DEADSOFTWARE

Holmes now optional at compile-time
[d2df-sdl.git] / src / game / g_main.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_main;
19 interface
21 procedure Main ();
22 procedure Init ();
23 procedure Release ();
24 procedure Update ();
25 procedure Draw ();
26 procedure KeyPress (K: Word);
27 procedure CharPress (C: AnsiChar);
29 var
30 GameDir: string;
31 DataDir: string;
32 MapsDir: string;
33 ModelsDir: string;
34 GameWAD: string;
37 implementation
39 uses
40 {$IFDEF USE_NANOGL}
41 nanoGL,
42 {$ELSE}
43 GL, GLExt,
44 {$ENDIF}
45 {$IFDEF ENABLE_HOLMES}
46 g_holmes, fui_wadread, fui_style, fui_gfx_gl,
47 {$ENDIF}
48 SDL2, wadreader, e_log, g_window,
49 e_graphics, e_input, g_game, g_console, g_gui,
50 e_sound, g_options, g_sound, g_player, g_basic,
51 g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
52 g_menu, g_language, g_net, g_touch,
53 utils, conbuf, envvars,
54 xparser;
57 var
58 charbuff: packed array [0..15] of AnsiChar;
60 procedure Main();
61 var
62 sdlflags: LongWord;
63 {$IFNDEF HEADLESS}
64 flexloaded: Boolean;
65 {$ENDIF}
66 begin
67 e_InitWritelnDriver();
69 GetDir(0, GameDir);
70 MapsDir := GameDir + '/maps/';
71 DataDir := GameDir + '/data/';
72 ModelsDir := DataDir + 'models/';
73 GameWAD := DataDir + 'Game.wad';
75 e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE);
77 e_WriteLog(
78 'Doom 2D: Forever version ' + GAME_VERSION +
79 ' proto ' + IntToStr(NET_PROTOCOL_VER),
80 TMsgType.Notify
81 );
82 e_WriteLog(
83 'Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME,
84 TMsgType.Notify
85 );
87 e_WriteLog('Read config file', TMsgType.Notify);
88 g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
90 {$IFDEF HEADLESS}
91 conbufDumpToStdOut := true;
92 {$ENDIF}
93 e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
95 //GetSystemDefaultLCID()
97 //e_WriteLog('Read language file', MSG_NOTIFY);
98 //g_Language_Load(DataDir + gLanguage + '.txt');
99 e_WriteLog(gLanguage, TMsgType.Notify);
100 g_Language_Set(gLanguage);
102 {$IFDEF HEADLESS}
103 {$IFDEF USE_SDLMIXER}
104 sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
105 // HACK: shit this into env and hope for the best
106 SetEnvVar('SDL_AUDIODRIVER', 'dummy');
107 {$ELSE}
108 sdlflags := SDL_INIT_TIMER or $00004000;
109 {$ENDIF}
110 {$ELSE}
111 {$IFDEF USE_SDLMIXER}
112 {*sdlflags := SDL_INIT_EVERYTHING;*}
113 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
114 {$ELSE}
115 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
116 {$ENDIF}
117 {$ENDIF}
119 SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0');
121 if SDL_Init(sdlflags) < 0 then
122 raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
124 {$IFNDEF HEADLESS}
125 {$IFNDEF ANDROID}
126 SDL_StartTextInput();
127 {$ENDIF}
128 {$ENDIF}
130 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
131 flexloaded := true;
132 if not fuiAddWad('flexui.wad') then
133 begin
134 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
135 end;
136 try
137 fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
138 fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
139 fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
140 fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
141 fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
142 except on e: Exception do
143 begin
144 writeln('ERROR loading FlexUI fonts');
145 flexloaded := false;
146 //raise;
147 end;
148 else
149 begin
150 flexloaded := false;
151 //raise;
152 end;
153 end;
154 if (flexloaded) then
155 begin
156 try
157 e_LogWriteln('FlexUI: loading stylesheet...');
158 uiLoadStyles('flexui/widgets.wgs');
159 except on e: TParserException do
160 begin
161 writeln('ERROR at (', e.tokLine, ',', e.tokCol, '): ', e.message);
162 //raise;
163 flexloaded := false;
164 end;
165 else
166 begin
167 //raise;
168 flexloaded := false;
169 end;
170 end;
171 end;
172 g_holmes_imfunctional := not flexloaded;
173 {$ENDIF}
175 e_WriteLog('Entering SDLMain', TMsgType.Notify);
177 {$WARNINGS OFF}
178 SDLMain();
179 {$WARNINGS ON}
181 {$IFNDEF HEADLESS}
182 SDL_StopTextInput();
183 {$ENDIF}
185 e_WriteLog('Releasing SDL', TMsgType.Notify);
186 SDL_Quit();
187 end;
189 procedure Init();
190 var
191 NoSound: Boolean;
192 begin
193 Randomize;
195 {$IFDEF HEADLESS}
196 {$IFDEF USE_SDLMIXER}
197 NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
198 {$ELSE}
199 NoSound := True; // FMOD backend will sort it out
200 {$ENDIF}
201 {$ELSE}
202 NoSound := False;
203 {$ENDIF}
205 e_WriteLog('Init Input', TMsgType.Notify);
206 e_InitInput();
207 g_Touch_Init;
209 if (e_JoysticksAvailable > 0) then
210 e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
211 else
212 e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
214 if (not gNoSound) then
215 begin
216 e_WriteLog('Initializing sound system', TMsgType.Notify);
217 e_InitSoundSystem(NoSound);
218 end;
220 e_WriteLog('Init game', TMsgType.Notify);
221 g_Game_Init();
223 FillChar(charbuff, sizeof(charbuff), ' ');
224 end;
227 procedure Release();
228 begin
229 e_WriteLog('Releasing engine', TMsgType.Notify);
230 e_ReleaseEngine();
232 e_WriteLog('Releasing Input', TMsgType.Notify);
233 e_ReleaseInput();
235 if not gNoSound then
236 begin
237 e_WriteLog('Releasing FMOD', TMsgType.Notify);
238 e_ReleaseSoundSystem();
239 end;
240 end;
243 procedure Update ();
244 begin
245 g_Game_Update();
246 end;
249 procedure Draw ();
250 begin
251 g_Game_Draw();
252 end;
255 function Translit (const S: AnsiString): AnsiString;
256 var
257 i: Integer;
258 begin
259 Result := S;
260 for i := 1 to Length(Result) do
261 begin
262 case Result[i] of
263 'É': Result[i] := 'Q';
264 'Ö': Result[i] := 'W';
265 'Ó': Result[i] := 'E';
266 'Ê': Result[i] := 'R';
267 'Å': Result[i] := 'T';
268 'Í': Result[i] := 'Y';
269 'Ã': Result[i] := 'U';
270 'Ø': Result[i] := 'I';
271 'Ù': Result[i] := 'O';
272 'Ç': Result[i] := 'P';
273 'Õ': Result[i] := '['; //Chr(219);
274 'Ú': Result[i] := ']'; //Chr(221);
275 'Ô': Result[i] := 'A';
276 'Û': Result[i] := 'S';
277 'Â': Result[i] := 'D';
278 'À': Result[i] := 'F';
279 'Ï': Result[i] := 'G';
280 'Ð': Result[i] := 'H';
281 'Î': Result[i] := 'J';
282 'Ë': Result[i] := 'K';
283 'Ä': Result[i] := 'L';
284 'Æ': Result[i] := ';'; //Chr(186);
285 'Ý': Result[i] := #39; //Chr(222);
286 'ß': Result[i] := 'Z';
287 '×': Result[i] := 'X';
288 'Ñ': Result[i] := 'C';
289 'Ì': Result[i] := 'V';
290 'È': Result[i] := 'B';
291 'Ò': Result[i] := 'N';
292 'Ü': Result[i] := 'M';
293 'Á': Result[i] := ','; //Chr(188);
294 'Þ': Result[i] := '.'; //Chr(190);
295 end;
296 end;
297 end;
300 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
301 var
302 ls1, ls2: string;
303 begin
304 ls1 := CheatEng[ct];
305 ls2 := Translit(CheatRus[ct]);
306 if length(ls1) = 0 then ls1 := '~';
307 if length(ls2) = 0 then ls2 := '~';
308 result :=
309 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
310 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
311 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
312 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
314 if ct = I_GAME_CHEAT_JETPACK then
315 begin
316 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
317 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
318 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
319 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
320 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
321 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
322 end;
324 end;
327 procedure Cheat ();
328 const
329 CHEAT_DAMAGE = 500;
330 label
331 Cheated;
332 var
333 s, s2: string;
334 c: ShortString;
335 a: Integer;
336 begin
338 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
339 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
340 or g_Game_IsNet then Exit;
342 if not gGameOn then exit;
343 if not conIsCheatsEnabled then exit;
345 s := 'SOUND_GAME_RADIO';
347 //
348 if CheckCheat(I_GAME_CHEAT_GODMODE) then
349 begin
350 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
351 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
352 goto Cheated;
353 end;
354 // RAMBO
355 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
356 begin
357 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
358 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
359 goto Cheated;
360 end;
361 // TANK
362 if CheckCheat(I_GAME_CHEAT_HEALTH) then
363 begin
364 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
365 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
366 goto Cheated;
367 end;
368 // IDDQD
369 if CheckCheat(I_GAME_CHEAT_DEATH) then
370 begin
371 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
372 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
373 s := 'SOUND_MONSTER_HAHA';
374 goto Cheated;
375 end;
376 //
377 if CheckCheat(I_GAME_CHEAT_DOORS) then
378 begin
379 g_Triggers_OpenAll();
380 goto Cheated;
381 end;
382 // GOODBYE
383 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
384 begin
385 if gTriggers <> nil then
386 for a := 0 to High(gTriggers) do
387 if gTriggers[a].TriggerType = TRIGGER_EXIT then
388 begin
389 gExitByTrigger := True;
390 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
391 g_Game_ExitLevel(gTriggers[a].tgcMap);
392 Break;
393 end;
394 goto Cheated;
395 end;
396 //
397 s2 := Copy(charbuff, 15, 2);
398 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
399 begin
400 if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
401 begin
402 c := 'MAP'+s2;
403 g_Game_ExitLevel(c);
404 end;
405 goto Cheated;
406 end;
407 //
408 if CheckCheat(I_GAME_CHEAT_FLY) then
409 begin
410 gFly := not gFly;
411 goto Cheated;
412 end;
413 // BULLFROG
414 if CheckCheat(I_GAME_CHEAT_JUMPS) then
415 begin
416 VEL_JUMP := 30-VEL_JUMP;
417 goto Cheated;
418 end;
419 // FORMULA1
420 if CheckCheat(I_GAME_CHEAT_SPEED) then
421 begin
422 MAX_RUNVEL := 32-MAX_RUNVEL;
423 goto Cheated;
424 end;
425 // CONDOM
426 if CheckCheat(I_GAME_CHEAT_SUIT) then
427 begin
428 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
429 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
430 goto Cheated;
431 end;
432 //
433 if CheckCheat(I_GAME_CHEAT_AIR) then
434 begin
435 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
436 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
437 goto Cheated;
438 end;
439 // PURELOVE
440 if CheckCheat(I_GAME_CHEAT_BERSERK) then
441 begin
442 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
443 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
444 goto Cheated;
445 end;
446 //
447 if CheckCheat(I_GAME_CHEAT_JETPACK) then
448 begin
449 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
450 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
451 goto Cheated;
452 end;
453 // CASPER
454 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
455 begin
456 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
457 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
458 goto Cheated;
459 end;
460 //
461 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
462 begin
463 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
464 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
465 goto Cheated;
466 end;
467 // INFERNO
468 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
469 begin
470 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
471 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
472 goto Cheated;
473 end;
474 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
475 begin
476 gAimLine := not gAimLine;
477 goto Cheated;
478 end;
479 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
480 begin
481 gShowMap := not gShowMap;
482 goto Cheated;
483 end;
484 Exit;
486 Cheated:
487 g_Sound_PlayEx(s);
488 end;
491 procedure KeyPress (K: Word);
492 var
493 Msg: g_gui.TMessage;
494 begin
495 case K of
496 IK_PAUSE: // <Pause/Break>:
497 begin
498 if (g_ActiveWindow = nil) then g_Game_Pause(not gPause);
499 end;
501 IK_BACKQUOTE, VK_CONSOLE: // <`/~/¨/¸>:
502 begin
503 g_Console_Switch();
504 end;
506 IK_ESCAPE, VK_ESCAPE: // <Esc>:
507 begin
508 if gChatShow then
509 begin
510 g_Console_Chat_Switch();
511 Exit;
512 end;
514 if gConsoleShow then
515 begin
516 g_Console_Switch();
517 end
518 else if (g_ActiveWindow <> nil) then
519 begin
520 Msg.Msg := WM_KEYDOWN;
521 Msg.WParam := IK_ESCAPE;
522 g_ActiveWindow.OnMessage(Msg);
523 if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
524 end
525 else if (gState <> STATE_FOLD) then
526 begin
527 if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
528 begin
529 g_Game_InGameMenu(True);
530 end
531 else if (gExit = 0) and (gState <> STATE_SLIST) then
532 begin
533 if (gState <> STATE_MENU) then
534 begin
535 if (NetMode <> NET_NONE) then
536 begin
537 g_Game_StopAllSounds(True);
538 g_Game_Free;
539 gState := STATE_MENU;
540 Exit;
541 end;
542 end;
543 g_GUI_ShowWindow('MainMenu');
544 g_Sound_PlayEx('MENU_OPEN');
545 end;
546 end;
547 end;
549 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
550 begin // <F2> .. <F6> � <F12>
551 if gGameOn and (not gConsoleShow) and (not gChatShow) then
552 begin
553 while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
554 if (not g_Game_IsNet) then g_Game_Pause(True);
555 case K of
556 IK_F2: g_Menu_Show_SaveMenu();
557 IK_F3: g_Menu_Show_LoadMenu();
558 IK_F4: g_Menu_Show_GameSetGame();
559 IK_F5: g_Menu_Show_OptionsVideo();
560 IK_F6: g_Menu_Show_OptionsSound();
561 IK_F7: g_Menu_Show_EndGameMenu();
562 IK_F10: g_Menu_Show_QuitGameMenu();
563 end;
564 end;
565 end;
567 else
568 begin
569 gJustChatted := False;
570 if gConsoleShow or gChatShow then
571 begin
572 g_Console_Control(K);
573 end
574 else if (g_ActiveWindow <> nil) then
575 begin
576 Msg.Msg := WM_KEYDOWN;
577 Msg.WParam := K;
578 g_ActiveWindow.OnMessage(Msg);
579 end
580 else if (gState = STATE_MENU) then
581 begin
582 g_GUI_ShowWindow('MainMenu');
583 g_Sound_PlayEx('MENU_OPEN');
584 end;
585 end;
586 end;
587 end;
590 procedure CharPress (C: AnsiChar);
591 var
592 Msg: g_gui.TMessage;
593 a: Integer;
594 begin
595 if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then Exit;
597 if gConsoleShow or gChatShow then
598 begin
599 g_Console_Char(C);
600 end
601 else if (g_ActiveWindow <> nil) then
602 begin
603 Msg.Msg := WM_CHAR;
604 Msg.WParam := Ord(C);
605 g_ActiveWindow.OnMessage(Msg);
606 end
607 else
608 begin
609 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
610 charbuff[15] := upcase1251(C);
611 Cheat();
612 end;
613 end;
616 end.