1 (* Copyright (C) DooM 2D:Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
26 procedure KeyPress (K
: Word);
27 procedure CharPress (C
: AnsiChar);
40 SDL2
, GL
, GLExt
, wadreader
, e_log
, g_window
,
41 e_graphics
, e_input
, g_game
, g_console
, g_gui
,
42 e_sound
, g_options
, g_sound
, g_player
,
43 g_weapons
, SysUtils
, g_triggers
, MAPDEF
, g_map
,
44 g_menu
, g_language
, g_net
, g_holmes
,
45 utils
, conbuf
, envvars
, fui_wadread
, fui_style
,
50 charbuff
: packed array [0..15] of AnsiChar;
56 e_InitWritelnDriver();
59 MapsDir
:= GameDir
+ '/maps/';
60 DataDir
:= GameDir
+ '/data/';
61 ModelsDir
:= DataDir
+ 'models/';
62 GameWAD
:= DataDir
+ 'Game.wad';
64 e_InitLog(GameDir
+ '/' + LOG_FILENAME
, TWriteMode
.WM_NEWFILE
);
66 e_WriteLog('Read config file', TMsgType
.Notify
);
67 g_Options_Read(GameDir
+ '/' + CONFIG_FILENAME
);
70 conbufDumpToStdOut
:= true;
72 e_WriteToStdOut
:= False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
74 //GetSystemDefaultLCID()
76 //e_WriteLog('Read language file', MSG_NOTIFY);
77 //g_Language_Load(DataDir + gLanguage + '.txt');
78 e_WriteLog(gLanguage
, TMsgType
.Notify
);
79 g_Language_Set(gLanguage
);
83 sdlflags
:= SDL_INIT_TIMER
or SDL_INIT_AUDIO
or $00004000;
84 // HACK: shit this into env and hope for the best
85 SetEnvVar('SDL_AUDIODRIVER', 'dummy');
87 sdlflags
:= SDL_INIT_TIMER
or $00004000;
91 sdlflags
:= SDL_INIT_EVERYTHING
;
93 sdlflags
:= SDL_INIT_JOYSTICK
or SDL_INIT_TIMER
or SDL_INIT_VIDEO
;
96 if SDL_Init(sdlflags
) < 0 then
97 raise Exception
.Create('SDL: Init failed: ' + SDL_GetError());
100 SDL_StartTextInput();
104 if not fuiAddWad('flexui.wad') then
106 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
108 g_holmes_imfunctional
:= true;
110 e_LogWriteln('FlexUI: loading stylesheet...');
111 uiLoadStyles('flexui/widgets.wgs');
112 g_holmes_imfunctional
:= false;
113 except on e
: TParserException
do
115 writeln('ERROR at (', e
.tokLine
, ',', e
.tokCol
, '): ', e
.message);
125 e_WriteLog('Entering SDLMain', TMsgType
.Notify
);
135 e_WriteLog('Releasing SDL', TMsgType
.Notify
);
146 {$IFDEF USE_SDLMIXER}
147 NoSound
:= False; // hope env has set SDL_AUDIODRIVER to dummy
149 NoSound
:= True; // FMOD backend will sort it out
155 e_WriteLog('Init Input', TMsgType
.Notify
);
158 if (e_JoysticksAvailable
> 0) then
159 e_WriteLog('Input: Joysticks available.', TMsgType
.Notify
)
161 e_WriteLog('Input: No Joysticks.', TMsgType
.Notify
);
163 if (not gNoSound
) then
165 e_WriteLog('Initializing sound system', TMsgType
.Notify
);
166 e_InitSoundSystem(NoSound
);
169 e_WriteLog('Init game', TMsgType
.Notify
);
172 FillChar(charbuff
, sizeof(charbuff
), ' ');
178 e_WriteLog('Releasing engine', TMsgType
.Notify
);
181 e_WriteLog('Releasing Input', TMsgType
.Notify
);
186 e_WriteLog('Releasing FMOD', TMsgType
.Notify
);
187 e_ReleaseSoundSystem();
204 function Translit (const S
: AnsiString): AnsiString;
209 for i
:= 1 to Length(Result
) do
212 'É': Result
[i
] := 'Q';
213 'Ö': Result
[i
] := 'W';
214 'Ó': Result
[i
] := 'E';
215 'Ê': Result
[i
] := 'R';
216 'Å': Result
[i
] := 'T';
217 'Í': Result
[i
] := 'Y';
218 'Ã': Result
[i
] := 'U';
219 'Ø': Result
[i
] := 'I';
220 'Ù': Result
[i
] := 'O';
221 'Ç': Result
[i
] := 'P';
222 'Õ': Result
[i
] := '['; //Chr(219);
223 'Ú': Result
[i
] := ']'; //Chr(221);
224 'Ô': Result
[i
] := 'A';
225 'Û': Result
[i
] := 'S';
226 'Â': Result
[i
] := 'D';
227 'À': Result
[i
] := 'F';
228 'Ï': Result
[i
] := 'G';
229 'Ð': Result
[i
] := 'H';
230 'Î': Result
[i
] := 'J';
231 'Ë': Result
[i
] := 'K';
232 'Ä': Result
[i
] := 'L';
233 'Æ': Result
[i
] := ';'; //Chr(186);
234 'Ý': Result
[i
] := #39; //Chr(222);
235 'ß': Result
[i
] := 'Z';
236 '×': Result
[i
] := 'X';
237 'Ñ': Result
[i
] := 'C';
238 'Ì': Result
[i
] := 'V';
239 'È': Result
[i
] := 'B';
240 'Ò': Result
[i
] := 'N';
241 'Ü': Result
[i
] := 'M';
242 'Á': Result
[i
] := ','; //Chr(188);
243 'Þ': Result
[i
] := '.'; //Chr(190);
249 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
254 ls2
:= Translit(CheatRus
[ct
]);
255 if length(ls1
) = 0 then ls1
:= '~';
256 if length(ls2
) = 0 then ls2
:= '~';
258 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
259 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
260 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
261 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
263 if ct = I_GAME_CHEAT_JETPACK then
265 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
266 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
267 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
268 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
269 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
270 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
287 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
288 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
289 or g_Game_IsNet then Exit;
291 if not gGameOn
then exit
;
292 if not conIsCheatsEnabled
then exit
;
294 s
:= 'SOUND_GAME_RADIO';
297 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
299 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
300 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
304 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
306 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
307 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
311 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
313 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
314 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
318 if CheckCheat(I_GAME_CHEAT_DEATH
) then
320 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
321 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
322 s
:= 'SOUND_MONSTER_HAHA';
326 if CheckCheat(I_GAME_CHEAT_DOORS
) then
328 g_Triggers_OpenAll();
332 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
334 if gTriggers
<> nil then
335 for a
:= 0 to High(gTriggers
) do
336 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
338 gExitByTrigger
:= True;
339 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
340 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
346 s2
:= Copy(charbuff
, 15, 2);
347 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
349 if g_Map_Exist(MapsDir
+gGameSettings
.WAD
+':\MAP'+s2
) then
359 if CheckCheat(I_GAME_CHEAT_FLY
) then
365 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
367 VEL_JUMP
:= 30-VEL_JUMP
;
371 if CheckCheat(I_GAME_CHEAT_SPEED
) then
373 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
377 if CheckCheat(I_GAME_CHEAT_SUIT
) then
379 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
380 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
384 if CheckCheat(I_GAME_CHEAT_AIR
) then
386 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
387 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
391 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
393 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
394 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
398 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
400 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
401 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
405 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
407 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
408 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
412 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
414 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
415 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
419 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
421 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
422 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
425 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
427 gAimLine
:= not gAimLine
;
430 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
432 gShowMap
:= not gShowMap
;
442 procedure KeyPress (K
: Word);
447 IK_PAUSE
: // <Pause/Break>:
449 if (g_ActiveWindow
= nil) then g_Game_Pause(not gPause
);
452 IK_BACKQUOTE
: // <`/~/¨/¸>:
461 g_Console_Chat_Switch();
469 else if (g_ActiveWindow
<> nil) then
471 Msg
.Msg
:= WM_KEYDOWN
;
472 Msg
.WParam
:= IK_ESCAPE
;
473 g_ActiveWindow
.OnMessage(Msg
);
475 else if (gState
<> STATE_FOLD
) then
477 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
479 g_Game_InGameMenu(True);
481 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
483 if (gState
<> STATE_MENU
) then
485 if (NetMode
<> NET_NONE
) then
487 g_Game_StopAllSounds(True);
489 gState
:= STATE_MENU
;
493 g_GUI_ShowWindow('MainMenu');
494 g_Sound_PlayEx('MENU_OPEN');
499 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
500 begin // <F2> .. <F6> � <F12>
501 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
503 while g_ActiveWindow
<> nil do g_GUI_HideWindow(False);
504 if (not g_Game_IsNet
) then g_Game_Pause(True);
506 IK_F2
: g_Menu_Show_SaveMenu();
507 IK_F3
: g_Menu_Show_LoadMenu();
508 IK_F4
: g_Menu_Show_GameSetGame();
509 IK_F5
: g_Menu_Show_OptionsVideo();
510 IK_F6
: g_Menu_Show_OptionsSound();
511 IK_F7
: g_Menu_Show_EndGameMenu();
512 IK_F10
: g_Menu_Show_QuitGameMenu();
519 gJustChatted
:= False;
520 if gConsoleShow
or gChatShow
then
522 g_Console_Control(K
);
524 else if (g_ActiveWindow
<> nil) then
526 Msg
.Msg
:= WM_KEYDOWN
;
528 g_ActiveWindow
.OnMessage(Msg
);
530 else if (gState
= STATE_MENU
) then
532 g_GUI_ShowWindow('MainMenu');
533 g_Sound_PlayEx('MENU_OPEN');
540 procedure CharPress (C
: AnsiChar);
545 if (not gChatShow
) and ((C
= '`') or (C
= '~') or (C
= '¸') or (C
= '¨')) then Exit
;
547 if gConsoleShow
or gChatShow
then
551 else if (g_ActiveWindow
<> nil) then
554 Msg
.WParam
:= Ord(C
);
555 g_ActiveWindow
.OnMessage(Msg
);
559 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
560 charbuff
[15] := upcase1251(C
);