DEADSOFTWARE

d2df-sdl.git
2022-01-18 DeaDDooMERrender: remove graphics data from TAnimationState
2022-01-18 DeaDDooMERmodels: fix player walk + fire
2022-01-18 DeaDDooMERrender: remove references to r_playermodel/r_game from...
2022-01-17 DeaDDooMERserver: build headless with completely disabled render...
2022-01-17 DeaDDooMERrender: use only r_render to access render
2022-01-17 DeaDDooMERrender: calculate message size in render
2022-01-17 DeaDDooMERrender: move screenshorts into render
2022-01-17 DeaDDooMERgame: remove unneded render imports
2022-01-17 DeaDDooMERrender: load shell textures in render
2022-01-17 DeaDDooMERrender: load sky in render
2022-01-17 DeaDDooMERrender: move more texture load code into render
2022-01-16 DeaDDooMERpanels: fix water/acid splashes
2022-01-16 DeaDDooMERrender: remove TAnimation
2022-01-16 DeaDDooMERrender: use TPlayerModel for corpse drawing
2022-01-16 DeaDDooMERrender: player punch TAnimation -> TAnimationState
2022-01-16 DeaDDooMERrender: draw flag animation using TAnimationState
2022-01-17 DeaDDooMERrender: fix animated textures
2022-01-17 DeaDDooMERrender: hide panel textures into render
2022-01-16 DeaDDooMERrender: use TAnimationState instead of TAnimation
2022-01-16 DeaDDooMERrender: hide gib textures within render
2022-01-16 DeaDDooMERmodels: remove TModelInfo
2022-01-16 DeaDDooMERmodels: remove superfluous fire state
2022-01-16 DeaDDooMERmodels: remove sounds from player model state
2022-01-16 DeaDDooMERrender: remove flag animation from player model state
2022-01-16 DeaDDooMERrender: move player model texture loading into render
2022-01-04 DeaDDooMERrender: use TAnimationState for monsters
2022-01-04 DeaDDooMERrender: move gfx-once objects into render code
2022-01-03 DeaDDooMERrender: use TAnimationState for items
2022-01-03 DeaDDooMERrender: use TAnimationState for projectiles
2021-06-29 DeaDDooMERrender: move textures loaders to render
2021-06-29 DeaDDooMERrender: separate animation drawing from game code
2021-06-29 DeaDDooMERrender: fix gles builds
2021-06-29 DeaDDooMERsystem: remove direct videomode change
2021-06-29 DeaDDooMERsystem: remove sys_Delay
2021-06-29 DeaDDooMERsystem: remove sys_GetTicks
2021-06-29 DeaDDooMERsystem: remove unused imports
2021-06-29 DeaDDooMERrender: system: move gl related code from system driver
2021-06-29 DeaDDooMERrender: move screen resize handler from io-driver
2021-06-29 DeaDDooMERsfs: fix garbage collector
2021-06-29 DeaDDooMERcleanup: clean boot sequence
2021-06-29 DeaDDooMERandroid: export jni functions
2021-06-29 DeaDDooMERcleanup: move init and main loop code from g_window
2021-06-29 DeaDDooMERcleanup: remove g_main.pas
2021-06-29 DeaDDooMERrender: fix unused variable warnings
2021-06-29 DeaDDooMERrender: move e_texture -> r_texture
2021-06-29 DeaDDooMERrender: completely remove opengl calls form game code
2021-06-29 DeaDDooMERrender: remove g_window dependency on r_graphics and GL
2021-06-29 DeaDDooMERcleanup: remove g_options dependency on r_graphics
2021-06-29 DeaDDooMERcleanup: move monster-specific code from g_basic
2021-06-29 DeaDDooMERrender: remove from render some common types
2021-06-29 DeaDDooMERrender: e_graphics -> r_graphics
2021-06-29 DeaDDooMERrender: fix holmes
2021-06-29 DeaDDooMERcleanup: remove unneeded graphics dependencies
2021-06-29 DeaDDooMERrender: separate player model logic and drawing
2021-06-29 DeaDDooMERrender: separate player logic and drawing
2021-06-29 DeaDDooMERrender: separate server list logic and drawing
2021-06-29 DeaDDooMERrender: separate weapon shots logic and drawing
2021-06-29 DeaDDooMERrender: separate monster logic and drawing
2021-06-29 DeaDDooMERrender: separate panel logic and drawing
2021-06-29 DeaDDooMERrender: add r_game function prefixes
2021-06-29 DeaDDooMERrender: separate map logic and drawing
2021-06-29 DeaDDooMERrender: separate item logic and drawing
2021-06-29 DeaDDooMERrender: remove g_gfx dependency on e_graphics
2021-06-29 DeaDDooMERrender: separate gfx logic and drawing
2021-06-29 DeaDDooMERrender: separate game logic and drawing
2021-06-29 DeaDDooMERrender: separate console logic and drawing
2021-06-15 TerminalHashOther: add RPM spec.
2021-06-07 fgsfdsfix whitespace
2021-06-07 TerminalHashGame: add damage absorption
2021-06-07 TerminalHashUpdate man and year in credits.
2021-06-07 DeaDDooMERinfo: show enet version on startup
2021-05-06 fgsfdsgame: fix monster projectiles in coop
2021-05-06 fgsfdsgame: hit friendlies with everything by default
2021-05-06 fgsfdsconfig: save player teams
2021-05-06 fgsfdsgame: add option to disable hits on friendly players
2021-05-02 Stas'MConsole: Add support for repeated key binds
2021-05-02 Stas'MGame: Fix magic value check of gSpectMode
2021-04-10 fgsfdsfix interpolation of spawned items
2021-04-10 fgsfdsadd man page by terminalhash
2021-04-10 fgsfdsFPC3.2.0 compat patch by deaddoomer
2021-04-06 fgsfdsdon't write empty blocks (by deaddoomer)
2020-11-05 fgsfdsnet: add some more gulag tools
2020-05-17 DeaDDooMERsdl2: fix hack for menus on android
2020-05-02 fgsfdswhitelist a bunch of shit
2020-04-30 DeaDDooMERal: fix build with sdl 1.2
2020-04-26 fgsfdsgame: clean up TPlayer.GetRespawnPoint()
2020-04-24 fgsfdsgame: g_FatalError actually ends the game
2020-04-22 Stas'MGame: Assign gsGameFlags where it's missing
2020-03-21 fgsfdsscale option is now a capped switch
2020-03-17 fgsfdsnet: cancel interpolation of teleported players
2020-03-15 Stas'MPlayer: Propagate valid SpawnerUID for corpse kills
2020-03-15 fgsfdsupdate README
2020-03-15 fgsfdsnet: only flush packets after an actual frame; remember...
2020-03-14 Stas'MNetmaster: Additional check for server name in ping...
2020-03-14 Stas'MNet: Add sanity checks. Forward ports only after host...
2020-03-14 Stas'MNet: Report actual server port in ping response
2020-03-12 fgsfdsAL: remove debug print
2020-03-12 fgsfdsAL: update streams in a separate thread
2020-03-12 fgsfdsdraw talkbubble above the player corpse when necessary
2020-03-11 fgsfdscorpse following is now done by the camera instead...
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