DEADSOFTWARE
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d2df-sdl.git
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d2df-sdl.git
2017-08-18
Ketmar Dark
tree: use integers instead of floats (we don't really...
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2017-08-18
Ketmar Dark
cosmetix
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2017-08-18
Ketmar Dark
cosmetix
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2017-08-18
Ketmar Dark
tree seems to work now
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2017-08-18
Ketmar Dark
"-dbg-mainwad" cli arg
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2017-08-18
Ketmar Dark
more tree code; still not working
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2017-08-18
Ketmar Dark
g_triggers.pas: fixed "Warning: Function result variabl...
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2017-08-18
Ketmar Dark
hidden "Game/DefaultMegawadStart" option to change...
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2017-08-18
Ketmar Dark
some cosmetix in common compiler flags
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2017-08-18
Ketmar Dark
some statistics
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2017-08-18
Ketmar Dark
tree can render things (buggy)
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2017-08-18
Ketmar Dark
dynamic aabb tree implementation (ported from D, comple...
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2017-08-18
Ketmar Dark
more SAP code; still not working right
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2017-08-18
Ketmar Dark
Sweep-And-Prune broad phase implementation; not working yet
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2017-08-18
fgsfds
added README
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2017-08-17
fgsfds
don't flush enet every message
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2017-08-17
Ketmar Dark
better memory locality and access patterns for grid...
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2017-08-17
Ketmar Dark
adaptive profiler history length (not really)
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2017-08-17
Ketmar Dark
"r_draw_grid" -> "r_gridrender"
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2017-08-17
Ketmar Dark
cosmetix
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2017-08-17
Ketmar Dark
more profiler fixes
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2017-08-17
Ketmar Dark
more profiling code
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2017-08-17
Ketmar Dark
new console commands: "r_draw_grid" and "dbg_coldet_grid"
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2017-08-17
Ketmar Dark
more profiler code; smoothing values, history
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2017-08-17
Ketmar Dark
more profiler code
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2017-08-17
Ketmar Dark
profiler
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
fgsfds
flamer projectiles don't push
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2017-08-16
fgsfds
downloading resources...
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2017-08-16
Ketmar Dark
compatibility with older FPC
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-08-16
Ketmar Dark
light experiments integrated into main tree; use "...
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2017-08-16
Ketmar Dark
more map grid code
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2017-08-16
Ketmar Dark
grid now works for any map bounding box; collisions...
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2017-08-16
Ketmar Dark
replaced "pvs" for lights with grid
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2017-08-16
Ketmar Dark
removed "potentially visible panels" code in favor...
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2017-08-16
Ketmar Dark
simplified grid code (removed alot of pasta); rendering...
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2017-08-16
Ketmar Dark
grid: proxy pool (no more segfaults on reloading map...
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2017-08-16
Ketmar Dark
grid
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2017-08-16
Ketmar Dark
optimized light drawing: process only "possible lit...
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2017-08-16
Ketmar Dark
light: use proper scissoring instead of clearing the...
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2017-08-16
Ketmar Dark
shitlight experiment
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2017-08-16
Ketmar Dark
cosmetix
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2017-08-15
Ketmar Dark
build "visible panels set" before rendering the frame
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2017-08-14
Ketmar Dark
"--opengl-dump-exts" cli arg fix
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2017-08-14
Ketmar Dark
autodetect NPOT texture support
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2017-08-14
Ketmar Dark
some refactoring (sorry, i need it for not-yet-commited...
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2017-08-14
binarymaster
Menu: Add flamethrower key binds
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2017-08-14
binarymaster
Player: Code formatting only
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2017-08-13
fgsfds
fixed segfault in bot ai
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2017-08-13
fgsfds
added network packet dumping
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2017-08-13
Ketmar Dark
we should set OpenGL flags before creating game window
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2017-08-12
fgsfds
more flame tweaks
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2017-08-12
fgsfds
more flamer shit again
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2017-08-12
fgsfds
more fucking flamer graphics fixes
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2017-08-12
fgsfds
more fucking flamer fixes
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2017-08-12
fgsfds
more fucking flamer fixes
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2017-08-12
fgsfds
medkits and suit extinguish fire
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2017-08-12
fgsfds
more flamer tweaks
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2017-08-12
fgsfds
slightly altered flame behavior
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2017-08-12
fgsfds
added flamer functionality
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2017-08-09
binarymaster
Add flamethrower weapon, item and ammo
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2017-08-09
binarymaster
Refactor: Add global ammo limits
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2017-08-09
binarymaster
Refactor: High value const for ammo
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2017-08-09
binarymaster
Refactor: Constants for first and last weapon
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2017-08-06
Ketmar Dark
IDIOTIC hackfix for weapon cycling (not even sure if...
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2017-08-06
Ketmar Dark
cosmetic fix in weapon queue updating (for bots, mostly)
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2017-08-06
Ketmar Dark
fixed bug with weapon updating in network mode (moved...
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2017-08-06
Ketmar Dark
fixed bug with weapon cycling direction
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2017-08-06
Ketmar Dark
even more shit in "give"
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2017-08-06
Ketmar Dark
more "give" items; bugfix in weapon switching
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2017-08-06
Ketmar Dark
no more hacks for sg/ssg and knuckles/chainsaw switches...
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2017-08-06
Ketmar Dark
if more than one weapon requested, don't select weapon...
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2017-08-06
Ketmar Dark
slow down weapon switching a little if more than one...
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2017-08-06
Ketmar Dark
network code for weapon queue (and protocol version...
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2017-08-06
Ketmar Dark
more "give" cheatcodes
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2017-08-06
Ketmar Dark
implemented weapon queue (no network code for it yet)
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2017-08-04
binarymaster
ImagingFormats: Fix undefined result warning
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2017-08-04
Ketmar Dark
GUI: Key0/Key1 fuckup for P1 strafe
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2017-08-04
Ketmar Dark
GUI: weapon keybinds now "two-set" too
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2017-08-04
Ketmar Dark
GUI: "right align" hack; less empty space in "keybind2"
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2017-08-04
Ketmar Dark
GUI: keybindings menu now contains two keysets on one...
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2017-08-04
Ketmar Dark
better BS handling in keybinding menu (menu items now...
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2017-08-04
Ketmar Dark
GUI: backspace clears keybinding (sorry, it is Teh...
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2017-08-02
fgsfds
updated enet headers
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2017-08-02
fgsfds
fixed player menu titles
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2017-08-01
fgsfds
raised protocol
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2017-08-01
fgsfds
add direct weapon switching
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2017-08-01
fgsfds
fixed pointer arithmetics; headless uses dummy audio...
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2017-08-01
fgsfds
remove scripts from build scripts
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2017-07-31
fgsfds
remove scripts
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2017-07-30
DeaDDooMER
oops, forgot to insert NativUInt
scripts
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2017-07-30
DeaDDooMER
NativeInt -> NativeUInt for pointers
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2017-07-30
DeaDDooMER
FreeBSD build fixes
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2017-07-30
DeaDDooMER
Fix access violation on x86_64
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2017-07-30
Ketmar Dark
fixed luajit so name for gnu/linux
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2017-06-10
binarymaster
Revert one line that breaks rocket parkour feature
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2017-06-06
Ketmar Dark
fixed strafe according to Jabberwock note; also, remove...
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2017-06-05
FGSFDSFGS
fixed strafe button crash; fixed analog triggers
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2017-06-05
Ketmar Dark
some shitcode to make strafing work in network games...
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