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GFX: Hackfix particles in steppings
[d2df-sdl.git]
/
src
/
game
/
g_gfx.pas
2019-01-27
Stas'M
GFX: Hackfix particles in steppings
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2019-01-27
Stas'M
GFX: Properly check for lift direction
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2018-12-28
Stas'M
GFX: Fix particles in horizontal streams
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2018-12-28
Stas'M
GFX: Fix lift down and velocities
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2018-12-28
Stas'M
GFX: Add waitTime for particles
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2018-09-30
DeaDDooMER
Added new blood types for player's models
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2018-06-23
DeaDDooMER
Added new OpenGL ES wrapper
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2018-03-17
DeaDDooMER
Fix crashes with nanogl
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2018-03-17
DeaDDooMER
Reimplemented lines and particles rendering with nanoGL
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2018-03-17
DeaDDooMER
Fix textures with nanoGL, disable particles with nanoGL...
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2018-03-17
DeaDDooMER
Added support OpenGL ES 1.1 through nanoGL (have some...
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-09-21
Ketmar Dark
adjust particle size according to current scale
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-10
Ketmar Dark
cosmetix: `curTime*` -> `getTime*`
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2017-09-08
Ketmar Dark
hacked new ray tracer: it is complete shit, but at...
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2017-09-07
Ketmar Dark
center player when the game is scaled (lighting is...
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2017-09-04
Ketmar Dark
particles: fixes for mplats
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2017-09-03
Ketmar Dark
gibs and corpses now affected by mplats
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2017-09-03
Ketmar Dark
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-09-03
Ketmar Dark
particle cosmetix for mplats
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2017-09-02
Ketmar Dark
correctly freeing dynrecords; as a consequence, no...
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2017-09-02
Ketmar Dark
particles: water cosmetix
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2017-09-02
Ketmar Dark
particles: still emit water if player fell into water...
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2017-09-02
Ketmar Dark
particles: sparks should die in liquid (pshhhhh!)
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2017-09-02
Ketmar Dark
particles: fixed "in liquid" check bug
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2017-09-02
Ketmar Dark
more particles code; still somewhat buggy with mplats...
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2017-09-02
Ketmar Dark
particles: removed unused water code
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2017-09-02
Ketmar Dark
particles: water and bubbles
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2017-09-02
Ketmar Dark
particles: new blood seems to work (albeit small raycas...
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2017-09-02
Ketmar Dark
new code for blood particles (other particles are turne...
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2017-09-01
Ketmar Dark
faster particles awakening
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2017-09-01
Ketmar Dark
moving platforms experiment (DO NOT USE YET!)
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2017-09-01
Ketmar Dark
slightly faster (i hope) particles
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2017-09-01
Ketmar Dark
removed unused code from particle system
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2017-08-26
fgsfds
don't do particles in headless; draw time in scoreboard
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2017-08-24
Ketmar Dark
faster blood particles
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2017-08-24
Ketmar Dark
slightly better water particles
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2017-08-24
Ketmar Dark
particle code uglyfying; more gitiks in holmes
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2017-08-24
Ketmar Dark
particles refucktoring
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2017-08-23
Ketmar Dark
more grid code uglification -- should be a little faste...
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2017-08-23
Ketmar Dark
no more "correct offsets" in particle engine
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2017-08-23
Ketmar Dark
more particle control options
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2017-08-21
Ketmar Dark
grid code uglification; particles are great again ...
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2017-08-21
Ketmar Dark
map ray tracer now using grid instead of tree
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2017-08-21
Ketmar Dark
removed some unused code
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2017-08-21
Ketmar Dark
removed some unused code
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2017-08-21
Ketmar Dark
restored particles
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2017-08-21
Ketmar Dark
better hitscan tracer; no more level trace bitmap ...
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2016-04-25
Ketmar Dark
added license info
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
FGSFDSFGS
initial commit:
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