DEADSOFTWARE

al: fix 16bit wav sounds on big endian with sdl 1.2
[d2df-sdl.git] / src / lib / sdl2 /
2021-07-11 DeaDDooMERosx: fix library linking (sdl_mixer)
2021-07-11 DeaDDooMERosx: fix library linking
2019-12-09 DeaDDooMERfix 16/32 bit and float wav formats for openal
2019-12-01 DeaDDooMERremove x11 dependency on osx+sdl2
2019-12-01 DeaDDooMERfix SDL2 for osx-ppc
2018-10-07 DeaDDooMERAndroid: improved data unpacking
2018-05-13 DeaDDooMERNow android version can contain game resources in APK
2018-03-17 DeaDDooMERAdded touchscreen controls
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2018-01-03 DeaDDooMERAdd Haiku OS support
2017-07-30 DeaDDooMERFreeBSD build fixes
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-07 Ketmar Darksdl sound: now it seems to work (much better, lol)
2016-04-06 Ketmar Darkfixed some warnings
2016-04-06 FGSFDSFGSfixed some bugs
2016-04-06 FGSFDSFGSmoved to SDL2