DEADSOFTWARE

render: use TAnimationState for projectiles
[d2df-sdl.git] / src / game / opengl /
2022-01-03 DeaDDooMERrender: use TAnimationState for projectiles
2021-06-29 DeaDDooMERrender: move textures loaders to render
2021-06-29 DeaDDooMERrender: separate animation drawing from game code
2021-06-29 DeaDDooMERrender: fix gles builds
2021-06-29 DeaDDooMERsystem: remove direct videomode change
2021-06-29 DeaDDooMERsystem: remove sys_GetTicks
2021-06-29 DeaDDooMERrender: system: move gl related code from system driver
2021-06-29 DeaDDooMERrender: move screen resize handler from io-driver
2021-06-29 DeaDDooMERcleanup: clean boot sequence
2021-06-29 DeaDDooMERcleanup: move init and main loop code from g_window
2021-06-29 DeaDDooMERcleanup: remove g_main.pas
2021-06-29 DeaDDooMERrender: fix unused variable warnings
2021-06-29 DeaDDooMERrender: move e_texture -> r_texture
2021-06-29 DeaDDooMERrender: completely remove opengl calls form game code
2021-06-29 DeaDDooMERrender: remove g_window dependency on r_graphics and GL
2021-06-29 DeaDDooMERcleanup: remove g_options dependency on r_graphics
2021-06-29 DeaDDooMERrender: remove from render some common types
2021-06-29 DeaDDooMERrender: e_graphics -> r_graphics
2021-06-29 DeaDDooMERrender: fix holmes
2021-06-29 DeaDDooMERrender: separate player model logic and drawing
2021-06-29 DeaDDooMERrender: separate player logic and drawing
2021-06-29 DeaDDooMERrender: separate server list logic and drawing
2021-06-29 DeaDDooMERrender: separate weapon shots logic and drawing
2021-06-29 DeaDDooMERrender: separate monster logic and drawing
2021-06-29 DeaDDooMERrender: separate panel logic and drawing
2021-06-29 DeaDDooMERrender: add r_game function prefixes
2021-06-29 DeaDDooMERrender: separate map logic and drawing
2021-06-29 DeaDDooMERrender: separate item logic and drawing
2021-06-29 DeaDDooMERrender: separate gfx logic and drawing
2021-06-29 DeaDDooMERrender: separate game logic and drawing
2021-06-29 DeaDDooMERrender: separate console logic and drawing