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loading game now properly fixes enabled/disabled state for proxy
[d2df-sdl.git]
/
src
/
game
/
g_panel.pas
2017-09-02
Ketmar Dark
loading game now properly fixes enabled/disabled state...
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2017-09-02
Ketmar Dark
migrating from PanelIDs to panel GUIDs; part one
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2017-09-01
Ketmar Dark
"dbg_scale" debug variable
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2017-09-01
Ketmar Dark
faster particles awakening
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2017-09-01
Ketmar Dark
saving/loading moving panels
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2017-09-01
Ketmar Dark
moving platforms experiment (DO NOT USE YET!)
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2017-09-01
Ketmar Dark
made some class' properties published for Holmes
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2017-09-01
Ketmar Dark
no more old-styled map structured; sadly, most triggers...
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2017-08-31
Ketmar Dark
added "dbg_scale_half" experimental deBUG mode
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-23
Ketmar Dark
don't skip drawing disabled panels
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2017-08-23
Ketmar Dark
more grid code uglification -- should be a little faste...
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2017-08-19
Ketmar Dark
intermediate commit (faster render and coldet; this...
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2017-08-18
Ketmar Dark
tree can render things (buggy)
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-08-16
Ketmar Dark
grid
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2017-08-16
Ketmar Dark
shitlight experiment
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2016-10-13
binarymaster
Merge FGSFDS branch, fix build
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2016-06-29
FGSFDSFGS
added some more script functions
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2016-04-25
Ketmar Dark
added license info
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-16
Ketmar Dark
more fixes
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2016-04-16
Ketmar Dark
added sanity check for some map parameters
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
FGSFDSFGS
initial commit:
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