DEADSOFTWARE

GFX: Hackfix particles in steppings
[d2df-sdl.git] / src / game / g_gfx.pas
2019-01-27 Stas'MGFX: Hackfix particles in steppings
2019-01-27 Stas'MGFX: Properly check for lift direction
2018-12-28 Stas'MGFX: Fix particles in horizontal streams
2018-12-28 Stas'MGFX: Fix lift down and velocities
2018-12-28 Stas'MGFX: Add waitTime for particles
2018-09-30 DeaDDooMERAdded new blood types for player's models
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-03-17 DeaDDooMERFix crashes with nanogl
2018-03-17 DeaDDooMERReimplemented lines and particles rendering with nanoGL
2018-03-17 DeaDDooMERFix textures with nanoGL, disable particles with nanoGL...
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-21 Ketmar Darkadjust particle size according to current scale
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-10 Ketmar Darkcosmetix: `curTime*` -> `getTime*`
2017-09-08 Ketmar Darkhacked new ray tracer: it is complete shit, but at...
2017-09-07 Ketmar Darkcenter player when the game is scaled (lighting is...
2017-09-04 Ketmar Darkparticles: fixes for mplats
2017-09-03 Ketmar Darkgibs and corpses now affected by mplats
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
2017-09-03 Ketmar Darkparticle cosmetix for mplats
2017-09-02 Ketmar Darkcorrectly freeing dynrecords; as a consequence, no...
2017-09-02 Ketmar Darkparticles: water cosmetix
2017-09-02 Ketmar Darkparticles: still emit water if player fell into water...
2017-09-02 Ketmar Darkparticles: sparks should die in liquid (pshhhhh!)
2017-09-02 Ketmar Darkparticles: fixed "in liquid" check bug
2017-09-02 Ketmar Darkmore particles code; still somewhat buggy with mplats...
2017-09-02 Ketmar Darkparticles: removed unused water code
2017-09-02 Ketmar Darkparticles: water and bubbles
2017-09-02 Ketmar Darkparticles: new blood seems to work (albeit small raycas...
2017-09-02 Ketmar Darknew code for blood particles (other particles are turne...
2017-09-01 Ketmar Darkfaster particles awakening
2017-09-01 Ketmar Darkmoving platforms experiment (DO NOT USE YET!)
2017-09-01 Ketmar Darkslightly faster (i hope) particles
2017-09-01 Ketmar Darkremoved unused code from particle system
2017-08-26 fgsfdsdon't do particles in headless; draw time in scoreboard
2017-08-24 Ketmar Darkfaster blood particles
2017-08-24 Ketmar Darkslightly better water particles
2017-08-24 Ketmar Darkparticle code uglyfying; more gitiks in holmes
2017-08-24 Ketmar Darkparticles refucktoring
2017-08-23 Ketmar Darkmore grid code uglification -- should be a little faste...
2017-08-23 Ketmar Darkno more "correct offsets" in particle engine
2017-08-23 Ketmar Darkmore particle control options
2017-08-21 Ketmar Darkgrid code uglification; particles are great again ...
2017-08-21 Ketmar Darkmap ray tracer now using grid instead of tree
2017-08-21 Ketmar Darkremoved some unused code
2017-08-21 Ketmar Darkremoved some unused code
2017-08-21 Ketmar Darkrestored particles
2017-08-21 Ketmar Darkbetter hitscan tracer; no more level trace bitmap ...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2016-04-25 Ketmar Darkadded license info
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 FGSFDSFGSinitial commit: