DEADSOFTWARE

Game: Use proper syntax of sets for game options instead of raw bitwise operations
[d2df-sdl.git] / src / game / g_items.pas
2023-11-12 Dmitry D. ChernovGame: Use proper syntax of sets for game options instea... master
2023-11-10 Dmitry D. Chernovget rid of "rulez", "kastet" and "pulemet" in symbols...
2023-09-12 TerminalHashgame: remove applying option for rulez random
2023-09-07 TerminalHashgame: turn off debug log for randomization
2023-09-07 TerminalHashgame: added random for item respawn time (default off)
2023-09-01 TerminalHashgame: improve rulez respawn timer
2023-09-01 TerminalHashgame: set randomized rulez respawn to false
2023-08-31 TerminalHashgame: added commands for randomized powerups respawn...
2022-01-21 fgsfdsgame: mplats now move flags and items
2022-01-21 fgsfdsnet: sync moving items and flags
2021-04-10 fgsfdsfix interpolation of spawned items
2020-03-02 fgsfdsadded actor rendering interpolation; fixed vsync on... plavnota
2020-02-27 fgsfdsalways respawn all items during warmup
2020-02-24 fgsfdsnuke doom2df.cfg; refactor some cvar-related stuff
2020-02-24 fgsfdsnuke g_respawn_items
2020-02-09 fgsfdsfix weaponstay when item respawn is off
2020-02-09 fgsfdsadd 'respawn items' flag
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2018-02-05 Ketmar Darkproper fix for the previous commit (destroying inexisti...
2018-02-05 Ketmar DarkBUG|HACK|INVESTIGATE: don't crash on removing invalid...
2017-12-23 Jabberwock-RUJetpack item is animated now
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-11 Ketmar Darkrender monster drop after monsters, so monster corpses...
2017-09-07 Ketmar Darkcenter player when the game is scaled (lighting is...
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
2017-09-01 Ketmar Dark"dbg_scale" debug variable
2017-08-31 Ketmar Darkadded "dbg_scale_half" experimental deBUG mode
2017-08-29 Ketmar Darksome fixes for recursive grid queries (grid doesn't...
2017-08-28 Ketmar Darkadded lights for some items
2017-08-25 Ketmar Darkuse idpool to allocate new item object
2017-08-25 Ketmar Darkitem list fixes
2017-08-23 Ketmar Darkfixed bug in grid update; one more mode for Holmes
2017-08-23 Ketmar Darkremoved all mentions of dynaabb tree from the sources...
2017-08-20 Ketmar Darksome tree code for monsters
2017-08-20 Ketmar Darkno more tree for items (we don't need it)
2017-08-19 Ketmar Darkconverted grid and tree to generics (fuck you, FPC...
2017-08-19 Ketmar Darkno more global `gItems[]` array; created DynTree for...
2017-08-19 Ketmar Darkadded `.positionChanged()` to (almost) all entities...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-09 binarymasterAdd flamethrower weapon, item and ammo
2016-04-25 Ketmar Darkadded license info
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 FGSFDSFGSinitial commit: