DEADSOFTWARE
GIT
/
REPO
/
FRED-BOY
Projects
/
d2df-sdl.git
/ history
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅ next
Refactor: High value const for ammo
[d2df-sdl.git]
/
src
/
game
/
g_weapons.pas
2017-08-09
binarymaster
Refactor: Constants for first and last weapon
blob
|
commitdiff
|
raw
2017-06-10
binarymaster
Revert one line that breaks rocket parkour feature
blob
|
commitdiff
|
raw
|
diff to current
2017-03-05
Jabberwock-RU
More accurate hitboxes and smoke for Rockets and Skeleshots
blob
|
commitdiff
|
raw
|
diff to current
2017-02-28
FGSFDSFGS
simpler fix
blob
|
commitdiff
|
raw
|
diff to current
2017-02-28
FGSFDSFGS
make turret explosions ignore the turret trigger
blob
|
commitdiff
|
raw
|
diff to current
2016-04-25
Ketmar Dark
added license info
blob
|
commitdiff
|
raw
|
diff to current
2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
blob
|
commitdiff
|
raw
|
diff to current
2016-04-06
Ketmar Dark
tabs --> spaces
blob
|
commitdiff
|
raw
|
diff to current
2016-04-05
Jabberwock-RU
Now d_frames is affecting projectiles too
blob
|
commitdiff
|
raw
|
diff to current
2016-04-06
Ketmar Dark
removed trailing spaces all over the source
blob
|
commitdiff
|
raw
|
diff to current
2016-04-05
FGSFDSFGS
initial commit:
blob
|
commitdiff
|
raw
|
diff to current