DEADSOFTWARE

Added Watt32 support
[d2df-sdl.git] / src / game / g_main.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_main;
19 interface
21 procedure Main ();
22 procedure Init ();
23 procedure Release ();
24 procedure Update ();
25 procedure Draw ();
26 procedure KeyPress (K: Word);
27 procedure CharPress (C: AnsiChar);
29 var
30 GameDir: string;
31 DataDir: string;
32 MapsDir: string;
33 ModelsDir: string;
34 GameWAD: string;
37 implementation
39 uses
40 {$INCLUDE ../nogl/noGLuses.inc}
41 {$IF DEFINED(GO32V2) AND NOT DEFINED(USE_ENETWRAP)}
42 Watt32,
43 {$ENDIF}
44 {$IFDEF ENABLE_HOLMES}
45 g_holmes, fui_wadread, fui_style, fui_gfx_gl,
46 {$ENDIF}
47 SDL2, wadreader, e_log, g_window,
48 e_graphics, e_input, g_game, g_console, g_gui,
49 e_sound, g_options, g_sound, g_player, g_basic,
50 g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
51 g_menu, g_language, g_net, g_touch,
52 utils, conbuf, envvars,
53 xparser;
56 var
57 charbuff: packed array [0..15] of AnsiChar;
59 procedure Main();
60 var
61 sdlflags: LongWord;
62 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
63 flexloaded: Boolean;
64 {$ENDIF}
65 begin
66 e_InitWritelnDriver();
68 GetDir(0, GameDir);
69 MapsDir := GameDir + '/maps/';
70 DataDir := GameDir + '/data/';
71 ModelsDir := DataDir + 'models/';
72 GameWAD := DataDir + 'Game.wad';
74 e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE);
76 e_WriteLog(
77 'Doom 2D: Forever version ' + GAME_VERSION +
78 ' proto ' + IntToStr(NET_PROTOCOL_VER),
79 TMsgType.Notify
80 );
81 e_WriteLog(
82 'Build date: ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME,
83 TMsgType.Notify
84 );
86 {$IF DEFINED(GO32V2) AND NOT DEFINED(USE_ENETWRAP)}
87 sdlflags := sock_init;
88 {$IFDEF USE_SDL2ALLEGRO}
89 hires_timer(0);
90 init_userSuppliedTimerTick;
91 {$ENDIF}
92 e_WriteLog('Wattcp Init: (' + IntToStr(sdlflags) + ') ' + sock_init_err, TMsgType.Notify);
93 e_WriteLog('Wattcp Version: ' + wattcpVersion, TMsgType.Notify);
94 e_WriteLog('Wattcp Capabilities: ' + wattcpCapabilities, TMsgType.Notify);
95 e_WriteLog('Wattcp IP: ' +
96 IntToStr(my_ip_addr div 16777216 mod 256) + '.' +
97 IntToStr(my_ip_addr div 65536 mod 256) + '.' +
98 IntToStr(my_ip_addr div 256 mod 256) + '.' +
99 IntToStr(my_ip_addr mod 256),
100 TMsgType.Notify
101 );
102 {$ENDIF}
104 {$IFDEF HEADLESS}
105 conbufDumpToStdOut := true;
106 {$ENDIF}
107 e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
109 {$IFDEF HEADLESS}
110 {$IFDEF USE_SDLMIXER}
111 sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
112 // HACK: shit this into env and hope for the best
113 SetEnvVar('SDL_AUDIODRIVER', 'dummy');
114 {$ELSE}
115 sdlflags := SDL_INIT_TIMER or $00004000;
116 {$ENDIF}
117 {$ELSE}
118 {$IFDEF USE_SDLMIXER}
119 {*sdlflags := SDL_INIT_EVERYTHING;*}
120 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
121 {$ELSE}
122 sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
123 {$ENDIF}
124 {$ENDIF}
126 SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0');
128 if SDL_Init(sdlflags) < 0 then
129 raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
131 e_WriteLog('Read config file', TMsgType.Notify);
132 g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
134 //GetSystemDefaultLCID()
136 //e_WriteLog('Read language file', MSG_NOTIFY);
137 //g_Language_Load(DataDir + gLanguage + '.txt');
138 e_WriteLog(gLanguage, TMsgType.Notify);
139 g_Language_Set(gLanguage);
141 {$IFNDEF HEADLESS}
142 {$IFNDEF ANDROID}
143 SDL_StartTextInput();
144 {$ENDIF}
145 {$ENDIF}
147 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
148 flexloaded := true;
149 if not fuiAddWad('flexui.wad') then
150 begin
151 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
152 end;
153 try
154 fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
155 fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
156 fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
157 fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
158 fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
159 except on e: Exception do
160 begin
161 writeln('ERROR loading FlexUI fonts');
162 flexloaded := false;
163 //raise;
164 end;
165 else
166 begin
167 flexloaded := false;
168 //raise;
169 end;
170 end;
171 if (flexloaded) then
172 begin
173 try
174 e_LogWriteln('FlexUI: loading stylesheet...');
175 uiLoadStyles('flexui/widgets.wgs');
176 except on e: TParserException do
177 begin
178 writeln('ERROR at (', e.tokLine, ',', e.tokCol, '): ', e.message);
179 //raise;
180 flexloaded := false;
181 end;
182 else
183 begin
184 //raise;
185 flexloaded := false;
186 end;
187 end;
188 end;
189 g_holmes_imfunctional := not flexloaded;
190 {$ENDIF}
192 e_WriteLog('Entering SDLMain', TMsgType.Notify);
194 {$WARNINGS OFF}
195 SDLMain();
196 {$WARNINGS ON}
198 {$IFNDEF HEADLESS}
199 SDL_StopTextInput();
200 {$ENDIF}
202 e_WriteLog('Releasing SDL', TMsgType.Notify);
203 SDL_Quit();
204 end;
206 procedure Init();
207 var
208 NoSound: Boolean;
209 begin
210 Randomize;
212 {$IFDEF HEADLESS}
213 {$IFDEF USE_SDLMIXER}
214 NoSound := False; // hope env has set SDL_AUDIODRIVER to dummy
215 {$ELSE}
216 NoSound := True; // FMOD backend will sort it out
217 {$ENDIF}
218 {$ELSE}
219 NoSound := False;
220 {$ENDIF}
222 e_WriteLog('Init Input', TMsgType.Notify);
223 e_InitInput();
224 g_Touch_Init;
226 if (e_JoysticksAvailable > 0) then
227 e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
228 else
229 e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
231 if (not gNoSound) then
232 begin
233 e_WriteLog('Initializing sound system', TMsgType.Notify);
234 e_InitSoundSystem(NoSound);
235 end;
237 e_WriteLog('Init game', TMsgType.Notify);
238 g_Game_Init();
240 FillChar(charbuff, sizeof(charbuff), ' ');
241 end;
244 procedure Release();
245 begin
246 e_WriteLog('Releasing engine', TMsgType.Notify);
247 e_ReleaseEngine();
249 e_WriteLog('Releasing Input', TMsgType.Notify);
250 e_ReleaseInput();
252 if not gNoSound then
253 begin
254 e_WriteLog('Releasing FMOD', TMsgType.Notify);
255 e_ReleaseSoundSystem();
256 end;
257 end;
260 procedure Update ();
261 begin
262 g_Game_Update();
263 end;
266 procedure Draw ();
267 begin
268 g_Game_Draw();
269 end;
272 function Translit (const S: AnsiString): AnsiString;
273 var
274 i: Integer;
275 begin
276 Result := S;
277 for i := 1 to Length(Result) do
278 begin
279 case Result[i] of
280 'É': Result[i] := 'Q';
281 'Ö': Result[i] := 'W';
282 'Ó': Result[i] := 'E';
283 'Ê': Result[i] := 'R';
284 'Å': Result[i] := 'T';
285 'Í': Result[i] := 'Y';
286 'Ã': Result[i] := 'U';
287 'Ø': Result[i] := 'I';
288 'Ù': Result[i] := 'O';
289 'Ç': Result[i] := 'P';
290 'Õ': Result[i] := '['; //Chr(219);
291 'Ú': Result[i] := ']'; //Chr(221);
292 'Ô': Result[i] := 'A';
293 'Û': Result[i] := 'S';
294 'Â': Result[i] := 'D';
295 'À': Result[i] := 'F';
296 'Ï': Result[i] := 'G';
297 'Ð': Result[i] := 'H';
298 'Î': Result[i] := 'J';
299 'Ë': Result[i] := 'K';
300 'Ä': Result[i] := 'L';
301 'Æ': Result[i] := ';'; //Chr(186);
302 'Ý': Result[i] := #39; //Chr(222);
303 'ß': Result[i] := 'Z';
304 '×': Result[i] := 'X';
305 'Ñ': Result[i] := 'C';
306 'Ì': Result[i] := 'V';
307 'È': Result[i] := 'B';
308 'Ò': Result[i] := 'N';
309 'Ü': Result[i] := 'M';
310 'Á': Result[i] := ','; //Chr(188);
311 'Þ': Result[i] := '.'; //Chr(190);
312 end;
313 end;
314 end;
317 function CheckCheat (ct: TStrings_Locale; eofs: Integer=0): Boolean;
318 var
319 ls1, ls2: string;
320 begin
321 ls1 := CheatEng[ct];
322 ls2 := Translit(CheatRus[ct]);
323 if length(ls1) = 0 then ls1 := '~';
324 if length(ls2) = 0 then ls2 := '~';
325 result :=
326 (Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)) = ls1) or
327 (Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))) = ls1) or
328 (Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)) = ls2) or
329 (Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))) = ls2);
331 if ct = I_GAME_CHEAT_JETPACK then
332 begin
333 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
334 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
335 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
336 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
337 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
338 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
339 end;
341 end;
344 procedure Cheat ();
345 const
346 CHEAT_DAMAGE = 500;
347 label
348 Cheated;
349 var
350 s, s2: string;
351 c: ShortString;
352 a: Integer;
353 begin
355 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
356 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
357 or g_Game_IsNet then Exit;
359 if not gGameOn then exit;
360 if not conIsCheatsEnabled then exit;
362 s := 'SOUND_GAME_RADIO';
364 //
365 if CheckCheat(I_GAME_CHEAT_GODMODE) then
366 begin
367 if gPlayer1 <> nil then gPlayer1.GodMode := not gPlayer1.GodMode;
368 if gPlayer2 <> nil then gPlayer2.GodMode := not gPlayer2.GodMode;
369 goto Cheated;
370 end;
371 // RAMBO
372 if CheckCheat(I_GAME_CHEAT_WEAPONS) then
373 begin
374 if gPlayer1 <> nil then gPlayer1.AllRulez(False);
375 if gPlayer2 <> nil then gPlayer2.AllRulez(False);
376 goto Cheated;
377 end;
378 // TANK
379 if CheckCheat(I_GAME_CHEAT_HEALTH) then
380 begin
381 if gPlayer1 <> nil then gPlayer1.AllRulez(True);
382 if gPlayer2 <> nil then gPlayer2.AllRulez(True);
383 goto Cheated;
384 end;
385 // IDDQD
386 if CheckCheat(I_GAME_CHEAT_DEATH) then
387 begin
388 if gPlayer1 <> nil then gPlayer1.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
389 if gPlayer2 <> nil then gPlayer2.Damage(CHEAT_DAMAGE, 0, 0, 0, HIT_TRAP);
390 s := 'SOUND_MONSTER_HAHA';
391 goto Cheated;
392 end;
393 //
394 if CheckCheat(I_GAME_CHEAT_DOORS) then
395 begin
396 g_Triggers_OpenAll();
397 goto Cheated;
398 end;
399 // GOODBYE
400 if CheckCheat(I_GAME_CHEAT_NEXTMAP) then
401 begin
402 if gTriggers <> nil then
403 for a := 0 to High(gTriggers) do
404 if gTriggers[a].TriggerType = TRIGGER_EXIT then
405 begin
406 gExitByTrigger := True;
407 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
408 g_Game_ExitLevel(gTriggers[a].tgcMap);
409 Break;
410 end;
411 goto Cheated;
412 end;
413 //
414 s2 := Copy(charbuff, 15, 2);
415 if CheckCheat(I_GAME_CHEAT_CHANGEMAP, 2) and (s2[1] >= '0') and (s2[1] <= '9') and (s2[2] >= '0') and (s2[2] <= '9') then
416 begin
417 if g_Map_Exist(MapsDir+gGameSettings.WAD+':\MAP'+s2) then
418 begin
419 c := 'MAP'+s2;
420 g_Game_ExitLevel(c);
421 end;
422 goto Cheated;
423 end;
424 //
425 if CheckCheat(I_GAME_CHEAT_FLY) then
426 begin
427 gFly := not gFly;
428 goto Cheated;
429 end;
430 // BULLFROG
431 if CheckCheat(I_GAME_CHEAT_JUMPS) then
432 begin
433 VEL_JUMP := 30-VEL_JUMP;
434 goto Cheated;
435 end;
436 // FORMULA1
437 if CheckCheat(I_GAME_CHEAT_SPEED) then
438 begin
439 MAX_RUNVEL := 32-MAX_RUNVEL;
440 goto Cheated;
441 end;
442 // CONDOM
443 if CheckCheat(I_GAME_CHEAT_SUIT) then
444 begin
445 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_SUIT);
446 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_SUIT);
447 goto Cheated;
448 end;
449 //
450 if CheckCheat(I_GAME_CHEAT_AIR) then
451 begin
452 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_OXYGEN);
453 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_OXYGEN);
454 goto Cheated;
455 end;
456 // PURELOVE
457 if CheckCheat(I_GAME_CHEAT_BERSERK) then
458 begin
459 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_MEDKIT_BLACK);
460 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_MEDKIT_BLACK);
461 goto Cheated;
462 end;
463 //
464 if CheckCheat(I_GAME_CHEAT_JETPACK) then
465 begin
466 if gPlayer1 <> nil then gPlayer1.GiveItem(ITEM_JETPACK);
467 if gPlayer2 <> nil then gPlayer2.GiveItem(ITEM_JETPACK);
468 goto Cheated;
469 end;
470 // CASPER
471 if CheckCheat(I_GAME_CHEAT_NOCLIP) then
472 begin
473 if gPlayer1 <> nil then gPlayer1.SwitchNoClip;
474 if gPlayer2 <> nil then gPlayer2.SwitchNoClip;
475 goto Cheated;
476 end;
477 //
478 if CheckCheat(I_GAME_CHEAT_NOTARGET) then
479 begin
480 if gPlayer1 <> nil then gPlayer1.NoTarget := not gPlayer1.NoTarget;
481 if gPlayer2 <> nil then gPlayer2.NoTarget := not gPlayer2.NoTarget;
482 goto Cheated;
483 end;
484 // INFERNO
485 if CheckCheat(I_GAME_CHEAT_NORELOAD) then
486 begin
487 if gPlayer1 <> nil then gPlayer1.NoReload := not gPlayer1.NoReload;
488 if gPlayer2 <> nil then gPlayer2.NoReload := not gPlayer2.NoReload;
489 goto Cheated;
490 end;
491 if CheckCheat(I_GAME_CHEAT_AIMLINE) then
492 begin
493 gAimLine := not gAimLine;
494 goto Cheated;
495 end;
496 if CheckCheat(I_GAME_CHEAT_AUTOMAP) then
497 begin
498 gShowMap := not gShowMap;
499 goto Cheated;
500 end;
501 Exit;
503 Cheated:
504 g_Sound_PlayEx(s);
505 end;
508 procedure KeyPress (K: Word);
509 var
510 Msg: g_gui.TMessage;
511 begin
512 case K of
513 IK_PAUSE: // <Pause/Break>:
514 begin
515 if (g_ActiveWindow = nil) then g_Game_Pause(not gPause);
516 end;
518 IK_BACKQUOTE, VK_CONSOLE: // <`/~/¨/¸>:
519 begin
520 g_Console_Switch();
521 end;
523 IK_ESCAPE, VK_ESCAPE: // <Esc>:
524 begin
525 if gChatShow then
526 begin
527 g_Console_Chat_Switch();
528 Exit;
529 end;
531 if gConsoleShow then
532 begin
533 g_Console_Switch();
534 end
535 else if (g_ActiveWindow <> nil) then
536 begin
537 Msg.Msg := WM_KEYDOWN;
538 Msg.WParam := IK_ESCAPE;
539 g_ActiveWindow.OnMessage(Msg);
540 if (not g_Game_IsNet) and (g_ActiveWindow = nil) then g_Game_Pause(false); //Fn loves to do this
541 end
542 else if (gState <> STATE_FOLD) then
543 begin
544 if gGameOn or (gState = STATE_INTERSINGLE) or (gState = STATE_INTERCUSTOM) then
545 begin
546 g_Game_InGameMenu(True);
547 end
548 else if (gExit = 0) and (gState <> STATE_SLIST) then
549 begin
550 if (gState <> STATE_MENU) then
551 begin
552 if (NetMode <> NET_NONE) then
553 begin
554 g_Game_StopAllSounds(True);
555 g_Game_Free;
556 gState := STATE_MENU;
557 Exit;
558 end;
559 end;
560 g_GUI_ShowWindow('MainMenu');
561 g_Sound_PlayEx('MENU_OPEN');
562 end;
563 end;
564 end;
566 IK_F2, IK_F3, IK_F4, IK_F5, IK_F6, IK_F7, IK_F10:
567 begin // <F2> .. <F6> � <F12>
568 if gGameOn and (not gConsoleShow) and (not gChatShow) then
569 begin
570 while (g_ActiveWindow <> nil) do g_GUI_HideWindow(False);
571 if (not g_Game_IsNet) then g_Game_Pause(True);
572 case K of
573 IK_F2: g_Menu_Show_SaveMenu();
574 IK_F3: g_Menu_Show_LoadMenu();
575 IK_F4: g_Menu_Show_GameSetGame();
576 IK_F5: g_Menu_Show_OptionsVideo();
577 IK_F6: g_Menu_Show_OptionsSound();
578 IK_F7: g_Menu_Show_EndGameMenu();
579 IK_F10: g_Menu_Show_QuitGameMenu();
580 end;
581 end;
582 end;
584 else
585 begin
586 gJustChatted := False;
587 if gConsoleShow or gChatShow then
588 begin
589 g_Console_Control(K);
590 end
591 else if (g_ActiveWindow <> nil) then
592 begin
593 Msg.Msg := WM_KEYDOWN;
594 Msg.WParam := K;
595 g_ActiveWindow.OnMessage(Msg);
596 end
597 else if (gState = STATE_MENU) then
598 begin
599 g_GUI_ShowWindow('MainMenu');
600 g_Sound_PlayEx('MENU_OPEN');
601 end;
602 end;
603 end;
604 end;
607 procedure CharPress (C: AnsiChar);
608 var
609 Msg: g_gui.TMessage;
610 a: Integer;
611 begin
612 if (not gChatShow) and ((C = '`') or (C = '~') or (C = '¸') or (C = '¨')) then Exit;
614 if gConsoleShow or gChatShow then
615 begin
616 g_Console_Char(C);
617 end
618 else if (g_ActiveWindow <> nil) then
619 begin
620 Msg.Msg := WM_CHAR;
621 Msg.WParam := Ord(C);
622 g_ActiveWindow.OnMessage(Msg);
623 end
624 else
625 begin
626 for a := 0 to 14 do charbuff[a] := charbuff[a+1];
627 charbuff[15] := upcase1251(C);
628 Cheat();
629 end;
630 end;
633 end.