Game: Get rid of "rulez", "kastet" and "pulemet" in resource names This commit complements 67d37ea13feeca0671d60d88b1963cf1e0e901c4 in d2df-sdl and a1e98e052e6d8dbf38d45d9ef7338bfd758b9f48 in d2df-editor.
Standart: Make D2DTEXTURES more compatible with the original Doom2D In Doom2D, if the texture of a tile is not the first frame of an animated sequence, then such a tile will not be animated. This was seen as something that could be fixed, so in D2DTEXTURES all similar textures were made into animations. However, several things were not taken into account: - all these animations did not start from the frame that would correspond to the original texture, but always from the first; - some of these textures were opaque and "seamless", which means they could be intentionally used as static ones. This commit fixes these shortcomings. In addition, shifted animations now allow you to create a less discrete and repeating design (which is especially noticeable when such textures are located several next to each other).
Standart: Fix D2DTEXTURES/GOR1*0 animated textures Now they start with proper GOR1A0 (instead of GOR1C0 as before) and have the correct 'framecount' parameter set. Important notes (see https://doomwiki.org/wiki/Thing_types_by_number for details): 1. The current frame order is ABAC (was CABa; in Doom II it's ABCB, which is worse; in the original Doom2D it's ABC, which is even worse). 2. The 'backanimation' parameter can't be used here without changing the first frame to GOR1C0 (just how it was done wrong by the previous version) or GOR1B0.
Game: Replace Prikolist's sounds with non-clipped originals MAN_ALERT.wav: oldprog\watcom\PROG\STOP.SND TRUP.wav: oldprog\watcom\PROG\TRUP.SND Both files are RAW 8-bit unsigned PCM mono; recording sample rate is either 11025 or 11000 Hz. I chose 11025 because that's what is specified in the resource headers in 1.40 (DSSTOP1 and DSUTRUP, respectively).
Standart: Add new switch and door textures
Standart: Add bunch of textures by Litchh and some sounds
Game: Add sounds for CTF