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d2df-sdl.git
2022-01-29
DeaDDooMER
game: disable shells for server
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2022-01-29
DeaDDooMER
game: disable gibs for server
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2022-01-29
DeaDDooMER
game: disable gfx for server
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2022-01-27
DeaDDooMER
render: disable FBO on devices which not support NPOT...
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2022-01-27
DeaDDooMER
sdl2: do not declare touch state variables when disable...
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2022-01-27
DeaDDooMER
render: draw touch controls via render
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2022-01-27
DeaDDooMER
menu: optionally disable menu in client
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2022-01-18
DeaDDooMER
render: fix monster animations
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2022-01-18
DeaDDooMER
render: fix archvile fire animation
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2022-01-18
DeaDDooMER
render: remove graphics data from TAnimationState
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2022-01-18
DeaDDooMER
models: fix player walk + fire
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2022-01-18
DeaDDooMER
render: remove references to r_playermodel/r_game from...
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2022-01-17
DeaDDooMER
server: build headless with completely disabled render...
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2022-01-17
DeaDDooMER
render: use only r_render to access render
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2022-01-17
DeaDDooMER
render: calculate message size in render
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2022-01-17
DeaDDooMER
render: move screenshorts into render
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2022-01-17
DeaDDooMER
game: remove unneded render imports
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2022-01-17
DeaDDooMER
render: load shell textures in render
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2022-01-17
DeaDDooMER
render: load sky in render
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2022-01-17
DeaDDooMER
render: move more texture load code into render
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2022-01-16
DeaDDooMER
panels: fix water/acid splashes
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2022-01-16
DeaDDooMER
render: remove TAnimation
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2022-01-16
DeaDDooMER
render: use TPlayerModel for corpse drawing
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2022-01-16
DeaDDooMER
render: player punch TAnimation -> TAnimationState
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2022-01-16
DeaDDooMER
render: draw flag animation using TAnimationState
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2022-01-17
DeaDDooMER
render: fix animated textures
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2022-01-17
DeaDDooMER
render: hide panel textures into render
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2022-01-16
DeaDDooMER
render: use TAnimationState instead of TAnimation
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2022-01-16
DeaDDooMER
render: hide gib textures within render
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2022-01-16
DeaDDooMER
models: remove TModelInfo
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2022-01-16
DeaDDooMER
models: remove superfluous fire state
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2022-01-16
DeaDDooMER
models: remove sounds from player model state
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2022-01-16
DeaDDooMER
render: remove flag animation from player model state
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2022-01-16
DeaDDooMER
render: move player model texture loading into render
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2022-01-04
DeaDDooMER
render: use TAnimationState for monsters
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2022-01-04
DeaDDooMER
render: move gfx-once objects into render code
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2022-01-03
DeaDDooMER
render: use TAnimationState for items
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2022-01-03
DeaDDooMER
render: use TAnimationState for projectiles
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2021-06-29
DeaDDooMER
render: move textures loaders to render
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2021-06-29
DeaDDooMER
render: separate animation drawing from game code
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2021-06-29
DeaDDooMER
render: fix gles builds
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2021-06-29
DeaDDooMER
system: remove direct videomode change
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2021-06-29
DeaDDooMER
system: remove sys_Delay
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2021-06-29
DeaDDooMER
system: remove sys_GetTicks
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2021-06-29
DeaDDooMER
system: remove unused imports
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2021-06-29
DeaDDooMER
render: system: move gl related code from system driver
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2021-06-29
DeaDDooMER
render: move screen resize handler from io-driver
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2021-06-29
DeaDDooMER
sfs: fix garbage collector
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2021-06-29
DeaDDooMER
cleanup: clean boot sequence
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2021-06-29
DeaDDooMER
android: export jni functions
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2021-06-29
DeaDDooMER
cleanup: move init and main loop code from g_window
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2021-06-29
DeaDDooMER
cleanup: remove g_main.pas
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2021-06-29
DeaDDooMER
render: fix unused variable warnings
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2021-06-29
DeaDDooMER
render: move e_texture -> r_texture
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2021-06-29
DeaDDooMER
render: completely remove opengl calls form game code
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2021-06-29
DeaDDooMER
render: remove g_window dependency on r_graphics and GL
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2021-06-29
DeaDDooMER
cleanup: remove g_options dependency on r_graphics
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2021-06-29
DeaDDooMER
cleanup: move monster-specific code from g_basic
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2021-06-29
DeaDDooMER
render: remove from render some common types
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2021-06-29
DeaDDooMER
render: e_graphics -> r_graphics
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2021-06-29
DeaDDooMER
render: fix holmes
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2021-06-29
DeaDDooMER
cleanup: remove unneeded graphics dependencies
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2021-06-29
DeaDDooMER
render: separate player model logic and drawing
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2021-06-29
DeaDDooMER
render: separate player logic and drawing
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2021-06-29
DeaDDooMER
render: separate server list logic and drawing
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2021-06-29
DeaDDooMER
render: separate weapon shots logic and drawing
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2021-06-29
DeaDDooMER
render: separate monster logic and drawing
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2021-06-29
DeaDDooMER
render: separate panel logic and drawing
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2021-06-29
DeaDDooMER
render: add r_game function prefixes
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2021-06-29
DeaDDooMER
render: separate map logic and drawing
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2021-06-29
DeaDDooMER
render: separate item logic and drawing
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2021-06-29
DeaDDooMER
render: remove g_gfx dependency on e_graphics
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2021-06-29
DeaDDooMER
render: separate gfx logic and drawing
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2021-06-29
DeaDDooMER
render: separate game logic and drawing
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2021-06-29
DeaDDooMER
render: separate console logic and drawing
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2021-06-15
TerminalHash
Other: add RPM spec.
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2021-06-07
fgsfds
fix whitespace
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2021-06-07
TerminalHash
Game: add damage absorption
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2021-06-07
TerminalHash
Update man and year in credits.
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2021-06-07
DeaDDooMER
info: show enet version on startup
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2021-05-06
fgsfds
game: fix monster projectiles in coop
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2021-05-06
fgsfds
game: hit friendlies with everything by default
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2021-05-06
fgsfds
config: save player teams
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2021-05-06
fgsfds
game: add option to disable hits on friendly players
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2021-05-02
Stas'M
Console: Add support for repeated key binds
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2021-05-02
Stas'M
Game: Fix magic value check of gSpectMode
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2021-04-10
fgsfds
fix interpolation of spawned items
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2021-04-10
fgsfds
add man page by terminalhash
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2021-04-10
fgsfds
FPC3.2.0 compat patch by deaddoomer
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2021-04-06
fgsfds
don't write empty blocks (by deaddoomer)
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2020-11-05
fgsfds
net: add some more gulag tools
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2020-05-17
DeaDDooMER
sdl2: fix hack for menus on android
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2020-05-02
fgsfds
whitelist a bunch of shit
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2020-04-30
DeaDDooMER
al: fix build with sdl 1.2
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2020-04-26
fgsfds
game: clean up TPlayer.GetRespawnPoint()
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2020-04-24
fgsfds
game: g_FatalError actually ends the game
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2020-04-22
Stas'M
Game: Assign gsGameFlags where it's missing
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2020-03-21
fgsfds
scale option is now a capped switch
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2020-03-17
fgsfds
net: cancel interpolation of teleported players
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2020-03-15
Stas'M
Player: Propagate valid SpawnerUID for corpse kills
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