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[d2df-sdl.git] / src / game / g_main.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_main;
19 interface
21 procedure Main ();
22 procedure Init ();
23 procedure Release ();
24 procedure Update ();
25 procedure Draw ();
26 procedure KeyPress (K: Word);
27 procedure CharPress (C: AnsiChar);
29 var
30 GameDir: string;
31 DataDir: string;
32 MapsDir: string;
33 ModelsDir: string;
34 GameWAD: string;
35 LogFileName: string;
37 implementation
39 uses
40 {$INCLUDE ../nogl/noGLuses.inc}
41 {$IFDEF ENABLE_HOLMES}
42 g_holmes, fui_wadread, fui_style, fui_gfx_gl,
43 {$ENDIF}
44 SDL2, wadreader, e_log, g_window,
45 e_graphics, e_input, g_game, g_console, g_gui,
46 e_sound, g_options, g_sound, g_player, g_basic,
47 g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
48 g_menu, g_language, g_net, g_touch,
49 utils, conbuf, envvars,
50 xparser;
53 var
54 charbuff: packed array [0..15] of AnsiChar;
56 procedure Main();
57 var
58 sdlflags: LongWord;
59 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
60 flexloaded: Boolean;
61 {$ENDIF}
62 begin
63 e_InitWritelnDriver();
65 GetDir(0, GameDir);
66 MapsDir := GameDir + '/maps/';
67 DataDir := GameDir + '/data/';
68 ModelsDir := DataDir + 'models/';
69 GameWAD := DataDir + 'Game.wad';
71 e_InitLog(GameDir + '/' + LogFileName, TWriteMode.WM_NEWFILE);
73 e_WriteLog(
74 'Doom 2D: Forever version ' + GAME_VERSION +
75 ' proto ' + IntToStr(NET_PROTOCOL_VER),
76 TMsgType.Notify
77 );
78 e_WriteLog(
79 'Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME,
80 TMsgType.Notify
81 );
83 {$IFDEF HEADLESS}
84 conbufDumpToStdOut := true;
85 {$ENDIF}
86 e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
88 {$IFDEF HEADLESS}
89 {$IFDEF USE_SDLMIXER}
90 sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
91 // HACK: shit this into env and hope for the best
92 SetEnvVar('SDL_AUDIODRIVER', 'dummy');
93 {$ELSE}
94 sdlflags := SDL_INIT_TIMER or $00004000;
95 {$ENDIF}
96 {$ELSE}
97 {$IFDEF USE_SDLMIXER}
98 {*sdlflags := SDL_INIT_EVERYTHING;*}
99 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
100 {$ELSE}
101 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
102 {$ENDIF}
103 {$ENDIF}
105 SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0');
107 if SDL_Init(sdlflags) < 0 then
108 raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
110 e_WriteLog('Read config file', TMsgType.Notify);
111 g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
113 //GetSystemDefaultLCID()
115 //e_WriteLog('Read language file', MSG_NOTIFY);
116 //g_Language_Load(DataDir + gLanguage + '.txt');
117 e_WriteLog(gLanguage, TMsgType.Notify);
118 g_Language_Set(gLanguage);
120 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
121 flexloaded := true;
122 if not fuiAddWad('flexui.wad') then
123 begin
124 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
125 end;
126 try
127 fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
128 fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
129 fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
130 fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
131 fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
132 except on e: Exception do
133 begin
134 writeln('ERROR loading FlexUI fonts');
135 flexloaded := false;
136 //raise;
137 end;
138 else
139 begin
140 flexloaded := false;
141 //raise;
142 end;
143 end;
144 if (flexloaded) then
145 begin
146 try
147 e_LogWriteln('FlexUI: loading stylesheet...');
148 uiLoadStyles('flexui/widgets.wgs');
149 except on e: TParserException do
150 begin
151 writeln('ERROR at (', e.tokLine, ',', e.tokCol, '): ', e.message);
152 //raise;
153 flexloaded := false;
154 end;
155 else
156 begin
157 //raise;
158 flexloaded := false;
159 end;
160 end;
161 end;
162 g_holmes_imfunctional := not flexloaded;
163 {$ENDIF}
165 e_WriteLog('Entering SDLMain', TMsgType.Notify);
167 {$WARNINGS OFF}
168 SDLMain();
169 {$WARNINGS ON}
171 e_WriteLog('Releasing SDL', TMsgType.Notify);
172 SDL_Quit();
173 end;
175 procedure Init();
176 var
177 NoSound: Boolean;
178 begin
179 Randomize;
181 {$IFDEF HEADLESS}
182 {$IFDEF USE_SDLMIXER}
183 NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
184 {$ELSE}
185 NoSound := True; // FMOD backend will sort it out
186 {$ENDIF}
187 {$ELSE}
188 NoSound := False;
189 {$ENDIF}
191 e_WriteLog('Init Input', TMsgType.Notify);
192 e_InitInput();
193 g_Touch_Init;
195 (*
196 if (e_JoysticksAvailable > 0) then
197 e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
198 else
199 e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
200 *)
202 if (not gNoSound) then
203 begin
204 e_WriteLog('Initializing sound system', TMsgType.Notify);
205 e_InitSoundSystem(NoSound);
206 end;
208 e_WriteLog('Init game', TMsgType.Notify);
209 g_Game_Init();
211 FillChar(charbuff, sizeof(charbuff), ' ');
212 end;
215 procedure Release();
216 begin
217 e_WriteLog('Releasing engine', TMsgType.Notify);
218 e_ReleaseEngine();
220 e_WriteLog('Releasing Input', TMsgType.Notify);
221 e_ReleaseInput();
223 if not gNoSound then
224 begin
225 e_WriteLog('Releasing FMOD', TMsgType.Notify);
226 e_ReleaseSoundSystem();
227 end;
228 end;
231 procedure Update ();
232 begin
233 g_Game_Update();
234 end;
237 procedure Draw ();
238 begin
239 g_Game_Draw();
240 end;
243 function Translit (const S: AnsiString): AnsiString;
244 var
245 i: Integer;
246 begin
247 Result := S;
248 for i := 1 to Length(Result) do
249 begin
250 case Result[i] of
251 'É': Result[i] := 'Q';
252 'Ö': Result[i] := 'W';
253 'Ó': Result[i] := 'E';
254 'Ê': Result[i] := 'R';
255 'Å': Result[i] := 'T';
256 'Í': Result[i] := 'Y';
257 'Ã': Result[i] := 'U';
258 'Ø': Result[i] := 'I';
259 'Ù': Result[i] := 'O';
260 'Ç': Result[i] := 'P';
261 'Õ': Result[i] := '['; //Chr(219);
262 'Ú': Result[i] := ']'; //Chr(221);
263 'Ô': Result[i] := 'A';
264 'Û': Result[i] := 'S';
265 'Â': Result[i] := 'D';
266 'À': Result[i] := 'F';
267 'Ï': Result[i] := 'G';
268 'Ð': Result[i] := 'H';
269 'Î': Result[i] := 'J';
270 'Ë': Result[i] := 'K';
271 'Ä': Result[i] := 'L';
272 'Æ': Result[i] := ';'; //Chr(186);
273 'Ý': Result[i] := #39; //Chr(222);
274 'ß': Result[i] := 'Z';
275 '×': Result[i] := 'X';
276 'Ñ': Result[i] := 'C';
277 'Ì': Result[i] := 'V';
278 'È': Result[i] := 'B';
279 'Ò': Result[i] := 'N';
280 'Ü': Result[i] := 'M';
281 'Á': Result[i] := ','; //Chr(188);
282 'Þ': Result[i] := '.'; //Chr(190);
283 end;
284 end;
285 end;
288 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
289 var
290 ls1, ls2: string;
291 begin
292 ls1 := CheatEng[ct];
293 ls2 := Translit(CheatRus[ct]);
294 if length(ls1) = 0 then ls1 := '~';
295 if length(ls2) = 0 then ls2 := '~';
296 result :=
297 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
298 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
299 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
300 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
302 if ct = I_GAME_CHEAT_JETPACK then
303 begin
304 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
305 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
306 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
307 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
308 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
309 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
310 end;
312 end;
315 procedure Cheat ();
316 const
317 CHEAT_DAMAGE = 500;
318 label
319 Cheated;
320 var
321 s, s2: string;
322 c: ShortString;
323 a: Integer;
324 begin
326 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
327 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
328 or g_Game_IsNet then Exit;
330 if not gGameOn then exit;
331 if not conIsCheatsEnabled then exit;
333 s := 'SOUND_GAME_RADIO';
335 //
336 if CheckCheat(I_GAME_CHEAT_GODMODE) then
337 begin
338 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
339 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
340 goto Cheated;
341 end;
342 // RAMBO
343 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
344 begin
345 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
346 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
347 goto Cheated;
348 end;
349 // TANK
350 if CheckCheat(I_GAME_CHEAT_HEALTH) then
351 begin
352 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
353 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
354 goto Cheated;
355 end;
356 // IDDQD
357 if CheckCheat(I_GAME_CHEAT_DEATH) then
358 begin
359 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
360 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
361 s := 'SOUND_MONSTER_HAHA';
362 goto Cheated;
363 end;
364 //
365 if CheckCheat(I_GAME_CHEAT_DOORS) then
366 begin
367 g_Triggers_OpenAll();
368 goto Cheated;
369 end;
370 // GOODBYE
371 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
372 begin
373 if gTriggers <> nil then
374 for a := 0 to High(gTriggers) do
375 if gTriggers[a].TriggerType = TRIGGER_EXIT then
376 begin
377 gExitByTrigger := True;
378 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
379 g_Game_ExitLevel(gTriggers[a].tgcMap);
380 Break;
381 end;
382 goto Cheated;
383 end;
384 //
385 s2 := Copy(charbuff, 15, 2);
386 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
387 begin
388 if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
389 begin
390 c := 'MAP'+s2;
391 g_Game_ExitLevel(c);
392 end;
393 goto Cheated;
394 end;
395 //
396 if CheckCheat(I_GAME_CHEAT_FLY) then
397 begin
398 gFly := not gFly;
399 goto Cheated;
400 end;
401 // BULLFROG
402 if CheckCheat(I_GAME_CHEAT_JUMPS) then
403 begin
404 VEL_JUMP := 30-VEL_JUMP;
405 goto Cheated;
406 end;
407 // FORMULA1
408 if CheckCheat(I_GAME_CHEAT_SPEED) then
409 begin
410 MAX_RUNVEL := 32-MAX_RUNVEL;
411 goto Cheated;
412 end;
413 // CONDOM
414 if CheckCheat(I_GAME_CHEAT_SUIT) then
415 begin
416 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
417 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
418 goto Cheated;
419 end;
420 //
421 if CheckCheat(I_GAME_CHEAT_AIR) then
422 begin
423 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
424 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
425 goto Cheated;
426 end;
427 // PURELOVE
428 if CheckCheat(I_GAME_CHEAT_BERSERK) then
429 begin
430 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
431 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
432 goto Cheated;
433 end;
434 //
435 if CheckCheat(I_GAME_CHEAT_JETPACK) then
436 begin
437 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
438 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
439 goto Cheated;
440 end;
441 // CASPER
442 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
443 begin
444 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
445 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
446 goto Cheated;
447 end;
448 //
449 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
450 begin
451 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
452 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
453 goto Cheated;
454 end;
455 // INFERNO
456 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
457 begin
458 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
459 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
460 goto Cheated;
461 end;
462 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
463 begin
464 gAimLine := not gAimLine;
465 goto Cheated;
466 end;
467 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
468 begin
469 gShowMap := not gShowMap;
470 goto Cheated;
471 end;
472 Exit;
474 Cheated:
475 g_Sound_PlayEx(s);
476 end;
479 procedure KeyPress (K: Word);
480 var
481 Msg: g_gui.TMessage;
482 begin
483 case K of
484 VK_ESCAPE: // <Esc>:
485 begin
486 if (g_ActiveWindow <> nil) then
487 begin
488 Msg.Msg := WM_KEYDOWN;
489 Msg.WParam := VK_ESCAPE;
490 g_ActiveWindow.OnMessage(Msg);
491 if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
492 end
493 else if (gState <> STATE_FOLD) then
494 begin
495 if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
496 begin
497 g_Game_InGameMenu(True);
498 end
499 else if (gExit = 0) and (gState <> STATE_SLIST) then
500 begin
501 if (gState <> STATE_MENU) then
502 begin
503 if (NetMode <> NET_NONE) then
504 begin
505 g_Game_StopAllSounds(True);
506 g_Game_Free;
507 gState := STATE_MENU;
508 Exit;
509 end;
510 end;
511 g_GUI_ShowWindow('MainMenu');
512 g_Sound_PlayEx('MENU_OPEN');
513 end;
514 end;
515 end;
517 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
518 begin // <F2> .. <F6> � <F12>
519 if gGameOn and (not gConsoleShow) and (not gChatShow) then
520 begin
521 while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
522 if (not g_Game_IsNet) then g_Game_Pause(True);
523 case K of
524 IK_F2: g_Menu_Show_SaveMenu();
525 IK_F3: g_Menu_Show_LoadMenu();
526 IK_F4: g_Menu_Show_GameSetGame();
527 IK_F5: g_Menu_Show_OptionsVideo();
528 IK_F6: g_Menu_Show_OptionsSound();
529 IK_F7: g_Menu_Show_EndGameMenu();
530 IK_F10: g_Menu_Show_QuitGameMenu();
531 end;
532 end;
533 end;
535 else
536 begin
537 gJustChatted := False;
538 if gConsoleShow or gChatShow then
539 begin
540 g_Console_Control(K);
541 end
542 else if (g_ActiveWindow <> nil) then
543 begin
544 Msg.Msg := WM_KEYDOWN;
545 Msg.WParam := K;
546 g_ActiveWindow.OnMessage(Msg);
547 end
548 else if (gState = STATE_MENU) then
549 begin
550 g_GUI_ShowWindow('MainMenu');
551 g_Sound_PlayEx('MENU_OPEN');
552 end;
553 end;
554 end;
555 end;
558 procedure CharPress (C: AnsiChar);
559 var
560 Msg: g_gui.TMessage;
561 a: Integer;
562 begin
563 if gConsoleShow or gChatShow then
564 begin
565 g_Console_Char(C)
566 end
567 else if (g_ActiveWindow <> nil) then
568 begin
569 Msg.Msg := WM_CHAR;
570 Msg.WParam := Ord(C);
571 g_ActiveWindow.OnMessage(Msg);
572 end
573 else
574 begin
575 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
576 charbuff[15] := upcase1251(C);
577 Cheat();
578 end;
579 end;
582 end.