DEADSOFTWARE

FlexUI: button control; slightly changed event consuming logic
[d2df-sdl.git] / src / game /
2017-09-28 Ketmar DarkFlexUI: button control; slightly changed event consumin...
2017-09-28 Ketmar DarkFlexUI: simple styling system (yay, no more hardcoded...
2017-09-28 Ketmar Darkfixed keyboard polling (no more); ESC should work in...
2017-09-27 binarymasterMap: Add test map override feature
2017-09-26 Ketmar DarkHolmesUI renamed to FlexUI (or simply UI); small fixes...
2017-09-26 Ketmar Darkcosmetix
2017-09-26 Ketmar DarkHolmes: gxlib API change
2017-09-25 Ketmar DarkNPOT message typo
2017-09-24 binarymasterGame: Improve map switch message
2017-09-24 Ketmar Darkmempool is optional now
2017-09-24 Ketmar DarkHolmes UI: non-working draft of FlexBox layouter
2017-09-23 binarymasterMonsters: Check trigger on zomby shot
2017-09-23 binarymasterPhysics: Fix climb ladders on the fly
2017-09-22 Ketmar Darkadded "common" module for Holmes UI (preparation for...
2017-09-22 Ketmar Darkmoved Holmes UI and most of it's low-level gfx subsyste...
2017-09-22 Ketmar Darkholmes: better scaled UI rendering
2017-09-22 Ketmar Darkdid the same thing for binary heap
2017-09-22 Ketmar Darkslightly faster hashtable, and slightly nicer hashtable...
2017-09-22 Ketmar Darkremoved "unused vars" hints in headless mode
2017-09-22 Ketmar Darkexperimental (and ugly) loading progress bar
2017-09-22 Ketmar Darkrenamed `SArray` type to `SSArray`, and moved it to...
2017-09-21 Ketmar Darkadjust particle size according to current scale
2017-09-21 Ketmar Darkhashtable cosmetix; holmes scissoring fixes
2017-09-21 Ketmar Darkholmes: moved non-ui renderer to a better place in...
2017-09-21 Ketmar Darkdon't load unused textures
2017-09-21 Ketmar Darktexture switching on "effect" trigger should work now
2017-09-21 Ketmar Darkfixed map loading bug: panel texture internal id was...
2017-09-21 Ketmar Darkholmes: new outliner; it should work in all scales now
2017-09-21 Ketmar Darkfixed bug 26 (broken sound triggers); actually, not...
2017-09-19 Ketmar Darkcode cleanup for headless mode (nothing interesting...
2017-09-19 Ketmar Darkmoved some geometry functions to shared/geom.pas; TODO...
2017-09-17 Dmitry D. ChernovRevert previous commit (yes, I'm dumb)
2017-09-17 Dmitry D. ChernovGame: Fix tiny typo
2017-09-17 Ketmar Darktypos
2017-09-17 Ketmar Darkdo not forbid selecting invalid saves; report "you...
2017-09-17 Ketmar Darkhashtable cosmetic updates
2017-09-17 Ketmar Darkparser and parser-dependent modules cosmetix
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-14 Ketmar Darkfixed build bug in headless server (lol, i am dumb)
2017-09-13 Ketmar Darkless OpenGL calls for headless server
2017-09-13 Ketmar Darkcheats are active in single/coop now ('cause Wyoming...
2017-09-13 Ketmar Darkdynamic light convars
2017-09-13 Ketmar Dark"holmes pause" mode
2017-09-12 Ketmar Darksave/load UI cosmetix
2017-09-12 Ketmar Darkcompiler hint fix
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-12 Ketmar Darkmore help for "d_monster"
2017-09-11 Ketmar Darkslightly faster map reloading on restart; enabled ...
2017-09-11 Ketmar Darkrender monster drop after monsters, so monster corpses...
2017-09-11 Ketmar Darksimple allocation counter for classes
2017-09-11 fgsfdsadded d_mem command
2017-09-11 Ketmar Darkmade "dbg_scale" non-restricted
2017-09-11 Ketmar Darkdo not bilinear anything except sky
2017-09-11 Ketmar Darkdbg_scale fixes; made non-sky textures always NEAREST
2017-09-10 Ketmar Darkcosmetix: `curTime*` -> `getTime*`
2017-09-09 Ketmar Darksome more exoma code
2017-09-08 Ketmar Darksave/load fixes
2017-09-08 Ketmar Darkhacked new ray tracer: it is complete shit, but at...
2017-09-08 Ketmar Darkreplaced line-vs-aabb test with floating point one...
2017-09-07 Ketmar Darkberserk autoswitch is cheat now
2017-09-07 Ketmar Darkambient light for level (doesn't work with dynamic...
2017-09-07 Ketmar Darklighting now works in scaled mode
2017-09-07 Ketmar Darkxdynrec: TColor type (rgb, and optional a)
2017-09-07 Ketmar Darksimplified trigger loading code
2017-09-07 Ketmar Darkfixed typo in trigger caching; Anower Station is REALLY...
2017-09-07 Ketmar Darktrigger data now cached on map loading (so it should...
2017-09-07 Ketmar Darkmplat triggers can make sound now
2017-09-07 Ketmar Darkcenter player when the game is scaled (lighting is...
2017-09-07 Ketmar Darkallow 'mywad.wad:/map01' in '-map' and other similar...
2017-09-06 Ketmar Darkdynrec API documenting and cleanup (still has some...
2017-09-06 Ketmar Dark"--write-mapdef" cli arg to write "mapdef.txt" and...
2017-09-06 Ketmar Darkmapdef cleanup; renamed some fields; mapdef.txt is...
2017-09-06 Ketmar Darktrigger field renames
2017-09-06 Ketmar Darkremoved duplicate ucs2->1251 conversion function
2017-09-06 Ketmar Darknetwork/panel code cleanup
2017-09-06 Ketmar Darknetwork code for mplats: looks like it works; see commi...
2017-09-05 Ketmar Darkentity now can be squashed by growing mplats (imagine...
2017-09-05 Ketmar Darkdon't be *too* smart: `swapInt()` should not do xor...
2017-09-05 Ketmar Darkgrid: clip rect outside of the loops in `forEachInAABB()`
2017-09-05 Ketmar Darkgrid: fixed update bug with resized bodies ('cmon,...
2017-09-05 Ketmar Darkooops
2017-09-05 Ketmar Darkslightly faster(?) tile walker
2017-09-05 Ketmar Darkshitfix (incorrect, but working) for lines starting...
2017-09-05 Ketmar Dark`forEachAlongLine()` switched to `TLineWalker`
2017-09-05 Ketmar Darkslightly better `traceBox()`
2017-09-05 Ketmar Darknew raycaster, based on seg-vs-aabb intersections;...
2017-09-05 Ketmar Dark.cfg option to control autoswitching to superfist:...
2017-09-05 Ketmar Darkuntested code for NPOT resizing panels
2017-09-05 Ketmar Darkslightly better mplat rendering (no support for NPOT...
2017-09-05 Ketmar Darkcosmetix
2017-09-05 Ketmar Darkmplat fixes
2017-09-04 Ketmar Darkmplat: some code for moving "steps"
2017-09-04 Ketmar Dark`traceBox()` API bugfix; squashing now works (i hope)
2017-09-04 Ketmar Darkmplat code for monsters, corpses and gibs; see commit...
2017-09-04 Ketmar Darksome new code for moving platforms: only for players yet
2017-09-04 Ketmar Darkparticles: fixes for mplats
2017-09-04 Ketmar Darkgrid: `traceBox()` API; `sweepAABB()` API
2017-09-04 Ketmar Darkfixed segfault on loading invalid maps
2017-09-03 Ketmar Darkgibs and corpses now affected by mplats
2017-09-03 Ketmar Dark"suicide" console command now works in singleplayer...
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