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d2df-sdl.git
2022-01-16
DeaDDooMER
models: remove superfluous fire state
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2022-01-16
DeaDDooMER
models: remove sounds from player model state
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2022-01-16
DeaDDooMER
render: remove flag animation from player model state
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2022-01-16
DeaDDooMER
render: move player model texture loading into render
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2022-01-04
DeaDDooMER
render: use TAnimationState for monsters
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2022-01-04
DeaDDooMER
render: move gfx-once objects into render code
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2022-01-03
DeaDDooMER
render: use TAnimationState for items
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2022-01-03
DeaDDooMER
render: use TAnimationState for projectiles
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2021-06-29
DeaDDooMER
render: move textures loaders to render
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2021-06-29
DeaDDooMER
render: separate animation drawing from game code
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2021-06-29
DeaDDooMER
render: fix gles builds
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2021-06-29
DeaDDooMER
system: remove direct videomode change
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2021-06-29
DeaDDooMER
system: remove sys_Delay
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2021-06-29
DeaDDooMER
system: remove sys_GetTicks
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2021-06-29
DeaDDooMER
system: remove unused imports
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2021-06-29
DeaDDooMER
render: system: move gl related code from system driver
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2021-06-29
DeaDDooMER
render: move screen resize handler from io-driver
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2021-06-29
DeaDDooMER
sfs: fix garbage collector
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2021-06-29
DeaDDooMER
cleanup: clean boot sequence
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2021-06-29
DeaDDooMER
android: export jni functions
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2021-06-29
DeaDDooMER
cleanup: move init and main loop code from g_window
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2021-06-29
DeaDDooMER
cleanup: remove g_main.pas
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2021-06-29
DeaDDooMER
render: fix unused variable warnings
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2021-06-29
DeaDDooMER
render: move e_texture -> r_texture
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2021-06-29
DeaDDooMER
render: completely remove opengl calls form game code
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2021-06-29
DeaDDooMER
render: remove g_window dependency on r_graphics and GL
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2021-06-29
DeaDDooMER
cleanup: remove g_options dependency on r_graphics
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2021-06-29
DeaDDooMER
cleanup: move monster-specific code from g_basic
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2021-06-29
DeaDDooMER
render: remove from render some common types
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2021-06-29
DeaDDooMER
render: e_graphics -> r_graphics
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2021-06-29
DeaDDooMER
render: fix holmes
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2021-06-29
DeaDDooMER
cleanup: remove unneeded graphics dependencies
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2021-06-29
DeaDDooMER
render: separate player model logic and drawing
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2021-06-29
DeaDDooMER
render: separate player logic and drawing
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2021-06-29
DeaDDooMER
render: separate server list logic and drawing
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2021-06-29
DeaDDooMER
render: separate weapon shots logic and drawing
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2021-06-29
DeaDDooMER
render: separate monster logic and drawing
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2021-06-29
DeaDDooMER
render: separate panel logic and drawing
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2021-06-29
DeaDDooMER
render: add r_game function prefixes
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2021-06-29
DeaDDooMER
render: separate map logic and drawing
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2021-06-29
DeaDDooMER
render: separate item logic and drawing
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2021-06-29
DeaDDooMER
render: remove g_gfx dependency on e_graphics
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2021-06-29
DeaDDooMER
render: separate gfx logic and drawing
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2021-06-29
DeaDDooMER
render: separate game logic and drawing
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2021-06-29
DeaDDooMER
render: separate console logic and drawing
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2021-06-15
TerminalHash
Other: add RPM spec.
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2021-06-07
fgsfds
fix whitespace
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2021-06-07
TerminalHash
Game: add damage absorption
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2021-06-07
TerminalHash
Update man and year in credits.
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2021-06-07
DeaDDooMER
info: show enet version on startup
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2021-05-06
fgsfds
game: fix monster projectiles in coop
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2021-05-06
fgsfds
game: hit friendlies with everything by default
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2021-05-06
fgsfds
config: save player teams
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2021-05-06
fgsfds
game: add option to disable hits on friendly players
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2021-05-02
Stas'M
Console: Add support for repeated key binds
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2021-05-02
Stas'M
Game: Fix magic value check of gSpectMode
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2021-04-10
fgsfds
fix interpolation of spawned items
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2021-04-10
fgsfds
add man page by terminalhash
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2021-04-10
fgsfds
FPC3.2.0 compat patch by deaddoomer
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2021-04-06
fgsfds
don't write empty blocks (by deaddoomer)
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2020-11-05
fgsfds
net: add some more gulag tools
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2020-05-17
DeaDDooMER
sdl2: fix hack for menus on android
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2020-05-02
fgsfds
whitelist a bunch of shit
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2020-04-30
DeaDDooMER
al: fix build with sdl 1.2
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2020-04-26
fgsfds
game: clean up TPlayer.GetRespawnPoint()
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2020-04-24
fgsfds
game: g_FatalError actually ends the game
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2020-04-22
Stas'M
Game: Assign gsGameFlags where it's missing
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2020-03-21
fgsfds
scale option is now a capped switch
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2020-03-17
fgsfds
net: cancel interpolation of teleported players
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2020-03-15
Stas'M
Player: Propagate valid SpawnerUID for corpse kills
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2020-03-15
fgsfds
update README
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2020-03-15
fgsfds
net: only flush packets after an actual frame; remember...
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2020-03-14
Stas'M
Netmaster: Additional check for server name in ping...
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2020-03-14
Stas'M
Net: Add sanity checks. Forward ports only after host...
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2020-03-14
Stas'M
Net: Report actual server port in ping response
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2020-03-12
fgsfds
AL: remove debug print
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2020-03-12
fgsfds
AL: update streams in a separate thread
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2020-03-12
fgsfds
draw talkbubble above the player corpse when necessary
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2020-03-11
fgsfds
corpse following is now done by the camera instead...
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2020-03-11
fgsfds
was this even necessary?
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2020-03-11
fgsfds
don't interpolate during endgame fadeout
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2020-03-11
fgsfds
move NilThreadId to utils
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2020-03-11
fgsfds
AL: add GME music loader
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2020-03-10
fgsfds
simplify TSoundLoader interface
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2020-03-06
fgsfds
decouple repainting from blitting the FBO; draw touch...
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2020-03-06
fgsfds
network now always ticks at 36 tick
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2020-03-04
fgsfds
attempt to unfuck serverlist
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2020-03-04
fgsfds
put network interp back in
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2020-03-04
fgsfds
Revert "purge cl_interp from the code"
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2020-03-03
fgsfds
purge cl_interp from the code
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2020-03-03
fgsfds
add r_interp to video settings menu
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2020-03-03
fgsfds
save r_maxfps to the config
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2020-03-03
fgsfds
fix slope interpolation; add r_maxfps
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2020-03-02
fgsfds
added actor rendering interpolation; fixed vsync on...
plavnota
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2020-03-01
fgsfds
oh god damn it
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2020-03-01
fgsfds
better set this to -1
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2020-03-01
fgsfds
always search for new state slots
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2020-03-01
fgsfds
more survival bullshit: state recall, MC+NM warmup fix
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2020-03-01
fgsfds
host can't spawn during an LMS round anymore
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2020-03-01
fgsfds
fix (?) survival spectator; add space after comma in...
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