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fixed another bug in grid raytracer
[d2df-sdl.git]
/
src
/
game
/
2017-08-24
Ketmar Dark
fixed another bug in grid raytracer
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commitdiff
2017-08-24
Ketmar Dark
particles refucktoring
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2017-08-23
Ketmar Dark
cosmetix
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2017-08-23
Ketmar Dark
fixed grid updates; another station now working (kinda)
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2017-08-23
Ketmar Dark
no more raycasting thru the walls if the wall is in...
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2017-08-23
Ketmar Dark
fixed passing thru disabled walls
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2017-08-23
Ketmar Dark
skip disabled panels in map rendering collector
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2017-08-23
Ketmar Dark
don't skip drawing disabled panels
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2017-08-23
Ketmar Dark
holmes now can work without lasersight
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2017-08-23
Ketmar Dark
"--holmes" now turns on debug mode too (and it really...
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2017-08-23
Ketmar Dark
fixed build in non-debug mode
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2017-08-23
Ketmar Dark
fixed bug in grid update; one more mode for Holmes
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2017-08-23
Ketmar Dark
fixed bug in grid raytracer: use `const`, Luke!
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2017-08-23
Ketmar Dark
fixed bug in grid updates for moving objects
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2017-08-23
Ketmar Dark
more debug code in grid and holmes
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2017-08-23
Ketmar Dark
"dbg_holmes" console command; draw line to monster...
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2017-08-23
Ketmar Dark
more holmes code
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2017-08-23
Ketmar Dark
moved debug inspector to g_holmes.pas
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2017-08-23
Ketmar Dark
alot of debugging code
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2017-08-23
Ketmar Dark
raycast jumper (bad)
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2017-08-23
Ketmar Dark
monsters in grid now works
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2017-08-23
Ketmar Dark
some cosmetic cleanup
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2017-08-23
Ketmar Dark
debug cosmetix
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2017-08-23
Ketmar Dark
removed some unused code in `lineAABBIntersects()`
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2017-08-23
Ketmar Dark
removed more debug code
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2017-08-23
Ketmar Dark
removed old tracer code
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2017-08-23
Ketmar Dark
new tracer seems to work
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2017-08-23
Ketmar Dark
no more tree traces (i hope); still not working right
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2017-08-23
Ketmar Dark
removed all mentions of dynaabb tree from the sources...
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2017-08-23
Ketmar Dark
grid now has fixed tile size
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2017-08-23
Ketmar Dark
raycaster code cleanup
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2017-08-23
Ketmar Dark
more code for tracing and other shit; NOTHING IS WORKIN...
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2017-08-23
Ketmar Dark
more grid code uglification -- should be a little faste...
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2017-08-23
Ketmar Dark
no more "correct offsets" in particle engine
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2017-08-23
Ketmar Dark
more particle control options
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2017-08-22
fgsfds
alternate sky scaling
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2017-08-22
Ketmar Dark
more fixes to grid; dunno, seems to work again
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2017-08-21
Ketmar Dark
grid code uglification; particles are great again ...
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2017-08-21
Ketmar Dark
no more tree for map
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2017-08-21
Ketmar Dark
map ray tracer now using grid instead of tree
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2017-08-21
Ketmar Dark
removed some unused code
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2017-08-21
Ketmar Dark
removed some unused code
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2017-08-21
Ketmar Dark
restored particles
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2017-08-21
Ketmar Dark
better wall tracer
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2017-08-21
Ketmar Dark
better hitscan tracer; no more level trace bitmap ...
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2017-08-21
Ketmar Dark
new tree-based weapon hitscan tracer (sometimes it...
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2017-08-21
Ketmar Dark
g_weapons.g_Weapon_gun: faster traces (i hope)
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2017-08-21
Ketmar Dark
console commands can have help strings (somebody, pleas...
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2017-08-21
Ketmar Dark
better console completion
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2017-08-21
Ketmar Dark
"mon_sq_enabled" console command
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2017-08-21
Ketmar Dark
added robin hood hash table implementation
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2017-08-21
Ketmar Dark
removed "monidx" argument from monster spatial query...
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2017-08-21
Ketmar Dark
cosmetix
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2017-08-21
Ketmar Dark
dyntree cosmetix
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2017-08-21
Ketmar Dark
rewritten dyntree visitor; seems to fix segfaults ...
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2017-08-20
Ketmar Dark
replaced some var args to constref args
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2017-08-20
Ketmar Dark
more monster tree cosmetix
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2017-08-20
Ketmar Dark
monster tree cosmetix
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2017-08-20
Ketmar Dark
accelerated explosion sq
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2017-08-20
Ketmar Dark
use tree to check collisions with shot projectiles
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2017-08-20
Ketmar Dark
faster `g_weapons.CheckTrap()`
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2017-08-20
Ketmar Dark
uidmap for monsters, so we don't have to do linear...
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2017-08-20
Ketmar Dark
some tree code for monsters
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2017-08-20
Ketmar Dark
no more tree for items (we don't need it)
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2017-08-20
fgsfds
removed e_writelog from g_netmaster
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2017-08-20
fgsfds
replaced e_fixedbuffer with e_msg
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2017-08-20
Ketmar Dark
no more public `gMonsters`
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2017-08-20
Ketmar Dark
removed unused function
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2017-08-19
Dmitry D. Chernov
g_language: Fix some interface strings
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2017-08-19
Ketmar Dark
converted grid and tree to generics (fuck you, FPC...
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2017-08-19
Ketmar Dark
no more global `gItems[]` array; created DynTree for...
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2017-08-19
Ketmar Dark
added `.positionChanged()` to (almost) all entities...
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2017-08-19
fgsfds
Revert "don't flush enet every message"
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2017-08-19
Ketmar Dark
`g_basic.g_CollideLevel()` now using accelerated coldet
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2017-08-19
Ketmar Dark
render code cleanup; collision code cleanup; reverted...
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2017-08-19
Ketmar Dark
profiler cosmetix
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2017-08-19
Ketmar Dark
slightly better memory locality
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2017-08-19
Ketmar Dark
intermediate commit (faster render and coldet; this...
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commitdiff
2017-08-18
Ketmar Dark
pointer taking is typed now (it is safer this way)
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2017-08-18
Ketmar Dark
changed mode from DELPHI to OBJFPC (with heavy customiz...
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2017-08-18
Ketmar Dark
experimental grid with buckets
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2017-08-18
Ketmar Dark
tree: desperate attempts to win several microseconds...
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2017-08-18
Ketmar Dark
shit; "--dbg-mainwan" doesn't work; changed to "-dbg...
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2017-08-18
Ketmar Dark
"--dbg-mainwad-restore" and "--dbg-mainwad wad"
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2017-08-18
Ketmar Dark
cosmetix
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2017-08-18
Ketmar Dark
removed some "try/finally" (sorry, it is FUCKIN' SLOW!)
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2017-08-18
Ketmar Dark
cosmetic variable renamings
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2017-08-18
Ketmar Dark
added small speedup trick to gird (tree already has it)
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2017-08-18
Ketmar Dark
more tree/grid debug commands
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2017-08-18
Ketmar Dark
cosmetix
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2017-08-18
Ketmar Dark
don't use tree for drawing by default
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2017-08-18
Ketmar Dark
cosmetix
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2017-08-18
Ketmar Dark
"t_dump_node_queries" (temp debug, DO NOT TOUCH)
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2017-08-18
Ketmar Dark
tree: use integers instead of floats (we don't really...
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2017-08-18
Ketmar Dark
cosmetix
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2017-08-18
Ketmar Dark
cosmetix
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2017-08-18
Ketmar Dark
tree seems to work now
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2017-08-18
Ketmar Dark
"-dbg-mainwad" cli arg
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2017-08-18
Ketmar Dark
more tree code; still not working
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2017-08-18
Ketmar Dark
g_triggers.pas: fixed "Warning: Function result variabl...
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