DEADSOFTWARE

added license info
[d2df-sdl.git] / src / game / g_main.pas
1 (* Copyright (C) DooM 2D:Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$MODE DELPHI}
17 unit g_main;
19 interface
21 procedure Main();
22 procedure Init();
23 procedure Release();
24 procedure Update();
25 procedure Draw();
26 procedure KeyPress(K: Word);
27 procedure CharPress(C: Char);
29 var
30 GameDir: string;
31 DataDir: string;
32 MapsDir: string;
33 ModelsDir: string;
34 GameWAD: string;
36 implementation
38 uses
39 SDL2, GL, GLExt, wadreader, e_log, g_window,
40 e_graphics, e_input, g_game, g_console, g_gui,
41 e_sound, g_options, g_sound, g_player,
42 g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
43 MAPSTRUCT, g_menu, g_language, g_net, utils;
45 var
46 charbuff: Array [0..15] of Char;
48 procedure Main();
49 var
50 sdlflags: LongWord;
51 begin
52 e_InitWritelnDriver();
54 GetDir(0, GameDir);
55 MapsDir := GameDir + '/maps/';
56 DataDir := GameDir + '/data/';
57 ModelsDir := DataDir + 'models/';
58 GameWAD := DataDir + 'Game.wad';
60 e_InitLog(GameDir + '/' + LOG_FILENAME, WM_NEWFILE);
62 e_WriteLog('Read config file', MSG_NOTIFY);
63 g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
65 e_WriteToStdOut := {$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
67 //GetSystemDefaultLCID()
69 //e_WriteLog('Read language file', MSG_NOTIFY);
70 //g_Language_Load(DataDir + gLanguage + '.txt');
71 e_WriteLog(gLanguage, MSG_NOTIFY);
72 g_Language_Set(gLanguage);
74 {$IFDEF HEADLESS}
75 sdlflags := SDL_INIT_TIMER or $00004000;
76 {$ELSE}
77 {$IFDEF USE_SDLMIXER}
78 sdlflags := SDL_INIT_EVERYTHING;
79 {$ELSE}
80 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
81 {$ENDIF}
82 {$ENDIF}
83 if SDL_Init(sdlflags) < 0 then
84 raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
86 {$IFDEF HEADLESS}
87 SDL_StartTextInput();
88 {$ENDIF}
90 e_WriteLog('Entering SDLMain', MSG_NOTIFY);
92 {$WARNINGS OFF}
93 SDLMain();
94 {$WARNINGS ON}
96 {$IFDEF HEADLESS}
97 SDL_StopTextInput();
98 {$ENDIF}
100 e_WriteLog('Releasing SDL', MSG_NOTIFY);
101 SDL_Quit();
102 end;
104 procedure Init();
105 var
106 a: Integer;
107 begin
108 Randomize;
110 e_WriteLog('Init Input', MSG_NOTIFY);
111 e_InitInput();
113 if (e_JoysticksAvailable > 0) then
114 e_WriteLog('Input: Joysticks available.', MSG_NOTIFY)
115 else
116 e_WriteLog('Input: No Joysticks.', MSG_NOTIFY);
118 if (not gNoSound) then
119 begin
120 e_WriteLog('Initializing sound system', MSG_NOTIFY);
121 e_InitSoundSystem({$IFDEF HEADLESS}True{$ELSE}False{$ENDIF});
122 end;
124 e_WriteLog('Init game', MSG_NOTIFY);
125 g_Game_Init();
127 for a := 0 to 15 do charbuff[a] := ' ';
128 end;
130 procedure Release();
131 begin
132 e_WriteLog('Releasing engine', MSG_NOTIFY);
133 e_ReleaseEngine();
135 e_WriteLog('Releasing Input', MSG_NOTIFY);
136 e_ReleaseInput();
138 if not gNoSound then
139 begin
140 e_WriteLog('Releasing FMOD', MSG_NOTIFY);
141 e_ReleaseSoundSystem();
142 end;
143 end;
145 procedure Update();
146 begin
147 g_Game_Update();
148 end;
150 procedure Draw();
151 begin
152 g_Game_Draw();
153 end;
155 function Translit(S: String): String;
156 var
157 i: Integer;
158 begin
159 Result := S;
160 for i := 1 to Length(Result) do
161 case Result[i] of
162 'É': Result[i] := 'Q';
163 'Ö': Result[i] := 'W';
164 'Ó': Result[i] := 'E';
165 'Ê': Result[i] := 'R';
166 'Å': Result[i] := 'T';
167 'Í': Result[i] := 'Y';
168 'Ã': Result[i] := 'U';
169 'Ø': Result[i] := 'I';
170 'Ù': Result[i] := 'O';
171 'Ç': Result[i] := 'P';
172 'Õ': Result[i] := '['; //Chr(219);
173 'Ú': Result[i] := ']'; //Chr(221);
174 'Ô': Result[i] := 'A';
175 'Û': Result[i] := 'S';
176 'Â': Result[i] := 'D';
177 'À': Result[i] := 'F';
178 'Ï': Result[i] := 'G';
179 'Ð': Result[i] := 'H';
180 'Î': Result[i] := 'J';
181 'Ë': Result[i] := 'K';
182 'Ä': Result[i] := 'L';
183 'Æ': Result[i] := ';'; //Chr(186);
184 'Ý': Result[i] := #39; //Chr(222);
185 'ß': Result[i] := 'Z';
186 '×': Result[i] := 'X';
187 'Ñ': Result[i] := 'C';
188 'Ì': Result[i] := 'V';
189 'È': Result[i] := 'B';
190 'Ò': Result[i] := 'N';
191 'Ü': Result[i] := 'M';
192 'Á': Result[i] := ','; //Chr(188);
193 'Þ': Result[i] := '.'; //Chr(190);
194 end;
195 end;
198 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
199 var
200 ls1, ls2: string;
201 begin
202 ls1 := CheatEng[ct];
203 ls2 := Translit(CheatRus[ct]);
204 if length(ls1) = 0 then ls1 := '~';
205 if length(ls2) = 0 then ls2 := '~';
206 result :=
207 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
208 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
209 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
210 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
212 if ct = I_GAME_CHEAT_JETPACK then
213 begin
214 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
215 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
216 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
217 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
218 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
219 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
220 end;
222 end;
225 procedure Cheat();
226 const
227 CHEAT_DAMAGE = 500;
228 label
229 Cheated;
230 var
231 s, s2: string;
232 c: Char16;
233 a: Integer;
234 begin
235 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
236 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
237 or g_Game_IsNet then Exit;
239 s := 'SOUND_GAME_RADIO';
241 //
242 if CheckCheat(I_GAME_CHEAT_GODMODE) then
243 begin
244 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
245 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
246 goto Cheated;
247 end;
248 // RAMBO
249 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
250 begin
251 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
252 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
253 goto Cheated;
254 end;
255 // TANK
256 if CheckCheat(I_GAME_CHEAT_HEALTH) then
257 begin
258 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
259 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
260 goto Cheated;
261 end;
262 // IDDQD
263 if CheckCheat(I_GAME_CHEAT_DEATH) then
264 begin
265 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
266 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
267 s := 'SOUND_MONSTER_HAHA';
268 goto Cheated;
269 end;
270 //
271 if CheckCheat(I_GAME_CHEAT_DOORS) then
272 begin
273 g_Triggers_OpenAll();
274 goto Cheated;
275 end;
276 // GOODBYE
277 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
278 begin
279 if gTriggers <> nil then
280 for a := 0 to High(gTriggers) do
281 if gTriggers[a].TriggerType = TRIGGER_EXIT then
282 begin
283 gExitByTrigger := True;
284 g_Game_ExitLevel(gTriggers[a].Data.MapName);
285 Break;
286 end;
287 goto Cheated;
288 end;
289 //
290 s2 := Copy(charbuff, 15, 2);
291 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
292 begin
293 if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
294 begin
295 c := 'MAP00';
296 c[3] := s2[1];
297 c[4] := s2[2];
298 g_Game_ExitLevel(c);
299 end;
300 goto Cheated;
301 end;
302 //
303 if CheckCheat(I_GAME_CHEAT_FLY) then
304 begin
305 gFly := not gFly;
306 goto Cheated;
307 end;
308 // BULLFROG
309 if CheckCheat(I_GAME_CHEAT_JUMPS) then
310 begin
311 VEL_JUMP := 30-VEL_JUMP;
312 goto Cheated;
313 end;
314 // FORMULA1
315 if CheckCheat(I_GAME_CHEAT_SPEED) then
316 begin
317 MAX_RUNVEL := 32-MAX_RUNVEL;
318 goto Cheated;
319 end;
320 // CONDOM
321 if CheckCheat(I_GAME_CHEAT_SUIT) then
322 begin
323 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
324 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
325 goto Cheated;
326 end;
327 //
328 if CheckCheat(I_GAME_CHEAT_AIR) then
329 begin
330 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
331 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
332 goto Cheated;
333 end;
334 // PURELOVE
335 if CheckCheat(I_GAME_CHEAT_BERSERK) then
336 begin
337 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
338 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
339 goto Cheated;
340 end;
341 //
342 if CheckCheat(I_GAME_CHEAT_JETPACK) then
343 begin
344 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
345 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
346 goto Cheated;
347 end;
348 // CASPER
349 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
350 begin
351 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
352 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
353 goto Cheated;
354 end;
355 //
356 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
357 begin
358 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
359 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
360 goto Cheated;
361 end;
362 // INFERNO
363 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
364 begin
365 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
366 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
367 goto Cheated;
368 end;
369 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
370 begin
371 gAimLine := not gAimLine;
372 goto Cheated;
373 end;
374 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
375 begin
376 gShowMap := not gShowMap;
377 goto Cheated;
378 end;
379 Exit;
381 Cheated:
382 g_Sound_PlayEx(s);
383 end;
385 procedure KeyPress(K: Word);
386 var
387 Msg: g_gui.TMessage;
388 begin
389 case K of
390 IK_PAUSE: // <Pause/Break>:
391 begin
392 if (g_ActiveWindow = nil) then
393 g_Game_Pause(not gPause);
394 end;
396 IK_BACKQUOTE: // <`/~/¨/¸>:
397 begin
398 g_Console_Switch();
399 end;
401 IK_ESCAPE: // <Esc>:
402 begin
403 if gChatShow then
404 begin
405 g_Console_Chat_Switch();
406 Exit;
407 end;
409 if gConsoleShow then
410 g_Console_Switch()
411 else
412 if g_ActiveWindow <> nil then
413 begin
414 Msg.Msg := WM_KEYDOWN;
415 Msg.WParam := IK_ESCAPE;
416 g_ActiveWindow.OnMessage(Msg);
417 end
418 else
419 if gState <> STATE_FOLD then
420 if gGameOn
421 or (gState = STATE_INTERSINGLE)
422 or (gState = STATE_INTERCUSTOM)
423 then
424 g_Game_InGameMenu(True)
425 else
426 if (gExit = 0) and (gState <> STATE_SLIST) then
427 begin
428 if gState <> STATE_MENU then
429 if NetMode <> NET_NONE then
430 begin
431 g_Game_StopAllSounds(True);
432 g_Game_Free;
433 gState := STATE_MENU;
434 Exit;
435 end;
437 g_GUI_ShowWindow('MainMenu');
438 g_Sound_PlayEx('MENU_OPEN');
439 end;
440 end;
442 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
443 begin // <F2> .. <F6> � <F12>
444 if gGameOn and (not gConsoleShow) and (not gChatShow) then
445 begin
446 while g_ActiveWindow <> nil do
447 g_GUI_HideWindow(False);
449 if (not g_Game_IsNet) then
450 g_Game_Pause(True);
452 case K of
453 IK_F2:
454 g_Menu_Show_SaveMenu();
455 IK_F3:
456 g_Menu_Show_LoadMenu();
457 IK_F4:
458 g_Menu_Show_GameSetGame();
459 IK_F5:
460 g_Menu_Show_OptionsVideo();
461 IK_F6:
462 g_Menu_Show_OptionsSound();
463 IK_F7:
464 g_Menu_Show_EndGameMenu();
465 IK_F10:
466 g_Menu_Show_QuitGameMenu();
467 end;
468 end;
469 end;
471 else
472 begin
473 gJustChatted := False;
474 if gConsoleShow or gChatShow then
475 g_Console_Control(K)
476 else
477 if g_ActiveWindow <> nil then
478 begin
479 Msg.Msg := WM_KEYDOWN;
480 Msg.WParam := K;
481 g_ActiveWindow.OnMessage(Msg);
482 end
483 else
484 begin
485 if (gState = STATE_MENU) then
486 begin
487 g_GUI_ShowWindow('MainMenu');
488 g_Sound_PlayEx('MENU_OPEN');
489 end;
490 end;
491 end;
492 end;
493 end;
495 procedure CharPress(C: Char);
496 var
497 Msg: g_gui.TMessage;
498 a: Integer;
499 begin
500 if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then
501 Exit;
503 if gConsoleShow or gChatShow then
504 g_Console_Char(C)
505 else
506 if g_ActiveWindow <> nil then
507 begin
508 Msg.Msg := WM_CHAR;
509 Msg.WParam := Ord(C);
510 g_ActiveWindow.OnMessage(Msg);
511 end
512 else
513 begin
514 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
515 charbuff[15] := UpCase1251(C);
516 Cheat();
517 end;
518 end;
520 end.