DEADSOFTWARE

e_input cleanup
[d2df-sdl.git] / src / game / g_main.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_main;
19 interface
21 procedure Main ();
22 procedure Init ();
23 procedure Release ();
24 procedure Update ();
25 procedure Draw ();
26 procedure KeyPress (K: Word);
27 procedure CharPress (C: AnsiChar);
29 var
30 GameDir: string;
31 DataDir: string;
32 MapsDir: string;
33 ModelsDir: string;
34 GameWAD: string;
35 gSkipFirstChar: Boolean; (* hack for console/chat input *)
37 implementation
39 uses
40 {$INCLUDE ../nogl/noGLuses.inc}
41 {$IFDEF ENABLE_HOLMES}
42 g_holmes, fui_wadread, fui_style, fui_gfx_gl,
43 {$ENDIF}
44 SDL2, wadreader, e_log, g_window,
45 e_graphics, e_input, g_game, g_console, g_gui,
46 e_sound, g_options, g_sound, g_player, g_basic,
47 g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
48 g_menu, g_language, g_net, g_touch,
49 utils, conbuf, envvars,
50 xparser;
53 var
54 charbuff: packed array [0..15] of AnsiChar;
56 procedure Main();
57 var
58 sdlflags: LongWord;
59 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
60 flexloaded: Boolean;
61 {$ENDIF}
62 begin
63 e_InitWritelnDriver();
65 GetDir(0, GameDir);
66 MapsDir := GameDir + '/maps/';
67 DataDir := GameDir + '/data/';
68 ModelsDir := DataDir + 'models/';
69 GameWAD := DataDir + 'Game.wad';
71 e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE);
73 e_WriteLog(
74 'Doom 2D: Forever version ' + GAME_VERSION +
75 ' proto ' + IntToStr(NET_PROTOCOL_VER),
76 TMsgType.Notify
77 );
78 e_WriteLog(
79 'Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME,
80 TMsgType.Notify
81 );
83 {$IFDEF HEADLESS}
84 conbufDumpToStdOut := true;
85 {$ENDIF}
86 e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
88 {$IFDEF HEADLESS}
89 {$IFDEF USE_SDLMIXER}
90 sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
91 // HACK: shit this into env and hope for the best
92 SetEnvVar('SDL_AUDIODRIVER', 'dummy');
93 {$ELSE}
94 sdlflags := SDL_INIT_TIMER or $00004000;
95 {$ENDIF}
96 {$ELSE}
97 {$IFDEF USE_SDLMIXER}
98 {*sdlflags := SDL_INIT_EVERYTHING;*}
99 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
100 {$ELSE}
101 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
102 {$ENDIF}
103 {$ENDIF}
105 SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0');
107 if SDL_Init(sdlflags) < 0 then
108 raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
110 e_WriteLog('Read config file', TMsgType.Notify);
111 g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
113 //GetSystemDefaultLCID()
115 //e_WriteLog('Read language file', MSG_NOTIFY);
116 //g_Language_Load(DataDir + gLanguage + '.txt');
117 e_WriteLog(gLanguage, TMsgType.Notify);
118 g_Language_Set(gLanguage);
120 {$IFNDEF HEADLESS}
121 {$IFNDEF ANDROID}
122 SDL_StartTextInput();
123 {$ENDIF}
124 {$ENDIF}
126 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
127 flexloaded := true;
128 if not fuiAddWad('flexui.wad') then
129 begin
130 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
131 end;
132 try
133 fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
134 fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
135 fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
136 fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
137 fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
138 except on e: Exception do
139 begin
140 writeln('ERROR loading FlexUI fonts');
141 flexloaded := false;
142 //raise;
143 end;
144 else
145 begin
146 flexloaded := false;
147 //raise;
148 end;
149 end;
150 if (flexloaded) then
151 begin
152 try
153 e_LogWriteln('FlexUI: loading stylesheet...');
154 uiLoadStyles('flexui/widgets.wgs');
155 except on e: TParserException do
156 begin
157 writeln('ERROR at (', e.tokLine, ',', e.tokCol, '): ', e.message);
158 //raise;
159 flexloaded := false;
160 end;
161 else
162 begin
163 //raise;
164 flexloaded := false;
165 end;
166 end;
167 end;
168 g_holmes_imfunctional := not flexloaded;
169 {$ENDIF}
171 e_WriteLog('Entering SDLMain', TMsgType.Notify);
173 {$WARNINGS OFF}
174 SDLMain();
175 {$WARNINGS ON}
177 {$IFNDEF HEADLESS}
178 SDL_StopTextInput();
179 {$ENDIF}
181 e_WriteLog('Releasing SDL', TMsgType.Notify);
182 SDL_Quit();
183 end;
185 procedure Init();
186 var
187 NoSound: Boolean;
188 begin
189 Randomize;
191 {$IFDEF HEADLESS}
192 {$IFDEF USE_SDLMIXER}
193 NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
194 {$ELSE}
195 NoSound := True; // FMOD backend will sort it out
196 {$ENDIF}
197 {$ELSE}
198 NoSound := False;
199 {$ENDIF}
201 e_WriteLog('Init Input', TMsgType.Notify);
202 e_InitInput();
203 g_Touch_Init;
205 (*
206 if (e_JoysticksAvailable > 0) then
207 e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
208 else
209 e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
210 *)
212 if (not gNoSound) then
213 begin
214 e_WriteLog('Initializing sound system', TMsgType.Notify);
215 e_InitSoundSystem(NoSound);
216 end;
218 e_WriteLog('Init game', TMsgType.Notify);
219 g_Game_Init();
221 FillChar(charbuff, sizeof(charbuff), ' ');
222 end;
225 procedure Release();
226 begin
227 e_WriteLog('Releasing engine', TMsgType.Notify);
228 e_ReleaseEngine();
230 e_WriteLog('Releasing Input', TMsgType.Notify);
231 e_ReleaseInput();
233 if not gNoSound then
234 begin
235 e_WriteLog('Releasing FMOD', TMsgType.Notify);
236 e_ReleaseSoundSystem();
237 end;
238 end;
241 procedure Update ();
242 begin
243 g_Game_Update();
244 end;
247 procedure Draw ();
248 begin
249 g_Game_Draw();
250 end;
253 function Translit (const S: AnsiString): AnsiString;
254 var
255 i: Integer;
256 begin
257 Result := S;
258 for i := 1 to Length(Result) do
259 begin
260 case Result[i] of
261 'É': Result[i] := 'Q';
262 'Ö': Result[i] := 'W';
263 'Ó': Result[i] := 'E';
264 'Ê': Result[i] := 'R';
265 'Å': Result[i] := 'T';
266 'Í': Result[i] := 'Y';
267 'Ã': Result[i] := 'U';
268 'Ø': Result[i] := 'I';
269 'Ù': Result[i] := 'O';
270 'Ç': Result[i] := 'P';
271 'Õ': Result[i] := '['; //Chr(219);
272 'Ú': Result[i] := ']'; //Chr(221);
273 'Ô': Result[i] := 'A';
274 'Û': Result[i] := 'S';
275 'Â': Result[i] := 'D';
276 'À': Result[i] := 'F';
277 'Ï': Result[i] := 'G';
278 'Ð': Result[i] := 'H';
279 'Î': Result[i] := 'J';
280 'Ë': Result[i] := 'K';
281 'Ä': Result[i] := 'L';
282 'Æ': Result[i] := ';'; //Chr(186);
283 'Ý': Result[i] := #39; //Chr(222);
284 'ß': Result[i] := 'Z';
285 '×': Result[i] := 'X';
286 'Ñ': Result[i] := 'C';
287 'Ì': Result[i] := 'V';
288 'È': Result[i] := 'B';
289 'Ò': Result[i] := 'N';
290 'Ü': Result[i] := 'M';
291 'Á': Result[i] := ','; //Chr(188);
292 'Þ': Result[i] := '.'; //Chr(190);
293 end;
294 end;
295 end;
298 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
299 var
300 ls1, ls2: string;
301 begin
302 ls1 := CheatEng[ct];
303 ls2 := Translit(CheatRus[ct]);
304 if length(ls1) = 0 then ls1 := '~';
305 if length(ls2) = 0 then ls2 := '~';
306 result :=
307 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
308 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
309 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
310 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
312 if ct = I_GAME_CHEAT_JETPACK then
313 begin
314 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
315 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
316 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
317 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
318 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
319 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
320 end;
322 end;
325 procedure Cheat ();
326 const
327 CHEAT_DAMAGE = 500;
328 label
329 Cheated;
330 var
331 s, s2: string;
332 c: ShortString;
333 a: Integer;
334 begin
336 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
337 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
338 or g_Game_IsNet then Exit;
340 if not gGameOn then exit;
341 if not conIsCheatsEnabled then exit;
343 s := 'SOUND_GAME_RADIO';
345 //
346 if CheckCheat(I_GAME_CHEAT_GODMODE) then
347 begin
348 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
349 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
350 goto Cheated;
351 end;
352 // RAMBO
353 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
354 begin
355 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
356 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
357 goto Cheated;
358 end;
359 // TANK
360 if CheckCheat(I_GAME_CHEAT_HEALTH) then
361 begin
362 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
363 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
364 goto Cheated;
365 end;
366 // IDDQD
367 if CheckCheat(I_GAME_CHEAT_DEATH) then
368 begin
369 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
370 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
371 s := 'SOUND_MONSTER_HAHA';
372 goto Cheated;
373 end;
374 //
375 if CheckCheat(I_GAME_CHEAT_DOORS) then
376 begin
377 g_Triggers_OpenAll();
378 goto Cheated;
379 end;
380 // GOODBYE
381 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
382 begin
383 if gTriggers <> nil then
384 for a := 0 to High(gTriggers) do
385 if gTriggers[a].TriggerType = TRIGGER_EXIT then
386 begin
387 gExitByTrigger := True;
388 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
389 g_Game_ExitLevel(gTriggers[a].tgcMap);
390 Break;
391 end;
392 goto Cheated;
393 end;
394 //
395 s2 := Copy(charbuff, 15, 2);
396 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
397 begin
398 if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
399 begin
400 c := 'MAP'+s2;
401 g_Game_ExitLevel(c);
402 end;
403 goto Cheated;
404 end;
405 //
406 if CheckCheat(I_GAME_CHEAT_FLY) then
407 begin
408 gFly := not gFly;
409 goto Cheated;
410 end;
411 // BULLFROG
412 if CheckCheat(I_GAME_CHEAT_JUMPS) then
413 begin
414 VEL_JUMP := 30-VEL_JUMP;
415 goto Cheated;
416 end;
417 // FORMULA1
418 if CheckCheat(I_GAME_CHEAT_SPEED) then
419 begin
420 MAX_RUNVEL := 32-MAX_RUNVEL;
421 goto Cheated;
422 end;
423 // CONDOM
424 if CheckCheat(I_GAME_CHEAT_SUIT) then
425 begin
426 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
427 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
428 goto Cheated;
429 end;
430 //
431 if CheckCheat(I_GAME_CHEAT_AIR) then
432 begin
433 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
434 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
435 goto Cheated;
436 end;
437 // PURELOVE
438 if CheckCheat(I_GAME_CHEAT_BERSERK) then
439 begin
440 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
441 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
442 goto Cheated;
443 end;
444 //
445 if CheckCheat(I_GAME_CHEAT_JETPACK) then
446 begin
447 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
448 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
449 goto Cheated;
450 end;
451 // CASPER
452 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
453 begin
454 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
455 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
456 goto Cheated;
457 end;
458 //
459 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
460 begin
461 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
462 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
463 goto Cheated;
464 end;
465 // INFERNO
466 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
467 begin
468 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
469 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
470 goto Cheated;
471 end;
472 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
473 begin
474 gAimLine := not gAimLine;
475 goto Cheated;
476 end;
477 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
478 begin
479 gShowMap := not gShowMap;
480 goto Cheated;
481 end;
482 Exit;
484 Cheated:
485 g_Sound_PlayEx(s);
486 end;
489 procedure KeyPress (K: Word);
490 var
491 Msg: g_gui.TMessage;
492 begin
493 case K of
494 IK_PAUSE: // <Pause/Break>:
495 begin
496 if (g_ActiveWindow = nil) then g_Game_Pause(not gPause);
497 end;
499 IK_BACKQUOTE, VK_CONSOLE: // <`/~/¨/¸>:
500 begin
501 if not gChatShow then
502 g_Console_Switch()
503 end;
505 IK_ESCAPE, VK_ESCAPE: // <Esc>:
506 begin
507 if gChatShow then
508 begin
509 g_Console_Chat_Switch();
510 Exit;
511 end;
513 if gConsoleShow then
514 begin
515 g_Console_Switch();
516 end
517 else if (g_ActiveWindow <> nil) then
518 begin
519 Msg.Msg := WM_KEYDOWN;
520 Msg.WParam := IK_ESCAPE;
521 g_ActiveWindow.OnMessage(Msg);
522 if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
523 end
524 else if (gState <> STATE_FOLD) then
525 begin
526 if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
527 begin
528 g_Game_InGameMenu(True);
529 end
530 else if (gExit = 0) and (gState <> STATE_SLIST) then
531 begin
532 if (gState <> STATE_MENU) then
533 begin
534 if (NetMode <> NET_NONE) then
535 begin
536 g_Game_StopAllSounds(True);
537 g_Game_Free;
538 gState := STATE_MENU;
539 Exit;
540 end;
541 end;
542 g_GUI_ShowWindow('MainMenu');
543 g_Sound_PlayEx('MENU_OPEN');
544 end;
545 end;
546 end;
548 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
549 begin // <F2> .. <F6> � <F12>
550 if gGameOn and (not gConsoleShow) and (not gChatShow) then
551 begin
552 while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
553 if (not g_Game_IsNet) then g_Game_Pause(True);
554 case K of
555 IK_F2: g_Menu_Show_SaveMenu();
556 IK_F3: g_Menu_Show_LoadMenu();
557 IK_F4: g_Menu_Show_GameSetGame();
558 IK_F5: g_Menu_Show_OptionsVideo();
559 IK_F6: g_Menu_Show_OptionsSound();
560 IK_F7: g_Menu_Show_EndGameMenu();
561 IK_F10: g_Menu_Show_QuitGameMenu();
562 end;
563 end;
564 end;
566 else
567 begin
568 gJustChatted := False;
569 if gConsoleShow or gChatShow then
570 begin
571 g_Console_Control(K);
572 end
573 else if (g_ActiveWindow <> nil) then
574 begin
575 Msg.Msg := WM_KEYDOWN;
576 Msg.WParam := K;
577 g_ActiveWindow.OnMessage(Msg);
578 end
579 else if (gState = STATE_MENU) then
580 begin
581 g_GUI_ShowWindow('MainMenu');
582 g_Sound_PlayEx('MENU_OPEN');
583 end;
584 end;
585 end;
586 end;
589 procedure CharPress (C: AnsiChar);
590 var
591 Msg: g_gui.TMessage;
592 a: Integer;
593 begin
594 if gSkipFirstChar then
595 begin
596 gSkipFirstChar := False;
597 Exit
598 end;
600 if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then Exit;
602 if gConsoleShow or gChatShow then
603 begin
604 g_Console_Char(C);
605 end
606 else if (g_ActiveWindow <> nil) then
607 begin
608 Msg.Msg := WM_CHAR;
609 Msg.WParam := Ord(C);
610 g_ActiveWindow.OnMessage(Msg);
611 end
612 else
613 begin
614 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
615 charbuff[15] := upcase1251(C);
616 Cheat();
617 end;
618 end;
621 end.