1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
26 procedure KeyPress (K
: Word);
27 procedure CharPress (C
: AnsiChar);
40 SDL2
, GL
, GLExt
, wadreader
, e_log
, g_window
,
41 e_graphics
, e_input
, g_game
, g_console
, g_gui
,
42 e_sound
, g_options
, g_sound
, g_player
,
43 g_weapons
, SysUtils
, g_triggers
, MAPDEF
, g_map
,
44 g_menu
, g_language
, g_net
,
45 utils
, conbuf
, envvars
;
49 charbuff
: packed array [0..15] of AnsiChar;
55 e_InitWritelnDriver();
58 MapsDir
:= GameDir
+ '/maps/';
59 DataDir
:= GameDir
+ '/data/';
60 ModelsDir
:= DataDir
+ 'models/';
61 GameWAD
:= DataDir
+ 'Game.wad';
63 e_InitLog(GameDir
+ '/' + LOG_FILENAME
, TWriteMode
.WM_NEWFILE
);
65 e_WriteLog('Read config file', TMsgType
.Notify
);
66 g_Options_Read(GameDir
+ '/' + CONFIG_FILENAME
);
69 conbufDumpToStdOut
:= true;
71 e_WriteToStdOut
:= False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
73 //GetSystemDefaultLCID()
75 //e_WriteLog('Read language file', MSG_NOTIFY);
76 //g_Language_Load(DataDir + gLanguage + '.txt');
77 e_WriteLog(gLanguage
, TMsgType
.Notify
);
78 g_Language_Set(gLanguage
);
82 sdlflags
:= SDL_INIT_TIMER
or SDL_INIT_AUDIO
or $00004000;
83 // HACK: shit this into env and hope for the best
84 SetEnvVar('SDL_AUDIODRIVER', 'dummy');
86 sdlflags
:= SDL_INIT_TIMER
or $00004000;
90 sdlflags
:= SDL_INIT_EVERYTHING
;
92 sdlflags
:= SDL_INIT_JOYSTICK
or SDL_INIT_TIMER
or SDL_INIT_VIDEO
;
95 if SDL_Init(sdlflags
) < 0 then
96 raise Exception
.Create('SDL: Init failed: ' + SDL_GetError());
102 e_WriteLog('Entering SDLMain', TMsgType
.Notify
);
112 e_WriteLog('Releasing SDL', TMsgType
.Notify
);
123 {$IFDEF USE_SDLMIXER}
124 NoSound
:= False; // hope env has set SDL_AUDIODRIVER to dummy
126 NoSound
:= True; // FMOD backend will sort it out
132 e_WriteLog('Init Input', TMsgType
.Notify
);
135 if (e_JoysticksAvailable
> 0) then
136 e_WriteLog('Input: Joysticks available.', TMsgType
.Notify
)
138 e_WriteLog('Input: No Joysticks.', TMsgType
.Notify
);
140 if (not gNoSound
) then
142 e_WriteLog('Initializing sound system', TMsgType
.Notify
);
143 e_InitSoundSystem(NoSound
);
146 e_WriteLog('Init game', TMsgType
.Notify
);
149 FillChar(charbuff
, sizeof(charbuff
), ' ');
155 e_WriteLog('Releasing engine', TMsgType
.Notify
);
158 e_WriteLog('Releasing Input', TMsgType
.Notify
);
163 e_WriteLog('Releasing FMOD', TMsgType
.Notify
);
164 e_ReleaseSoundSystem();
181 function Translit (const S
: AnsiString): AnsiString;
186 for i
:= 1 to Length(Result
) do
189 'É': Result
[i
] := 'Q';
190 'Ö': Result
[i
] := 'W';
191 'Ó': Result
[i
] := 'E';
192 'Ê': Result
[i
] := 'R';
193 'Å': Result
[i
] := 'T';
194 'Í': Result
[i
] := 'Y';
195 'Ã': Result
[i
] := 'U';
196 'Ø': Result
[i
] := 'I';
197 'Ù': Result
[i
] := 'O';
198 'Ç': Result
[i
] := 'P';
199 'Õ': Result
[i
] := '['; //Chr(219);
200 'Ú': Result
[i
] := ']'; //Chr(221);
201 'Ô': Result
[i
] := 'A';
202 'Û': Result
[i
] := 'S';
203 'Â': Result
[i
] := 'D';
204 'À': Result
[i
] := 'F';
205 'Ï': Result
[i
] := 'G';
206 'Ð': Result
[i
] := 'H';
207 'Î': Result
[i
] := 'J';
208 'Ë': Result
[i
] := 'K';
209 'Ä': Result
[i
] := 'L';
210 'Æ': Result
[i
] := ';'; //Chr(186);
211 'Ý': Result
[i
] := #39; //Chr(222);
212 'ß': Result
[i
] := 'Z';
213 '×': Result
[i
] := 'X';
214 'Ñ': Result
[i
] := 'C';
215 'Ì': Result
[i
] := 'V';
216 'È': Result
[i
] := 'B';
217 'Ò': Result
[i
] := 'N';
218 'Ü': Result
[i
] := 'M';
219 'Á': Result
[i
] := ','; //Chr(188);
220 'Þ': Result
[i
] := '.'; //Chr(190);
226 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
231 ls2
:= Translit(CheatRus
[ct
]);
232 if length(ls1
) = 0 then ls1
:= '~';
233 if length(ls2
) = 0 then ls2
:= '~';
235 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
236 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
237 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
238 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
240 if ct = I_GAME_CHEAT_JETPACK then
242 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
243 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
244 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
245 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
246 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
247 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
264 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
265 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
266 or g_Game_IsNet then Exit;
268 if not gGameOn
then exit
;
269 if not conIsCheatsEnabled
then exit
;
271 s
:= 'SOUND_GAME_RADIO';
274 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
276 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
277 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
281 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
283 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
284 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
288 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
290 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
291 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
295 if CheckCheat(I_GAME_CHEAT_DEATH
) then
297 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
298 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
299 s
:= 'SOUND_MONSTER_HAHA';
303 if CheckCheat(I_GAME_CHEAT_DOORS
) then
305 g_Triggers_OpenAll();
309 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
311 if gTriggers
<> nil then
312 for a
:= 0 to High(gTriggers
) do
313 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
315 gExitByTrigger
:= True;
316 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
317 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
323 s2
:= Copy(charbuff
, 15, 2);
324 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
326 if g_Map_Exist(MapsDir
+gGameSettings
.WAD
+':\MAP'+s2
) then
336 if CheckCheat(I_GAME_CHEAT_FLY
) then
342 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
344 VEL_JUMP
:= 30-VEL_JUMP
;
348 if CheckCheat(I_GAME_CHEAT_SPEED
) then
350 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
354 if CheckCheat(I_GAME_CHEAT_SUIT
) then
356 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
357 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
361 if CheckCheat(I_GAME_CHEAT_AIR
) then
363 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
364 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
368 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
370 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
371 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
375 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
377 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
378 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
382 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
384 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
385 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
389 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
391 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
392 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
396 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
398 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
399 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
402 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
404 gAimLine
:= not gAimLine
;
407 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
409 gShowMap
:= not gShowMap
;
419 procedure KeyPress (K
: Word);
424 IK_PAUSE
: // <Pause/Break>:
426 if (g_ActiveWindow
= nil) then g_Game_Pause(not gPause
);
429 IK_BACKQUOTE
: // <`/~/¨/¸>:
438 g_Console_Chat_Switch();
446 else if (g_ActiveWindow
<> nil) then
448 Msg
.Msg
:= WM_KEYDOWN
;
449 Msg
.WParam
:= IK_ESCAPE
;
450 g_ActiveWindow
.OnMessage(Msg
);
452 else if (gState
<> STATE_FOLD
) then
454 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
456 g_Game_InGameMenu(True);
458 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
460 if (gState
<> STATE_MENU
) then
462 if (NetMode
<> NET_NONE
) then
464 g_Game_StopAllSounds(True);
466 gState
:= STATE_MENU
;
470 g_GUI_ShowWindow('MainMenu');
471 g_Sound_PlayEx('MENU_OPEN');
476 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
477 begin // <F2> .. <F6> � <F12>
478 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
480 while g_ActiveWindow
<> nil do g_GUI_HideWindow(False);
481 if (not g_Game_IsNet
) then g_Game_Pause(True);
483 IK_F2
: g_Menu_Show_SaveMenu();
484 IK_F3
: g_Menu_Show_LoadMenu();
485 IK_F4
: g_Menu_Show_GameSetGame();
486 IK_F5
: g_Menu_Show_OptionsVideo();
487 IK_F6
: g_Menu_Show_OptionsSound();
488 IK_F7
: g_Menu_Show_EndGameMenu();
489 IK_F10
: g_Menu_Show_QuitGameMenu();
496 gJustChatted
:= False;
497 if gConsoleShow
or gChatShow
then
499 g_Console_Control(K
);
501 else if (g_ActiveWindow
<> nil) then
503 Msg
.Msg
:= WM_KEYDOWN
;
505 g_ActiveWindow
.OnMessage(Msg
);
507 else if (gState
= STATE_MENU
) then
509 g_GUI_ShowWindow('MainMenu');
510 g_Sound_PlayEx('MENU_OPEN');
517 procedure CharPress (C
: AnsiChar);
522 if (not gChatShow
) and ((C
= '`') or (C
= '~') or (C
= '¸') or (C
= '¨')) then Exit
;
524 if gConsoleShow
or gChatShow
then
528 else if (g_ActiveWindow
<> nil) then
531 Msg
.WParam
:= Ord(C
);
532 g_ActiveWindow
.OnMessage(Msg
);
536 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
537 charbuff
[15] := upcase1251(C
);