DEADSOFTWARE

rewritten dyntree visitor; seems to fix segfaults (but i don't know why)
[d2df-sdl.git] / src / game / g_gui.pas
2017-08-18 Ketmar Darkchanged mode from DELPHI to OBJFPC (with heavy customiz...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-09 binarymasterRefactor: Constants for first and last weapon
2017-08-04 Ketmar DarkGUI: "right align" hack; less empty space in "keybind2"
2017-08-04 Ketmar DarkGUI: keybindings menu now contains two keysets on one...
2017-08-04 Ketmar Darkbetter BS handling in keybinding menu (menu items now...
2017-08-04 Ketmar DarkGUI: backspace clears keybinding (sorry, it is Teh...
2016-04-25 Ketmar Darkadded license info
2016-04-22 Ketmar Darksfs, wadreader: much better searching for files inside...
2016-04-22 Ketmar Darkno more path splitting in wad reading, it's useless
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-17 Ketmar Darkadded alot of hacks and made "yes/no" menu a real menu
2016-04-17 Ketmar Darkgui: "yes/no" menu refactored to ease further changes
2016-04-08 Ketmar Darki'm an idiot, and forgot '+1'
2016-04-08 Ketmar Darkproper GUI fix for file listers
2016-04-08 Ketmar Darksfs: remove common dir from pk3 (this should fix invali...
2016-04-06 Ketmar Darkkeypad now works in menus
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 FGSFDSFGSinitial commit: