DEADSOFTWARE

Game: Replace Prikolist's sounds with non-clipped originals
authorDmitry D. Chernov <blackdoomer@yandex.ru>
Mon, 16 May 2022 19:03:49 +0000 (05:03 +1000)
committerDmitry D. Chernov <blackdoomer@yandex.ru>
Mon, 16 May 2022 19:03:49 +0000 (05:03 +1000)
MAN_ALERT.wav: oldprog\watcom\PROG\STOP.SND
TRUP.wav: oldprog\watcom\PROG\TRUP.SND

Both files are RAW 8-bit unsigned PCM mono; recording sample rate is either 11025 or 11000 Hz.
I chose 11025 because that's what is specified in the resource headers in 1.40 (DSSTOP1 and DSUTRUP, respectively).

GameWAD/MSOUNDS/MAN_ALERT.wav
GameWAD/MSOUNDS/TRUP.wav

index c9c7daa4209df472ecf868ba04f8cb2508d30e56..36855c3dce9046404f1a4a2001bde64558f725b3 100644 (file)
Binary files a/GameWAD/MSOUNDS/MAN_ALERT.wav and b/GameWAD/MSOUNDS/MAN_ALERT.wav differ
index 920d001b5015cedbf8f7314c8b3a74e3c93e4fd1..3abf3335837e097ce5afe54ef499b0675914cdce 100644 (file)
Binary files a/GameWAD/MSOUNDS/TRUP.wav and b/GameWAD/MSOUNDS/TRUP.wav differ