DEADSOFTWARE
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d2df-sdl.git
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d2df-sdl.git
2017-08-21
Ketmar Dark
cosmetix
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2017-08-21
Ketmar Dark
dyntree cosmetix
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2017-08-21
Ketmar Dark
rewritten dyntree visitor; seems to fix segfaults ...
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2017-08-20
Ketmar Dark
replaced some var args to constref args
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2017-08-20
Ketmar Dark
more monster tree cosmetix
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2017-08-20
Ketmar Dark
monster tree cosmetix
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2017-08-20
Ketmar Dark
accelerated explosion sq
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2017-08-20
Ketmar Dark
use tree to check collisions with shot projectiles
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2017-08-20
Ketmar Dark
faster `g_weapons.CheckTrap()`
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2017-08-20
Ketmar Dark
uidmap for monsters, so we don't have to do linear...
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2017-08-20
Ketmar Dark
some tree code for monsters
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2017-08-20
Ketmar Dark
no more tree for items (we don't need it)
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2017-08-20
fgsfds
removed e_writelog from g_netmaster
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2017-08-20
fgsfds
replaced e_fixedbuffer with e_msg
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2017-08-20
Ketmar Dark
no more public `gMonsters`
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2017-08-20
Ketmar Dark
removed unused function
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2017-08-19
Dmitry D. Chernov
g_language: Fix some interface strings
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2017-08-19
Ketmar Dark
converted grid and tree to generics (fuck you, FPC...
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2017-08-19
Ketmar Dark
no more global `gItems[]` array; created DynTree for...
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2017-08-19
Ketmar Dark
added `.positionChanged()` to (almost) all entities...
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2017-08-19
fgsfds
Revert "don't flush enet every message"
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2017-08-19
Ketmar Dark
`g_basic.g_CollideLevel()` now using accelerated coldet
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2017-08-19
Ketmar Dark
render code cleanup; collision code cleanup; reverted...
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2017-08-19
Ketmar Dark
profiler cosmetix
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2017-08-19
Ketmar Dark
slightly better memory locality
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2017-08-19
Ketmar Dark
intermediate commit (faster render and coldet; this...
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2017-08-18
Ketmar Dark
pointer taking is typed now (it is safer this way)
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2017-08-18
Ketmar Dark
changed mode from DELPHI to OBJFPC (with heavy customiz...
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2017-08-18
Ketmar Dark
experimental grid with buckets
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2017-08-18
Ketmar Dark
tree: desperate attempts to win several microseconds...
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2017-08-18
Ketmar Dark
shit; "--dbg-mainwan" doesn't work; changed to "-dbg...
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2017-08-18
Ketmar Dark
"--dbg-mainwad-restore" and "--dbg-mainwad wad"
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2017-08-18
Ketmar Dark
cosmetix
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2017-08-18
Ketmar Dark
removed some "try/finally" (sorry, it is FUCKIN' SLOW!)
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2017-08-18
Ketmar Dark
cosmetic variable renamings
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2017-08-18
Ketmar Dark
added small speedup trick to gird (tree already has it)
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2017-08-18
Ketmar Dark
more tree/grid debug commands
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2017-08-18
Ketmar Dark
README update
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2017-08-18
Ketmar Dark
cosmetix
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2017-08-18
Ketmar Dark
README repo URL fix
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2017-08-18
Ketmar Dark
don't use tree for drawing by default
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2017-08-18
Ketmar Dark
cosmetix
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2017-08-18
Ketmar Dark
"t_dump_node_queries" (temp debug, DO NOT TOUCH)
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2017-08-18
Ketmar Dark
tree: use integers instead of floats (we don't really...
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2017-08-18
Ketmar Dark
cosmetix
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2017-08-18
Ketmar Dark
cosmetix
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2017-08-18
Ketmar Dark
tree seems to work now
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2017-08-18
Ketmar Dark
"-dbg-mainwad" cli arg
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2017-08-18
Ketmar Dark
more tree code; still not working
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2017-08-18
Ketmar Dark
g_triggers.pas: fixed "Warning: Function result variabl...
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2017-08-18
Ketmar Dark
hidden "Game/DefaultMegawadStart" option to change...
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2017-08-18
Ketmar Dark
some cosmetix in common compiler flags
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2017-08-18
Ketmar Dark
some statistics
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2017-08-18
Ketmar Dark
tree can render things (buggy)
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2017-08-18
Ketmar Dark
dynamic aabb tree implementation (ported from D, comple...
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2017-08-18
Ketmar Dark
more SAP code; still not working right
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2017-08-18
Ketmar Dark
Sweep-And-Prune broad phase implementation; not working yet
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2017-08-18
fgsfds
added README
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2017-08-17
fgsfds
don't flush enet every message
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2017-08-17
Ketmar Dark
better memory locality and access patterns for grid...
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2017-08-17
Ketmar Dark
adaptive profiler history length (not really)
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2017-08-17
Ketmar Dark
"r_draw_grid" -> "r_gridrender"
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2017-08-17
Ketmar Dark
cosmetix
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2017-08-17
Ketmar Dark
more profiler fixes
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2017-08-17
Ketmar Dark
more profiling code
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2017-08-17
Ketmar Dark
new console commands: "r_draw_grid" and "dbg_coldet_grid"
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2017-08-17
Ketmar Dark
more profiler code; smoothing values, history
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2017-08-17
Ketmar Dark
more profiler code
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2017-08-17
Ketmar Dark
profiler
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
fgsfds
flamer projectiles don't push
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2017-08-16
fgsfds
downloading resources...
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2017-08-16
Ketmar Dark
compatibility with older FPC
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-08-16
Ketmar Dark
light experiments integrated into main tree; use "...
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2017-08-16
Ketmar Dark
more map grid code
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2017-08-16
Ketmar Dark
grid now works for any map bounding box; collisions...
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2017-08-16
Ketmar Dark
replaced "pvs" for lights with grid
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2017-08-16
Ketmar Dark
removed "potentially visible panels" code in favor...
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2017-08-16
Ketmar Dark
simplified grid code (removed alot of pasta); rendering...
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2017-08-16
Ketmar Dark
grid: proxy pool (no more segfaults on reloading map...
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2017-08-16
Ketmar Dark
grid
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2017-08-16
Ketmar Dark
optimized light drawing: process only "possible lit...
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2017-08-16
Ketmar Dark
light: use proper scissoring instead of clearing the...
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2017-08-16
Ketmar Dark
shitlight experiment
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2017-08-16
Ketmar Dark
cosmetix
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2017-08-15
Ketmar Dark
build "visible panels set" before rendering the frame
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2017-08-14
Ketmar Dark
"--opengl-dump-exts" cli arg fix
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2017-08-14
Ketmar Dark
autodetect NPOT texture support
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2017-08-14
Ketmar Dark
some refactoring (sorry, i need it for not-yet-commited...
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2017-08-14
binarymaster
Menu: Add flamethrower key binds
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2017-08-14
binarymaster
Player: Code formatting only
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2017-08-13
fgsfds
fixed segfault in bot ai
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2017-08-13
fgsfds
added network packet dumping
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2017-08-13
Ketmar Dark
we should set OpenGL flags before creating game window
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2017-08-12
fgsfds
more flame tweaks
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2017-08-12
fgsfds
more flamer shit again
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2017-08-12
fgsfds
more fucking flamer graphics fixes
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2017-08-12
fgsfds
more fucking flamer fixes
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2017-08-12
fgsfds
more fucking flamer fixes
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