1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
25 procedure KeyPress (K
: Word);
26 procedure CharPress (C
: AnsiChar);
39 {$INCLUDE ../nogl/noGLuses.inc}
40 {$IFDEF ENABLE_HOLMES}
41 g_holmes
, fui_wadread
, fui_style
, fui_gfx_gl
,
46 wadreader
, e_log
, g_window
,
47 e_graphics
, e_input
, g_game
, g_console
, g_gui
,
48 e_sound
, g_options
, g_sound
, g_player
, g_basic
,
49 g_weapons
, SysUtils
, g_triggers
, MAPDEF
, g_map
,
50 g_menu
, g_language
, g_net
, g_touch
, g_system
, g_res_downloader
,
51 utils
, conbuf
, envvars
,
56 charbuff
: packed array [0..15] of AnsiChar;
61 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
65 e_InitWritelnDriver();
68 MapsDir
:= GameDir
+ '/maps/';
69 DataDir
:= GameDir
+ '/data/';
70 ModelsDir
:= DataDir
+ 'models/';
71 GameWAD
:= DataDir
+ 'Game.wad';
73 e_InitLog(GameDir
+ '/' + LogFileName
, TWriteMode
.WM_NEWFILE
);
76 'Doom 2D: Forever version ' + GAME_VERSION
+
77 ' proto ' + IntToStr(NET_PROTOCOL_VER
),
81 'Build date: ' + GAME_BUILDDATE
+ ' ' + GAME_BUILDTIME
,
86 conbufDumpToStdOut
:= true;
88 e_WriteToStdOut
:= False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
93 sdlflags
:= SDL_INIT_TIMER
or SDL_INIT_AUDIO
or $00004000;
94 // HACK: shit this into env and hope for the best
95 SetEnvVar('SDL_AUDIODRIVER', 'dummy');
97 sdlflags
:= SDL_INIT_TIMER
or $00004000;
100 {$IFDEF USE_SDLMIXER}
101 {*sdlflags := SDL_INIT_EVERYTHING;*}
102 sdlflags
:= SDL_INIT_JOYSTICK
or SDL_INIT_TIMER
or SDL_INIT_VIDEO
;
104 sdlflags
:= SDL_INIT_JOYSTICK
or SDL_INIT_TIMER
or SDL_INIT_VIDEO
;
108 SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK
, '0');
110 if SDL_Init(sdlflags
) < 0 then
111 raise Exception
.Create('SDL: Init failed: ' + SDL_GetError());
114 e_WriteLog('Read config file', TMsgType
.Notify
);
115 g_Options_Read(GameDir
+ '/' + CONFIG_FILENAME
);
117 //GetSystemDefaultLCID()
119 //e_WriteLog('Read language file', MSG_NOTIFY);
120 //g_Language_Load(DataDir + gLanguage + '.txt');
121 e_WriteLog(gLanguage
, TMsgType
.Notify
);
122 g_Language_Set(gLanguage
);
128 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
130 if not fuiAddWad('flexui.wad') then
132 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
135 fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
136 fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
137 fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
138 fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
139 fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
140 except on e
: Exception
do
142 writeln('ERROR loading FlexUI fonts');
155 e_LogWriteln('FlexUI: loading stylesheet...');
156 uiLoadStyles('flexui/widgets.wgs');
157 except on e
: TParserException
do
159 writeln('ERROR at (', e
.tokLine
, ',', e
.tokCol
, '): ', e
.message);
170 g_holmes_imfunctional
:= not flexloaded
;
173 //g_Res_CreateDatabases(); // it will be done before connecting to the server for the first time
175 e_WriteLog('Entering SDLMain', TMsgType
.Notify
);
182 e_WriteLog('Releasing SDL', TMsgType
.Notify
);
196 {$IFDEF USE_SDLMIXER}
197 NoSound
:= False; // hope env has set SDL_AUDIODRIVER to dummy
199 NoSound
:= True; // FMOD backend will sort it out
205 e_WriteLog('Init Input', TMsgType
.Notify
);
210 if (e_JoysticksAvailable > 0) then
211 e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
213 e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
216 if (not gNoSound
) then
218 e_WriteLog('Initializing sound system', TMsgType
.Notify
);
219 e_InitSoundSystem(NoSound
);
222 e_WriteLog('Init game', TMsgType
.Notify
);
225 FillChar(charbuff
, sizeof(charbuff
), ' ');
231 e_WriteLog('Releasing engine', TMsgType
.Notify
);
234 e_WriteLog('Releasing Input', TMsgType
.Notify
);
239 e_WriteLog('Releasing FMOD', TMsgType
.Notify
);
240 e_ReleaseSoundSystem();
257 function Translit (const S
: AnsiString): AnsiString;
262 for i
:= 1 to Length(Result
) do
265 'É': Result
[i
] := 'Q';
266 'Ö': Result
[i
] := 'W';
267 'Ó': Result
[i
] := 'E';
268 'Ê': Result
[i
] := 'R';
269 'Å': Result
[i
] := 'T';
270 'Í': Result
[i
] := 'Y';
271 'Ã': Result
[i
] := 'U';
272 'Ø': Result
[i
] := 'I';
273 'Ù': Result
[i
] := 'O';
274 'Ç': Result
[i
] := 'P';
275 'Õ': Result
[i
] := '['; //Chr(219);
276 'Ú': Result
[i
] := ']'; //Chr(221);
277 'Ô': Result
[i
] := 'A';
278 'Û': Result
[i
] := 'S';
279 'Â': Result
[i
] := 'D';
280 'À': Result
[i
] := 'F';
281 'Ï': Result
[i
] := 'G';
282 'Ð': Result
[i
] := 'H';
283 'Î': Result
[i
] := 'J';
284 'Ë': Result
[i
] := 'K';
285 'Ä': Result
[i
] := 'L';
286 'Æ': Result
[i
] := ';'; //Chr(186);
287 'Ý': Result
[i
] := #39; //Chr(222);
288 'ß': Result
[i
] := 'Z';
289 '×': Result
[i
] := 'X';
290 'Ñ': Result
[i
] := 'C';
291 'Ì': Result
[i
] := 'V';
292 'È': Result
[i
] := 'B';
293 'Ò': Result
[i
] := 'N';
294 'Ü': Result
[i
] := 'M';
295 'Á': Result
[i
] := ','; //Chr(188);
296 'Þ': Result
[i
] := '.'; //Chr(190);
302 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
307 ls2
:= Translit(CheatRus
[ct
]);
308 if length(ls1
) = 0 then ls1
:= '~';
309 if length(ls2
) = 0 then ls2
:= '~';
311 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
312 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
313 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
314 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
316 if ct = I_GAME_CHEAT_JETPACK then
318 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
319 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
320 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
321 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
322 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
323 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
340 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
341 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
342 or g_Game_IsNet then Exit;
344 if not gGameOn
then exit
;
345 if not conIsCheatsEnabled
then exit
;
347 s
:= 'SOUND_GAME_RADIO';
350 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
352 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
353 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
357 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
359 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
360 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
364 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
366 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
367 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
371 if CheckCheat(I_GAME_CHEAT_DEATH
) then
373 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
374 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
375 s
:= 'SOUND_MONSTER_HAHA';
379 if CheckCheat(I_GAME_CHEAT_DOORS
) then
381 g_Triggers_OpenAll();
385 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
387 if gTriggers
<> nil then
388 for a
:= 0 to High(gTriggers
) do
389 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
391 gExitByTrigger
:= True;
392 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
393 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
399 s2
:= Copy(charbuff
, 15, 2);
400 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
402 if g_Map_Exist(MapsDir
+gGameSettings
.WAD
+':\MAP'+s2
) then
410 if CheckCheat(I_GAME_CHEAT_FLY
) then
416 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
418 VEL_JUMP
:= 30-VEL_JUMP
;
422 if CheckCheat(I_GAME_CHEAT_SPEED
) then
424 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
428 if CheckCheat(I_GAME_CHEAT_SUIT
) then
430 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
431 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
435 if CheckCheat(I_GAME_CHEAT_AIR
) then
437 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
438 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
442 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
444 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
445 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
449 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
451 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
452 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
456 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
458 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
459 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
463 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
465 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
466 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
470 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
472 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
473 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
476 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
478 gAimLine
:= not gAimLine
;
481 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
483 gShowMap
:= not gShowMap
;
493 procedure KeyPress (K
: Word);
503 if (g_ActiveWindow
<> nil) then
505 Msg
.Msg
:= WM_KEYDOWN
;
506 Msg
.WParam
:= VK_ESCAPE
;
507 g_ActiveWindow
.OnMessage(Msg
);
508 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
510 else if (gState
<> STATE_FOLD
) then
512 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
514 g_Game_InGameMenu(True);
516 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
518 if (gState
<> STATE_MENU
) then
520 if (NetMode
<> NET_NONE
) then
522 g_Game_StopAllSounds(True);
524 gState
:= STATE_MENU
;
528 g_GUI_ShowWindow('MainMenu');
529 g_Sound_PlayEx('MENU_OPEN');
534 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
535 begin // <F2> .. <F6> � <F12>
536 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
538 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
539 if (not g_Game_IsNet
) then g_Game_Pause(True);
541 IK_F2
: g_Menu_Show_SaveMenu();
542 IK_F3
: g_Menu_Show_LoadMenu();
543 IK_F4
: g_Menu_Show_GameSetGame();
544 IK_F5
: g_Menu_Show_OptionsVideo();
545 IK_F6
: g_Menu_Show_OptionsSound();
546 IK_F7
: g_Menu_Show_EndGameMenu();
547 IK_F10
: g_Menu_Show_QuitGameMenu();
554 gJustChatted
:= False;
555 if gConsoleShow
or gChatShow
then
557 g_Console_Control(K
);
559 else if (g_ActiveWindow
<> nil) then
561 Msg
.Msg
:= WM_KEYDOWN
;
563 g_ActiveWindow
.OnMessage(Msg
);
565 else if (gState
= STATE_MENU
) then
567 g_GUI_ShowWindow('MainMenu');
568 g_Sound_PlayEx('MENU_OPEN');
576 procedure CharPress (C
: AnsiChar);
581 if gConsoleShow
or gChatShow
then
585 else if (g_ActiveWindow
<> nil) then
588 Msg
.WParam
:= Ord(C
);
589 g_ActiveWindow
.OnMessage(Msg
);
593 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
594 charbuff
[15] := upcase1251(C
);