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df now can be comiled for go32v2
[d2df-sdl.git]
/
src
/
game
/
g_playermodel.pas
2018-09-30
DeaDDooMER
Added new blood types for player's models
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2018-09-27
DeaDDooMER
Added blood color to player's model description
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2018-06-23
DeaDDooMER
Added new OpenGL ES wrapper
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2018-06-22
DeaDDooMER
Calculation gibs size no more depends on opengl
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2018-03-17
DeaDDooMER
Added support OpenGL ES 1.1 through nanoGL (have some...
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-09-24
Ketmar Dark
mempool is optional now
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2017-09-22
Ketmar Dark
renamed `SArray` type to `SSArray`, and moved it to...
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-11
Ketmar Dark
simple allocation counter for classes
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2017-09-01
Ketmar Dark
made some class' properties published for Holmes
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-29
Ketmar Dark
less log spam in model loader (hack!)
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2017-08-27
fgsfds
load extended model animations if present
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-08-09
binarymaster
Add flamethrower weapon, item and ammo
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2017-08-09
binarymaster
Refactor: Constants for first and last weapon
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2017-03-06
binarymaster
Player model: Add new die level 5 for corpse slop
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2016-04-25
Ketmar Dark
added license info
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2016-04-22
Ketmar Dark
no more path splitting in wad reading, it's useless
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2016-04-22
Ketmar Dark
added Vampyre Imaging Library; now textures can be...
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-18
Ketmar Dark
sfs and wad code refactoring: part 1
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2016-04-07
Ketmar Dark
no more d2d:f built-in dfwad reader, it now using sfs...
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
Ketmar Dark
warnings for -O3
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2016-04-05
FGSFDSFGS
initial commit:
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