488 if gConsoleShow or gChatShow then
489 g_Console_Char(C)
490 else
491 if g_ActiveWindow <> nil then
492 begin
493 Msg.Msg := WM_CHAR;
494 Msg.WParam := Ord(C);
495 g_ActiveWindow.OnMessage(Msg);
496 end
497 else
498 begin
499 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
500 charbuff[15] := UpCase1251(C);
501 Cheat();
502 end;
503 end;
505 end.