DEADSOFTWARE
GIT
/
REPO
/
FRED-BOY
Projects
/
d2df-sdl.git
/ shortlog
summary
| shortlog |
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
d2df-sdl.git
2022-01-29
DeaDDooMER
game: disable corpses for server
commit
|
commitdiff
|
tree
|
snapshot
2022-01-29
DeaDDooMER
game: disable shells for server
commit
|
commitdiff
|
tree
|
snapshot
2022-01-29
DeaDDooMER
game: disable gibs for server
commit
|
commitdiff
|
tree
|
snapshot
2022-01-29
DeaDDooMER
game: disable gfx for server
commit
|
commitdiff
|
tree
|
snapshot
2022-01-27
DeaDDooMER
render: disable FBO on devices which not support NPOT...
commit
|
commitdiff
|
tree
|
snapshot
2022-01-27
DeaDDooMER
sdl2: do not declare touch state variables when disable...
commit
|
commitdiff
|
tree
|
snapshot
2022-01-27
DeaDDooMER
render: draw touch controls via render
commit
|
commitdiff
|
tree
|
snapshot
2022-01-27
DeaDDooMER
menu: optionally disable menu in client
commit
|
commitdiff
|
tree
|
snapshot
2022-01-18
DeaDDooMER
render: fix monster animations
commit
|
commitdiff
|
tree
|
snapshot
2022-01-18
DeaDDooMER
render: fix archvile fire animation
commit
|
commitdiff
|
tree
|
snapshot
2022-01-18
DeaDDooMER
render: remove graphics data from TAnimationState
commit
|
commitdiff
|
tree
|
snapshot
2022-01-18
DeaDDooMER
models: fix player walk + fire
commit
|
commitdiff
|
tree
|
snapshot
2022-01-18
DeaDDooMER
render: remove references to r_playermodel/r_game from...
commit
|
commitdiff
|
tree
|
snapshot
2022-01-17
DeaDDooMER
server: build headless with completely disabled render...
commit
|
commitdiff
|
tree
|
snapshot
2022-01-17
DeaDDooMER
render: use only r_render to access render
commit
|
commitdiff
|
tree
|
snapshot
2022-01-17
DeaDDooMER
render: calculate message size in render
commit
|
commitdiff
|
tree
|
snapshot
2022-01-17
DeaDDooMER
render: move screenshorts into render
commit
|
commitdiff
|
tree
|
snapshot
2022-01-17
DeaDDooMER
game: remove unneded render imports
commit
|
commitdiff
|
tree
|
snapshot
2022-01-17
DeaDDooMER
render: load shell textures in render
commit
|
commitdiff
|
tree
|
snapshot
2022-01-17
DeaDDooMER
render: load sky in render
commit
|
commitdiff
|
tree
|
snapshot
2022-01-17
DeaDDooMER
render: move more texture load code into render
commit
|
commitdiff
|
tree
|
snapshot
2022-01-16
DeaDDooMER
panels: fix water/acid splashes
commit
|
commitdiff
|
tree
|
snapshot
2022-01-16
DeaDDooMER
render: remove TAnimation
commit
|
commitdiff
|
tree
|
snapshot
2022-01-16
DeaDDooMER
render: use TPlayerModel for corpse drawing
commit
|
commitdiff
|
tree
|
snapshot
2022-01-16
DeaDDooMER
render: player punch TAnimation -> TAnimationState
commit
|
commitdiff
|
tree
|
snapshot
2022-01-16
DeaDDooMER
render: draw flag animation using TAnimationState
commit
|
commitdiff
|
tree
|
snapshot
2022-01-17
DeaDDooMER
render: fix animated textures
commit
|
commitdiff
|
tree
|
snapshot
2022-01-17
DeaDDooMER
render: hide panel textures into render
commit
|
commitdiff
|
tree
|
snapshot
2022-01-16
DeaDDooMER
render: use TAnimationState instead of TAnimation
commit
|
commitdiff
|
tree
|
snapshot
2022-01-16
DeaDDooMER
render: hide gib textures within render
commit
|
commitdiff
|
tree
|
snapshot
2022-01-16
DeaDDooMER
models: remove TModelInfo
commit
|
commitdiff
|
tree
|
snapshot
2022-01-16
DeaDDooMER
models: remove superfluous fire state
commit
|
commitdiff
|
tree
|
snapshot
2022-01-16
DeaDDooMER
models: remove sounds from player model state
commit
|
commitdiff
|
tree
|
snapshot
2022-01-16
DeaDDooMER
render: remove flag animation from player model state
commit
|
commitdiff
|
tree
|
snapshot
2022-01-16
DeaDDooMER
render: move player model texture loading into render
commit
|
commitdiff
|
tree
|
snapshot
2022-01-04
DeaDDooMER
render: use TAnimationState for monsters
commit
|
commitdiff
|
tree
|
snapshot
2022-01-04
DeaDDooMER
render: move gfx-once objects into render code
commit
|
commitdiff
|
tree
|
snapshot
2022-01-03
DeaDDooMER
render: use TAnimationState for items
commit
|
commitdiff
|
tree
|
snapshot
2022-01-03
DeaDDooMER
render: use TAnimationState for projectiles
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: move textures loaders to render
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: separate animation drawing from game code
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: fix gles builds
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
system: remove direct videomode change
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
system: remove sys_Delay
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
system: remove sys_GetTicks
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
system: remove unused imports
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: system: move gl related code from system driver
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: move screen resize handler from io-driver
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
sfs: fix garbage collector
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
cleanup: clean boot sequence
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
android: export jni functions
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
cleanup: move init and main loop code from g_window
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
cleanup: remove g_main.pas
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: fix unused variable warnings
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: move e_texture -> r_texture
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: completely remove opengl calls form game code
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: remove g_window dependency on r_graphics and GL
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
cleanup: remove g_options dependency on r_graphics
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
cleanup: move monster-specific code from g_basic
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: remove from render some common types
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: e_graphics -> r_graphics
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: fix holmes
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
cleanup: remove unneeded graphics dependencies
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: separate player model logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: separate player logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: separate server list logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: separate weapon shots logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: separate monster logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: separate panel logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: add r_game function prefixes
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: separate map logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: separate item logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: remove g_gfx dependency on e_graphics
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: separate gfx logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: separate game logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2021-06-29
DeaDDooMER
render: separate console logic and drawing
commit
|
commitdiff
|
tree
|
snapshot
2021-06-15
TerminalHash
Other: add RPM spec.
commit
|
commitdiff
|
tree
|
snapshot
2021-06-07
fgsfds
fix whitespace
commit
|
commitdiff
|
tree
|
snapshot
2021-06-07
TerminalHash
Game: add damage absorption
commit
|
commitdiff
|
tree
|
snapshot
2021-06-07
TerminalHash
Update man and year in credits.
commit
|
commitdiff
|
tree
|
snapshot
2021-06-07
DeaDDooMER
info: show enet version on startup
commit
|
commitdiff
|
tree
|
snapshot
2021-05-06
fgsfds
game: fix monster projectiles in coop
commit
|
commitdiff
|
tree
|
snapshot
2021-05-06
fgsfds
game: hit friendlies with everything by default
commit
|
commitdiff
|
tree
|
snapshot
2021-05-06
fgsfds
config: save player teams
commit
|
commitdiff
|
tree
|
snapshot
2021-05-06
fgsfds
game: add option to disable hits on friendly players
commit
|
commitdiff
|
tree
|
snapshot
2021-05-02
Stas'M
Console: Add support for repeated key binds
commit
|
commitdiff
|
tree
|
snapshot
2021-05-02
Stas'M
Game: Fix magic value check of gSpectMode
commit
|
commitdiff
|
tree
|
snapshot
2021-04-10
fgsfds
fix interpolation of spawned items
commit
|
commitdiff
|
tree
|
snapshot
2021-04-10
fgsfds
add man page by terminalhash
commit
|
commitdiff
|
tree
|
snapshot
2021-04-10
fgsfds
FPC3.2.0 compat patch by deaddoomer
commit
|
commitdiff
|
tree
|
snapshot
2021-04-06
fgsfds
don't write empty blocks (by deaddoomer)
commit
|
commitdiff
|
tree
|
snapshot
2020-11-05
fgsfds
net: add some more gulag tools
commit
|
commitdiff
|
tree
|
snapshot
2020-05-17
DeaDDooMER
sdl2: fix hack for menus on android
commit
|
commitdiff
|
tree
|
snapshot
2020-05-02
fgsfds
whitelist a bunch of shit
commit
|
commitdiff
|
tree
|
snapshot
2020-04-30
DeaDDooMER
al: fix build with sdl 1.2
commit
|
commitdiff
|
tree
|
snapshot
2020-04-26
fgsfds
game: clean up TPlayer.GetRespawnPoint()
commit
|
commitdiff
|
tree
|
snapshot
2020-04-24
fgsfds
game: g_FatalError actually ends the game
commit
|
commitdiff
|
tree
|
snapshot
2020-04-22
Stas'M
Game: Assign gsGameFlags where it's missing
commit
|
commitdiff
|
tree
|
snapshot
2020-03-21
fgsfds
scale option is now a capped switch
commit
|
commitdiff
|
tree
|
snapshot
2020-03-17
fgsfds
net: cancel interpolation of teleported players
commit
|
commitdiff
|
tree
|
snapshot
next