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Dmitry D. Chernov [Fri, 10 Nov 2023 15:29:16 +0000 (01:29 +1000)]
Game: Get rid of "rulez", "kastet" and "pulemet" in resource names
This commit complements
67d37ea13feeca0671d60d88b1963cf1e0e901c4 in d2df-sdl and
a1e98e052e6d8dbf38d45d9ef7338bfd758b9f48 in d2df-editor.
Dmitry D. Chernov [Thu, 9 Nov 2023 13:25:52 +0000 (23:25 +1000)]
Standart: Make D2DTEXTURES more compatible with the original Doom2D
In Doom2D, if the texture of a tile is not the first frame of an animated sequence, then such a tile will not be animated.
This was seen as something that could be fixed, so in D2DTEXTURES all similar textures were made into animations.
However, several things were not taken into account:
- all these animations did not start from the frame that would correspond to the original texture, but always from the first;
- some of these textures were opaque and "seamless", which means they could be intentionally used as static ones.
This commit fixes these shortcomings. In addition, shifted animations now allow you to create a less discrete and repeating design (which is especially noticeable when such textures are located several next to each other).
Dmitry D. Chernov [Wed, 1 Nov 2023 04:41:13 +0000 (14:41 +1000)]
Standart: Fix D2DTEXTURES/GOR1*0 animated textures
Now they start with proper GOR1A0 (instead of GOR1C0 as before) and have the correct 'framecount' parameter set.
Important notes (see https://doomwiki.org/wiki/Thing_types_by_number for details):
1. The current frame order is ABAC (was CABa; in Doom II it's ABCB, which is worse; in the original Doom2D it's ABC, which is even worse).
2. The 'backanimation' parameter can't be used here without changing the first frame to GOR1C0 (just how it was done wrong by the previous version) or GOR1B0.
Dmitry D. Chernov [Fri, 10 Feb 2023 03:46:14 +0000 (13:46 +1000)]
Standart: Replace the original RSKY3 with the high-res version by Jabberwock
Dmitry D. Chernov [Mon, 16 May 2022 19:03:49 +0000 (05:03 +1000)]
Game: Replace Prikolist's sounds with non-clipped originals
MAN_ALERT.wav: oldprog\watcom\PROG\STOP.SND
TRUP.wav: oldprog\watcom\PROG\TRUP.SND
Both files are RAW 8-bit unsigned PCM mono; recording sample rate is either 11025 or 11000 Hz.
I chose 11025 because that's what is specified in the resource headers in 1.40 (DSSTOP1 and DSUTRUP, respectively).
Jabberwock [Mon, 2 May 2022 01:14:31 +0000 (11:14 +1000)]
Game: Add HUDFONT
Jabberwock [Mon, 2 May 2022 01:04:17 +0000 (11:04 +1000)]
Standart: Add new switch and door textures
Jabberwock [Mon, 21 Mar 2022 14:22:08 +0000 (17:22 +0300)]
Game: Update main menu logo and oxygen sprite
Stas'M [Tue, 15 Jun 2021 17:16:31 +0000 (20:16 +0300)]
Game: Add hit and noammo sounds
Sounds provided by @Jabberwock-RU
Dmitry D. Chernov [Wed, 8 Jan 2020 13:35:24 +0000 (23:35 +1000)]
Game: Update PLRIND
Jabberwock [Wed, 18 Sep 2019 15:52:01 +0000 (18:52 +0300)]
Game: Replace ENDGAME resources with the high-res versions
Jabberwock [Sat, 14 Sep 2019 21:21:25 +0000 (07:21 +1000)]
Game: Add MAINLOGO, PLRIND mask, flame loop sound and update INTER
Jabberwock [Sat, 14 Sep 2019 21:16:21 +0000 (07:16 +1000)]
Standart: Add bunch of textures by Litchh and some sounds
Stas'M [Tue, 19 Feb 2019 21:45:14 +0000 (00:45 +0300)]
Game: Add secret sound effect
Stas'M [Tue, 19 Feb 2019 21:44:39 +0000 (00:44 +0300)]
Standart: Add standard sounds
Stas'M [Tue, 19 Feb 2019 21:32:10 +0000 (00:32 +0300)]
Game: Fix chat sounds order
Stas'M [Mon, 4 Feb 2019 08:35:14 +0000 (11:35 +0300)]
Game: Fix jetpack texture offset
Addendum to
53a5b92. http://doom2d.org/forum/viewtopic.php?f=36&t=2657
Stas'M [Thu, 31 Jan 2019 19:04:33 +0000 (22:04 +0300)]
Game: Update sounds for flamethrower
Stas'M [Mon, 28 Jan 2019 18:45:06 +0000 (21:45 +0300)]
Game: Add sounds for CTF
Stas'M [Fri, 21 Dec 2018 16:16:36 +0000 (19:16 +0300)]
Game: Add player indicator
Addendum to https://repo.or.cz/d2df-sdl.git/commitdiff/
4fd8798646bcb768e925ba667b0c4790e99e1e71
Jabberwock [Fri, 5 Oct 2018 08:53:47 +0000 (11:53 +0300)]
Standart: Small fixes in some textures
Stas'M [Wed, 3 Oct 2018 16:00:57 +0000 (19:00 +0300)]
LST: Rename lists to lowercase
Stas'M [Tue, 2 Oct 2018 17:05:09 +0000 (20:05 +0300)]
Standart: Get rid of precompiled DFWADs
Stas'M [Tue, 2 Oct 2018 13:27:39 +0000 (16:27 +0300)]
Standart: Rename files to avoid ANSI problem
Stas'M [Tue, 2 Oct 2018 12:29:17 +0000 (15:29 +0300)]
DFWAD: Return correct error code
Stas'M [Mon, 1 Oct 2018 23:19:31 +0000 (02:19 +0300)]
Game: Add some more chat sounds!
Stas'M [Mon, 1 Oct 2018 22:21:43 +0000 (01:21 +0300)]
Game: Add more chat sound tags
Stas'M [Mon, 1 Oct 2018 21:16:39 +0000 (00:16 +0300)]
AppVeyor: Update files on server
Stas'M [Mon, 1 Oct 2018 20:15:14 +0000 (23:15 +0300)]
DFWAD: Update resource compiler
- Switch to english language
- Remove magic colors to make AppVeyor console happy
Stas'M [Mon, 1 Oct 2018 15:18:26 +0000 (18:18 +0300)]
AppVeyor: Automatize DFWAD building
Stas'M [Mon, 24 Sep 2018 16:22:42 +0000 (19:22 +0300)]
Game: Add corpse kill announcer effect
Stas'M [Mon, 24 Sep 2018 13:49:40 +0000 (16:49 +0300)]
Game: Improve DSPAUK sound and add it to chat sounds
Jabberwock-RU [Tue, 18 Sep 2018 15:21:54 +0000 (18:21 +0300)]
Game: Create additional punch animations
Stas'M [Fri, 14 Sep 2018 08:59:30 +0000 (11:59 +0300)]
Game: Add some more chat sounds
Stas'M [Wed, 17 Jan 2018 12:03:00 +0000 (15:03 +0300)]
Game: We need more chat sounds!
Stas'M [Sat, 13 Jan 2018 14:30:17 +0000 (17:30 +0300)]
Game: Add more chat sounds
Stas'M [Thu, 11 Jan 2018 20:09:59 +0000 (23:09 +0300)]
Game: Add chat sounds
Jabberwock-RU [Sat, 23 Dec 2017 18:10:54 +0000 (04:10 +1000)]
Game: Make jetpack texture animated
Jabberwock-RU [Fri, 15 Dec 2017 03:02:46 +0000 (13:02 +1000)]
Game: Fix brightness on right-viewed ATTACK for ZOMBY and SERG
Jabberwock-RU [Fri, 15 Dec 2017 02:53:47 +0000 (12:53 +1000)]
Game: Add right-viewed ATTACK for ZOMBY and SERG
Jabberwock-RU [Fri, 15 Dec 2017 02:06:28 +0000 (12:06 +1000)]
Standart: Fix incorrectly post-processed textures
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2355
Jabberwock-RU [Fri, 15 Dec 2017 01:12:39 +0000 (11:12 +1000)]
Standart: Add WALL128 and WALL129 to STDTEXTURES
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2355
Jabberwock-RU [Thu, 14 Dec 2017 20:00:02 +0000 (06:00 +1000)]
Game: Add punch effect animation
Jabberwock-RU [Thu, 14 Dec 2017 14:02:00 +0000 (00:02 +1000)]
Game: Add gibs for ZOMBY, SERG, IMP, CGUN, DEMON and MAN
Jabberwock-RU [Wed, 13 Dec 2017 17:23:04 +0000 (03:23 +1000)]
Game: Add textures for loading bar
Jabberwock-RU [Wed, 13 Dec 2017 16:49:01 +0000 (02:49 +1000)]
Game: Update SMIDDLE texture
Jabberwock-RU [Wed, 13 Dec 2017 16:42:53 +0000 (02:42 +1000)]
Game: Redraw NOPIC using current MENUFONT
Jabberwock-RU [Wed, 13 Dec 2017 15:28:32 +0000 (01:28 +1000)]
Game: Add sounds related to flamethrower
Dmitry D. Chernov [Mon, 2 Oct 2017 06:15:05 +0000 (16:15 +1000)]
ShrShade: Add 1x3 and 3x1 shadows
Related discussion:
http://doom2d.org/forum/viewtopic.php?f=12&t=1672&p=39958#p39864
Dmitry D. Chernov [Mon, 2 Oct 2017 05:54:02 +0000 (15:54 +1000)]
Add ShrShade.wad resources (0.666)
Dmitry D. Chernov [Sat, 2 Sep 2017 05:20:39 +0000 (15:20 +1000)]
Game: Fix names of the FLAGHUD_* resources
Dmitry D. Chernov [Fri, 1 Sep 2017 04:02:24 +0000 (14:02 +1000)]
Set "executable" file mode on dfwad.exe and dfwadup.exe
Dmitry D. Chernov [Sun, 27 Aug 2017 05:35:16 +0000 (15:35 +1000)]
Doomer: Add more sounds
DIE2: Doom 2D 1.40 (DSPLDTH1)
DIE3: Doom 2D 1.40 (DSPLDTH2)
DIE5: Doom 2D 1.40 (DSPLDTH3)
PAIN2: Doom 2D 1.40 (DSAI2)
PAIN4: Doom 2D 1.40 (DSAI1)
FALL2: FALL from Doom 2D: Forever 0.666 and earlier
Dmitry D. Chernov [Sun, 27 Aug 2017 04:23:24 +0000 (14:23 +1000)]
Doomer: Put PAIN sounds in order
binarymaster [Sun, 13 Aug 2017 17:22:31 +0000 (03:22 +1000)]
Game: Add burning fire sound
DSBURN from Doom 2D v1.40.
Jabberwock-RU [Fri, 4 Aug 2017 20:18:21 +0000 (06:18 +1000)]
Game: Add graphics for flamethrower
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2021
Jabberwock-RU [Tue, 24 Jan 2017 02:19:04 +0000 (12:19 +1000)]
Game: Add meelee for Cacodemon
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1472
Jabberwock-RU [Tue, 24 Jan 2017 02:17:21 +0000 (12:17 +1000)]
Game: Add meelee for Spider Mastermind
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1472
Jabberwock-RU [Tue, 24 Jan 2017 02:14:09 +0000 (12:14 +1000)]
Game: Add kicking cyberdaemon sprites
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1472
BlackDoomer [Wed, 21 Dec 2016 11:28:03 +0000 (21:28 +1000)]
Editor: Add background texture for the preview area
Related request:
http://doom2d.org/forum/viewtopic.php?f=39&t=2409
BlackDoomer [Fri, 29 Jul 2016 11:08:53 +0000 (21:08 +1000)]
Doomer: Separate sections in the MODEL script
binarymaster [Mon, 1 Feb 2016 16:30:03 +0000 (02:30 +1000)]
Game: Add pentagram sprite
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2011
binarymaster [Thu, 28 Jan 2016 23:27:18 +0000 (09:27 +1000)]
Doomer: Add 'slop' parameter to the sound config
Related bugreport:
http://doom2d.org/forum/viewtopic.php?f=40&t=2227
binarymaster [Thu, 28 Jan 2016 23:18:16 +0000 (09:18 +1000)]
Game: Add frag combo sounds
Related request:
http://doom2d.org/forum/viewtopic.php?f=39&t=2259
binarymaster [Sun, 24 Jan 2016 18:29:05 +0000 (04:29 +1000)]
Game: Fix menu font (dot & comma)
binarymaster [Sun, 24 Jan 2016 17:53:32 +0000 (03:53 +1000)]
Game: Standardize font configs
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1715
binarymaster [Sat, 23 Jan 2016 16:30:35 +0000 (02:30 +1000)]
Game: Add talk-bubble texture
binarymaster [Fri, 15 Jan 2016 21:39:32 +0000 (07:39 +1000)]
Game: Update fonts
binarymaster [Fri, 15 Jan 2016 14:22:09 +0000 (00:22 +1000)]
Game: Fix CGUN_MESS animation
binarymaster [Fri, 15 Jan 2016 14:20:55 +0000 (00:20 +1000)]
Doomer/Game: Fix sound headers
Related bugreport:
http://doom2d.org/forum/viewtopic.php?f=40&t=1698
binarymaster [Thu, 14 Jan 2016 19:35:28 +0000 (05:35 +1000)]
Game: Update HUD flag images
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1744
binarymaster [Tue, 5 Jan 2016 19:22:09 +0000 (05:22 +1000)]
Game: New CTF flag icons for HUD
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1744
binarymaster [Sat, 2 Jan 2016 15:24:26 +0000 (01:24 +1000)]
Game: Classic weapon/item sounds
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=569
binarymaster [Sun, 3 Jan 2016 01:07:49 +0000 (11:07 +1000)]
Add make.cmd for quick build, improve pack_dnd.cmd
BlackDoomer [Sat, 13 Jun 2015 01:32:13 +0000 (11:32 +1000)]
Initial commit (0.667b)