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d2df-sdl.git
2017-09-07
Ketmar Dark
berserk autoswitch is cheat now
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2017-09-07
Ketmar Dark
ambient light for level (doesn't work with dynamic...
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2017-09-07
Ketmar Dark
lighting now works in scaled mode
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2017-09-07
Ketmar Dark
xdynrec: TColor type (rgb, and optional a)
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2017-09-07
Ketmar Dark
simplified trigger loading code
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2017-09-07
Ketmar Dark
map records and fields can have optional tooltips ...
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2017-09-07
Ketmar Dark
fixed typo in trigger caching; Anower Station is REALLY...
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2017-09-07
Ketmar Dark
trigger data now cached on map loading (so it should...
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2017-09-07
Ketmar Dark
mplat triggers can make sound now
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2017-09-07
Ketmar Dark
center player when the game is scaled (lighting is...
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2017-09-07
Ketmar Dark
allow 'mywad.wad:/map01' in '-map' and other similar...
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2017-09-07
Ketmar Dark
cosmetix in dynrecs; fixed mapcvt
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2017-09-06
Ketmar Dark
xdynrec: more API works
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2017-09-06
Ketmar Dark
dynrec API documenting and cleanup (still has some...
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2017-09-06
Ketmar Dark
"--write-mapdef" cli arg to write "mapdef.txt" and...
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2017-09-06
Ketmar Dark
mapdef.txt cosmetix
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2017-09-06
Ketmar Dark
mapdef cleanup; renamed some fields; mapdef.txt is...
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2017-09-06
Ketmar Dark
trigger field renames
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2017-09-06
Ketmar Dark
removed duplicate ucs2->1251 conversion function
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2017-09-06
Ketmar Dark
render fixes for NPOT textures and mplat with size...
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2017-09-06
Ketmar Dark
network/panel code cleanup
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2017-09-06
Ketmar Dark
network code for mplats: looks like it works; see commi...
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2017-09-05
Ketmar Dark
entity now can be squashed by growing mplats (imagine...
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2017-09-05
Ketmar Dark
don't be *too* smart: `swapInt()` should not do xor...
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2017-09-05
Ketmar Dark
grid: clip rect outside of the loops in `forEachInAABB()`
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2017-09-05
Ketmar Dark
grid: fixed update bug with resized bodies ('cmon,...
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2017-09-05
Ketmar Dark
ooops
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2017-09-05
Ketmar Dark
slightly faster(?) tile walker
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2017-09-05
Ketmar Dark
shitfix (incorrect, but working) for lines starting...
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2017-09-05
Ketmar Dark
`forEachAlongLine()` switched to `TLineWalker`
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2017-09-05
Ketmar Dark
slightly better `traceBox()`
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2017-09-05
Ketmar Dark
new raycaster, based on seg-vs-aabb intersections;...
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2017-09-05
Ketmar Dark
.cfg option to control autoswitching to superfist:...
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2017-09-05
Ketmar Dark
some npot fixes; not really working
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2017-09-05
Ketmar Dark
untested code for NPOT resizing panels
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2017-09-05
Ketmar Dark
slightly better mplat rendering (no support for NPOT...
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2017-09-05
Ketmar Dark
xdynrec: double free on exception while parsing
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2017-09-05
Ketmar Dark
cosmetix
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2017-09-05
Ketmar Dark
mplat fixes
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2017-09-04
Ketmar Dark
mplat: some code for moving "steps"
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2017-09-04
Ketmar Dark
`traceBox()` API bugfix; squashing now works (i hope)
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2017-09-04
Ketmar Dark
mplat code for monsters, corpses and gibs; see commit...
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2017-09-04
Ketmar Dark
some new code for moving platforms: only for players yet
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2017-09-04
Ketmar Dark
particles: fixes for mplats
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2017-09-04
Ketmar Dark
grid: `traceBox()` API; `sweepAABB()` API
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2017-09-04
Ketmar Dark
fixed segfault on loading invalid maps
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2017-09-03
Ketmar Dark
gibs and corpses now affected by mplats
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2017-09-03
Ketmar Dark
"suicide" console command now works in singleplayer...
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2017-09-03
Ketmar Dark
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-09-03
Ketmar Dark
particle cosmetix for mplats
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2017-09-03
Ketmar Dark
mplat bug: it was EXTREMELY wise to ask monster grid...
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2017-09-03
Ketmar Dark
Holmes: option to highlight panel cells in grid
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2017-09-03
Ketmar Dark
cosmetix
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2017-09-03
Ketmar Dark
holmes cosmetix
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2017-09-03
Ketmar Dark
game should write stack trace on exceptions now
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2017-09-03
Ketmar Dark
"hlm_ui_scale" convar; "--holmes_ui_scale" cli arg...
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2017-09-02
Ketmar Dark
some code to squash monsters and players by mplats...
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2017-09-02
Ketmar Dark
some accessors to publish more properties
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2017-09-02
Ketmar Dark
correctly freeing dynrecords; as a consequence, no...
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2017-09-02
Ketmar Dark
particles: water cosmetix
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2017-09-02
Ketmar Dark
particles: still emit water if player fell into water...
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2017-09-02
Ketmar Dark
particles: sparks should die in liquid (pshhhhh!)
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2017-09-02
Ketmar Dark
particles: fixed "in liquid" check bug
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2017-09-02
Ketmar Dark
more particles code; still somewhat buggy with mplats...
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2017-09-02
Ketmar Dark
F3 at titlepic/menu will show "load game" dialog: bugfix
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2017-09-02
Ketmar Dark
F3 at titlepic/menu will show "load game" dialog
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2017-09-02
Ketmar Dark
don't turn off monsters in CTF
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2017-09-02
Ketmar Dark
particles: removed unused water code
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2017-09-02
Ketmar Dark
particles: water and bubbles
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2017-09-02
Ketmar Dark
particles: new blood seems to work (albeit small raycas...
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2017-09-02
Ketmar Dark
new code for blood particles (other particles are turne...
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2017-09-02
fgsfds
fix build on x86_64 (fuck you, FPC)
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2017-09-02
Ketmar Dark
saving all panels to savegame, 'cause why not
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2017-09-02
Ketmar Dark
loading game now properly fixes enabled/disabled state...
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2017-09-02
Ketmar Dark
hacked in on/off triggers for lifts
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2017-09-02
Ketmar Dark
migrating from PanelIDs to panel GUIDs; part two
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2017-09-02
Ketmar Dark
migrating from PanelIDs to panel GUIDs; part one
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2017-09-01
Ketmar Dark
"dbg_scale" debug variable
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2017-09-01
Ketmar Dark
faster particles awakening
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2017-09-01
Ketmar Dark
saving/loading moving panels
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2017-09-01
Ketmar Dark
moving platforms experiment (DO NOT USE YET!)
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2017-09-01
Ketmar Dark
slightly faster (i hope) particles
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2017-09-01
Ketmar Dark
finally fixed (i hope) orthotrace bug; turned on orthot...
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2017-09-01
Ketmar Dark
removed unused code from particle system
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2017-09-01
Ketmar Dark
cosmetix
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2017-09-01
Ketmar Dark
do not turn off mosters in DM games (Jah request)
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2017-09-01
Ketmar Dark
made some class' properties published for Holmes
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2017-09-01
Ketmar Dark
xdynrec: some hackcode cleanup
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2017-09-01
Ketmar Dark
xdynrec: Variant API
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2017-09-01
Ketmar Dark
added masterserver sources
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2017-09-01
Ketmar Dark
removed src/sheditor (obsolete and unused code)
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2017-09-01
Ketmar Dark
clearing input buffer after loading a map (fixes occasi...
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2017-09-01
Ketmar Dark
restarting the same map will not reload textures (yay...
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2017-09-01
Ketmar Dark
show map loading update once per 300 msec; it nearly...
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2017-09-01
Ketmar Dark
removed some debug output
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2017-09-01
Ketmar Dark
save/load seems to work now
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2017-09-01
Ketmar Dark
trigger loading now works; map loading code cleanup
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2017-09-01
Ketmar Dark
Holmes can draw triggers now
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2017-09-01
Ketmar Dark
some triggers are working now
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2017-09-01
Ketmar Dark
no more old-styled map structured; sadly, most triggers...
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