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Refactor: High value const for ammo
[d2df-sdl.git]
/
src
/
game
/
g_triggers.pas
2017-07-31
fgsfds
remove scripts
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2017-03-02
binarymaster
trigger turret: add aim modes
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2017-03-01
binarymaster
fix turret and projectiles
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2017-03-01
FGSFDSFGS
fucking tabs 2
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2017-03-01
FGSFDSFGS
fucking tabs
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2017-02-28
FGSFDSFGS
simpler fix
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2017-02-28
FGSFDSFGS
make turret explosions ignore the turret trigger
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2017-02-28
FGSFDSFGS
fixed monster teleport
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2016-10-13
binarymaster
Merge FGSFDS branch, fix build
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2016-06-29
FGSFDSFGS
fix script bugs; allow require()
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2016-06-28
FGSFDSFGS
fixed something about TRIGGER_SCRIPT
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2016-06-28
FGSFDSFGS
made TRIGGER_SCRIPT work
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2016-04-25
Ketmar Dark
added license info
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2016-04-22
Ketmar Dark
no more path splitting in wad reading, it's useless
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-18
Ketmar Dark
sfs and wad code refactoring: part 1
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
Ketmar Dark
warnings for -O3
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2016-04-05
FGSFDSFGS
initial commit:
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