DEADSOFTWARE
GIT
/
REPO
/
FRED-BOY
Projects
/
d2df-sdl.git
/ history
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅ next
flush screenshot after writing
[d2df-sdl.git]
/
src
/
engine
/
e_texture.pas
2019-10-13
DeaDDooMER
fix building with USE_SYSSTUB + USE_SDLMIXER
blob
|
commitdiff
|
raw
2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
blob
|
commitdiff
|
raw
|
diff to current
2018-06-23
DeaDDooMER
Added new OpenGL ES wrapper
blob
|
commitdiff
|
raw
|
diff to current
2018-03-17
DeaDDooMER
Added support OpenGL ES 1.1 through nanoGL (have some...
blob
|
commitdiff
|
raw
|
diff to current
2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
blob
|
commitdiff
|
raw
|
diff to current
2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
blob
|
commitdiff
|
raw
|
diff to current
2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
blob
|
commitdiff
|
raw
|
diff to current
2017-09-12
Ketmar Dark
bye-bye, bineditor, we won't miss you
blob
|
commitdiff
|
raw
|
diff to current
2017-09-11
Ketmar Dark
added `glFlush()` and `glFinish()` to texture uploader...
blob
|
commitdiff
|
raw
|
diff to current
2017-09-03
Ketmar Dark
cosmetix
blob
|
commitdiff
|
raw
|
diff to current
2017-08-18
Ketmar Dark
changed mode from DELPHI to OBJFPC (with heavy customiz...
blob
|
commitdiff
|
raw
|
diff to current