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buffer network messages (broke a lot of shit)
[d2df-sdl.git]
/
src
/
game
/
g_netmsg.pas
2017-08-16
fgsfds
buffer network messages (broke a lot of shit)
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-08-12
fgsfds
added flamer functionality
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2017-08-09
binarymaster
Add flamethrower weapon, item and ammo
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2017-08-09
binarymaster
Refactor: High value const for ammo
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2017-08-09
binarymaster
Refactor: Constants for first and last weapon
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2017-08-06
Ketmar Dark
fixed bug with weapon updating in network mode (moved...
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2017-08-06
Ketmar Dark
network code for weapon queue (and protocol version...
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2017-08-06
Ketmar Dark
implemented weapon queue (no network code for it yet)
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2017-08-01
fgsfds
add direct weapon switching
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2017-06-06
Ketmar Dark
fixed strafe according to Jabberwock note; also, remove...
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2017-06-05
FGSFDSFGS
fixed strafe button crash; fixed analog triggers
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2017-06-05
Ketmar Dark
some shitcode to make strafing work in network games...
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2017-06-05
Ketmar Dark
fixed processing of alternate keyset in network games
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2016-10-13
binarymaster
Merge FGSFDS branch, fix build
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2016-06-29
FGSFDSFGS
added some more script functions
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2016-04-25
Ketmar Dark
added license info
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2016-04-22
Ketmar Dark
no more path splitting in wad reading, it's useless
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2016-04-18
Ketmar Dark
removed redunant (second) protocol version
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2016-04-18
Ketmar Dark
network: fixed server pings
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-18
Ketmar Dark
do not use TFileStream directly, use `openDiskFileRO...
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2016-04-18
Ketmar Dark
sfs and wad code refactoring: part 1
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2016-04-17
Ketmar Dark
network fix: proper wad searching, case-insensitive...
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2016-04-15
Ketmar Dark
changed network "info" packet to include protocol versi...
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
Ketmar Dark
warnings for -O3
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2016-04-05
FGSFDSFGS
initial commit:
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