Ketmar Dark [Tue, 5 Sep 2017 19:53:48 +0000 (22:53 +0300)]
`forEachAlongLine()` switched to `TLineWalker`
Ketmar Dark [Tue, 5 Sep 2017 19:41:16 +0000 (22:41 +0300)]
slightly better `traceBox()`
Ketmar Dark [Tue, 5 Sep 2017 19:14:35 +0000 (22:14 +0300)]
new raycaster, based on seg-vs-aabb intersections; moved common line tracing code to TLineWalker
Ketmar Dark [Tue, 5 Sep 2017 17:07:03 +0000 (20:07 +0300)]
.cfg option to control autoswitching to superfist: Game/BerserkAutoswitch
Ketmar Dark [Tue, 5 Sep 2017 04:13:14 +0000 (07:13 +0300)]
some npot fixes; not really working
Ketmar Dark [Tue, 5 Sep 2017 03:59:45 +0000 (06:59 +0300)]
untested code for NPOT resizing panels
Ketmar Dark [Tue, 5 Sep 2017 03:44:06 +0000 (06:44 +0300)]
slightly better mplat rendering (no support for NPOT yet)
Ketmar Dark [Tue, 5 Sep 2017 03:07:25 +0000 (06:07 +0300)]
xdynrec: double free on exception while parsing
Ketmar Dark [Tue, 5 Sep 2017 02:20:05 +0000 (05:20 +0300)]
cosmetix
Ketmar Dark [Tue, 5 Sep 2017 01:48:59 +0000 (04:48 +0300)]
mplat fixes
Ketmar Dark [Mon, 4 Sep 2017 20:41:05 +0000 (23:41 +0300)]
mplat: some code for moving "steps"
Ketmar Dark [Mon, 4 Sep 2017 19:25:34 +0000 (22:25 +0300)]
`traceBox()` API bugfix; squashing now works (i hope)
Ketmar Dark [Mon, 4 Sep 2017 17:59:39 +0000 (20:59 +0300)]
mplat code for monsters, corpses and gibs; see commit message for comments
the whole thing should work now, including squashing.
but gibs (and corpses?) should take velocity change when they hit lift,
and then bounces away. this is not implemented yet.
Ketmar Dark [Mon, 4 Sep 2017 17:34:29 +0000 (20:34 +0300)]
some new code for moving platforms: only for players yet
Ketmar Dark [Mon, 4 Sep 2017 17:34:19 +0000 (20:34 +0300)]
particles: fixes for mplats
Ketmar Dark [Mon, 4 Sep 2017 16:38:39 +0000 (19:38 +0300)]
grid: `traceBox()` API; `sweepAABB()` API
Ketmar Dark [Mon, 4 Sep 2017 16:20:45 +0000 (19:20 +0300)]
fixed segfault on loading invalid maps
Ketmar Dark [Sun, 3 Sep 2017 17:05:34 +0000 (20:05 +0300)]
gibs and corpses now affected by mplats
TODO: create gib/corpse grid, to speed up spatial queries
Ketmar Dark [Sun, 3 Sep 2017 17:05:07 +0000 (20:05 +0300)]
"suicide" console command now works in singleplayer mode
Ketmar Dark [Sun, 3 Sep 2017 16:13:09 +0000 (19:13 +0300)]
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
Ketmar Dark [Sun, 3 Sep 2017 15:41:03 +0000 (18:41 +0300)]
particle cosmetix for mplats
Ketmar Dark [Sun, 3 Sep 2017 15:35:13 +0000 (18:35 +0300)]
mplat bug: it was EXTREMELY wise to ask monster grid for old panel position
Ketmar Dark [Sun, 3 Sep 2017 15:26:24 +0000 (18:26 +0300)]
Holmes: option to highlight panel cells in grid
Ketmar Dark [Sun, 3 Sep 2017 14:44:22 +0000 (17:44 +0300)]
cosmetix
Ketmar Dark [Sun, 3 Sep 2017 14:05:18 +0000 (17:05 +0300)]
holmes cosmetix
Ketmar Dark [Sun, 3 Sep 2017 13:59:13 +0000 (16:59 +0300)]
game should write stack trace on exceptions now
Ketmar Dark [Sun, 3 Sep 2017 01:28:19 +0000 (04:28 +0300)]
"hlm_ui_scale" convar; "--holmes_ui_scale" cli arg; (fgsfds request)
Ketmar Dark [Sat, 2 Sep 2017 23:51:21 +0000 (02:51 +0300)]
some code to squash monsters and players by mplats (somewhat buggy: sometimes monsters are squashed when they shouldn't be)
Ketmar Dark [Sat, 2 Sep 2017 23:26:00 +0000 (02:26 +0300)]
some accessors to publish more properties
Ketmar Dark [Sat, 2 Sep 2017 21:03:18 +0000 (00:03 +0300)]
correctly freeing dynrecords; as a consequence, no more memory leaks in custom game selector
Ketmar Dark [Sat, 2 Sep 2017 20:20:30 +0000 (23:20 +0300)]
particles: water cosmetix
Ketmar Dark [Sat, 2 Sep 2017 20:00:27 +0000 (23:00 +0300)]
particles: still emit water if player fell into water from a very big height; air stream fixes
Ketmar Dark [Sat, 2 Sep 2017 19:54:53 +0000 (22:54 +0300)]
particles: sparks should die in liquid (pshhhhh!)
Ketmar Dark [Sat, 2 Sep 2017 19:52:56 +0000 (22:52 +0300)]
particles: fixed "in liquid" check bug
Ketmar Dark [Sat, 2 Sep 2017 19:30:46 +0000 (22:30 +0300)]
more particles code; still somewhat buggy with mplats, tho, but i'll take care of it later
Ketmar Dark [Sat, 2 Sep 2017 18:59:15 +0000 (21:59 +0300)]
F3 at titlepic/menu will show "load game" dialog: bugfix
Ketmar Dark [Sat, 2 Sep 2017 18:53:05 +0000 (21:53 +0300)]
F3 at titlepic/menu will show "load game" dialog
Ketmar Dark [Sat, 2 Sep 2017 18:07:54 +0000 (21:07 +0300)]
don't turn off monsters in CTF
Ketmar Dark [Sat, 2 Sep 2017 17:48:38 +0000 (20:48 +0300)]
particles: removed unused water code
Ketmar Dark [Sat, 2 Sep 2017 17:48:01 +0000 (20:48 +0300)]
particles: water and bubbles
Ketmar Dark [Sat, 2 Sep 2017 17:15:00 +0000 (20:15 +0300)]
particles: new blood seems to work (albeit small raycaster bugs)
Ketmar Dark [Sat, 2 Sep 2017 06:57:59 +0000 (09:57 +0300)]
new code for blood particles (other particles are turned off temporarily): almost there
fgsfds [Sat, 2 Sep 2017 11:31:36 +0000 (14:31 +0300)]
fix build on x86_64 (fuck you, FPC)
Ketmar Dark [Sat, 2 Sep 2017 00:39:31 +0000 (03:39 +0300)]
saving all panels to savegame, 'cause why not
Ketmar Dark [Sat, 2 Sep 2017 00:32:43 +0000 (03:32 +0300)]
loading game now properly fixes enabled/disabled state for proxy
Ketmar Dark [Sat, 2 Sep 2017 00:23:07 +0000 (03:23 +0300)]
hacked in on/off triggers for lifts
Ketmar Dark [Sat, 2 Sep 2017 00:08:14 +0000 (03:08 +0300)]
migrating from PanelIDs to panel GUIDs; part two
Ketmar Dark [Fri, 1 Sep 2017 23:57:34 +0000 (02:57 +0300)]
migrating from PanelIDs to panel GUIDs; part one
Ketmar Dark [Fri, 1 Sep 2017 19:15:52 +0000 (22:15 +0300)]
"dbg_scale" debug variable
Ketmar Dark [Fri, 1 Sep 2017 15:54:36 +0000 (18:54 +0300)]
faster particles awakening
Ketmar Dark [Fri, 1 Sep 2017 09:37:46 +0000 (12:37 +0300)]
saving/loading moving panels
Ketmar Dark [Fri, 1 Sep 2017 09:28:41 +0000 (12:28 +0300)]
moving platforms experiment (DO NOT USE YET!)
Ketmar Dark [Fri, 1 Sep 2017 07:46:21 +0000 (10:46 +0300)]
slightly faster (i hope) particles
particles won't trace vertical movement if they are on a ground, and trying to move down
Ketmar Dark [Fri, 1 Sep 2017 05:46:31 +0000 (08:46 +0300)]
finally fixed (i hope) orthotrace bug; turned on orthotrace acceleration
Ketmar Dark [Fri, 1 Sep 2017 05:27:31 +0000 (08:27 +0300)]
removed unused code from particle system
Ketmar Dark [Fri, 1 Sep 2017 05:20:41 +0000 (08:20 +0300)]
cosmetix
Ketmar Dark [Fri, 1 Sep 2017 05:10:50 +0000 (08:10 +0300)]
do not turn off mosters in DM games (Jah request)
Ketmar Dark [Fri, 1 Sep 2017 04:21:11 +0000 (07:21 +0300)]
made some class' properties published for Holmes
Ketmar Dark [Fri, 1 Sep 2017 03:38:00 +0000 (06:38 +0300)]
xdynrec: some hackcode cleanup
Ketmar Dark [Fri, 1 Sep 2017 03:34:48 +0000 (06:34 +0300)]
xdynrec: Variant API
Ketmar Dark [Fri, 1 Sep 2017 01:41:41 +0000 (04:41 +0300)]
added masterserver sources
Ketmar Dark [Fri, 1 Sep 2017 01:29:33 +0000 (04:29 +0300)]
removed src/sheditor (obsolete and unused code)
Ketmar Dark [Fri, 1 Sep 2017 00:47:04 +0000 (03:47 +0300)]
clearing input buffer after loading a map (fixes occasional button "sticking")
Ketmar Dark [Fri, 1 Sep 2017 00:33:01 +0000 (03:33 +0300)]
restarting the same map will not reload textures (yay, quickload!); don't spam log with invalid "no file" warnings
Ketmar Dark [Thu, 31 Aug 2017 23:00:53 +0000 (02:00 +0300)]
show map loading update once per 300 msec; it nearly halves loading times for huge maps
Ketmar Dark [Thu, 31 Aug 2017 22:47:55 +0000 (01:47 +0300)]
removed some debug output
Ketmar Dark [Thu, 31 Aug 2017 22:45:38 +0000 (01:45 +0300)]
save/load seems to work now
Ketmar Dark [Thu, 31 Aug 2017 21:57:20 +0000 (00:57 +0300)]
trigger loading now works; map loading code cleanup
Ketmar Dark [Thu, 31 Aug 2017 20:43:07 +0000 (23:43 +0300)]
Holmes can draw triggers now
Ketmar Dark [Thu, 31 Aug 2017 20:17:12 +0000 (23:17 +0300)]
some triggers are working now
Ketmar Dark [Thu, 31 Aug 2017 19:28:08 +0000 (22:28 +0300)]
no more old-styled map structured; sadly, most triggers aren't working; also, save/load is completely broken
fgsfds [Thu, 31 Aug 2017 16:44:01 +0000 (19:44 +0300)]
slightly fixed README
Ketmar Dark [Thu, 31 Aug 2017 14:17:57 +0000 (17:17 +0300)]
cosmetix in textmaps: tried to make it even faster, but failed
Ketmar Dark [Thu, 31 Aug 2017 13:31:06 +0000 (16:31 +0300)]
made textmap parsing three times faster
Ketmar Dark [Thu, 31 Aug 2017 12:34:34 +0000 (15:34 +0300)]
Holmes, please, there are no criminals in dedicated server!
Ketmar Dark [Thu, 31 Aug 2017 04:02:30 +0000 (07:02 +0300)]
fixed wadcvt compiling
Ketmar Dark [Thu, 31 Aug 2017 03:59:21 +0000 (06:59 +0300)]
textmap: dramatically increased text map parsing speed (text map now parses in the (nearly) same time as binary map)
Ketmar Dark [Thu, 31 Aug 2017 01:38:09 +0000 (04:38 +0300)]
added "dbg_scale_half" experimental deBUG mode
Ketmar Dark [Thu, 31 Aug 2017 00:37:11 +0000 (03:37 +0300)]
removed one debug message
Ketmar Dark [Thu, 31 Aug 2017 00:30:39 +0000 (03:30 +0300)]
added some alternative texture names ==> simple zipping "game.wad" from resource repository works
Ketmar Dark [Wed, 30 Aug 2017 21:08:30 +0000 (00:08 +0300)]
textmap: mosnterid in triggers is fuckin' special (i HAET special fields!); workarounded
Ketmar Dark [Wed, 30 Aug 2017 20:51:50 +0000 (23:51 +0300)]
typo in mapcvt: microseconds -> milliseconds
Ketmar Dark [Wed, 30 Aug 2017 20:06:09 +0000 (23:06 +0300)]
relaxed map reader, so "bloodlust", for example, is working now
Ketmar Dark [Wed, 30 Aug 2017 16:36:00 +0000 (19:36 +0300)]
moved tools to separate directory; moved "mapdef.txt" to separate directory
Ketmar Dark [Wed, 30 Aug 2017 14:29:36 +0000 (17:29 +0300)]
smoother camera on stairs/slopes
Ketmar Dark [Wed, 30 Aug 2017 11:59:43 +0000 (14:59 +0300)]
more cosmetix
Ketmar Dark [Wed, 30 Aug 2017 11:13:50 +0000 (14:13 +0300)]
cosmetic fixes, optimization flag changes
Ketmar Dark [Wed, 30 Aug 2017 10:43:57 +0000 (13:43 +0300)]
renamed `grid.atPoint` to `grid.atCellInPoint`
Ketmar Dark [Wed, 30 Aug 2017 10:42:57 +0000 (13:42 +0300)]
`atPoint` grid enumerator (for .. in)
Ketmar Dark [Wed, 30 Aug 2017 02:47:39 +0000 (05:47 +0300)]
hashtable: StrInt hash
Ketmar Dark [Wed, 30 Aug 2017 01:27:34 +0000 (04:27 +0300)]
no more old mapreader: use textmap reader both for text and for binary maps
Ketmar Dark [Tue, 29 Aug 2017 21:53:09 +0000 (00:53 +0300)]
the game is able to read text maps now (WARNING! the feature is still experimental!)
Ketmar Dark [Tue, 29 Aug 2017 20:14:55 +0000 (23:14 +0300)]
textmap cosmetix
Ketmar Dark [Tue, 29 Aug 2017 19:01:14 +0000 (22:01 +0300)]
textmap: binary i/o seems to work!
Ketmar Dark [Tue, 29 Aug 2017 15:42:35 +0000 (18:42 +0300)]
some fixes for recursive grid queries (grid doesn't support recursive queries, but triggers can try that)
Ketmar Dark [Tue, 29 Aug 2017 13:54:43 +0000 (16:54 +0300)]
weapon hitscan should be a little faster now
Ketmar Dark [Tue, 29 Aug 2017 13:34:13 +0000 (16:34 +0300)]
grid: slightly faster cell skipping
Ketmar Dark [Tue, 29 Aug 2017 12:50:39 +0000 (15:50 +0300)]
grid: strict horizontal/vertical trace accelerator seems to work now
Ketmar Dark [Tue, 29 Aug 2017 12:13:41 +0000 (15:13 +0300)]
more enumerators in hashtable
Ketmar Dark [Tue, 29 Aug 2017 11:51:16 +0000 (14:51 +0300)]
less log spam in model loader (hack!)